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2020-04-16Using Super.Mattes D1-2/+6
2020-03-07Don't send entity velocity for boats (#4488)Mat1-0/+1
* Don't send entity velocity for boats
2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-2/+2
2017-09-07Changed some int parameters to vector parameters (#3937)Bond-0091-1/+1
2017-05-24Exported boatLukas Pioch1-6/+37
- NBT: Added saving / loading of material - Added the material in the item handler of the boat - Drop the correct boat if destroyed - APIDoc: Added desc and functions
2016-07-18Fixes for boat entities (#3265)beeduck1-1/+22
protocol for vehicles now properly handled, protocol for boat paddles now properly handled, boats can no longer spawn underwater, boats now properly float, boat metadata now properly broadcasted.
2016-02-05Bulk clearing of whitespaceLogicParrot1-3/+3
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2014-07-24Removed redundant semicolons and re-added warningarchshift1-1/+1
2014-04-26Add entity invulnerableHowaner1-1/+1
2013-12-16Boats drop a boat pickup when destroyed by hand. You can now actualy use boats.STRWarrior1-1/+2
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-09-22Removed some unneeded includesTiger Wang1-1/+0
2013-09-08Fixed a bunch of stuffTiger Wang1-1/+1
* Fixed compilation * Made it less obvious I COPIED ALL THE CODE from Minecarts * Fixed alignment spaces to make xoft happy
2013-09-08Initial boat supportTiger Wang1-0/+34
+ Boats are saved + Boats have physics + Boats spawn