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path: root/src/Entities/Floater.cpp (unfollow)
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2018-04-27Fix fishing timer (#4217)peterbell101-0/+5
2017-09-19Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)Lane Kolbly1-1/+1
2017-09-11Replace ItemCallbacks with lambdas (#3993)peterbell101-37/+8
2017-09-02Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot1-8/+37
2017-09-01Replace ItemCallbacks with lambdas (#3948)peterbell101-37/+8
2017-06-13FastRandom rewrite (#3754)peterbell101-4/+6
2017-02-20Changed fish launching mechanism (#3520)Alex1-0/+2
2017-02-15Updated sounds and effect IDs (#3422)mathiascode1-1/+1
2016-02-05Bulk clearing of whitespaceLogicParrot1-4/+4
2015-12-11Test for correct coordinates when fishingGargaj1-1/+1
2015-12-10Test for correct coordinates when fishingGargaj1-1/+1
2015-07-31Unified the doxy-comment format.Mattes D1-2/+2
2015-07-29Silenced and fixed many warning messages across multiple files.Samuel Barney1-9/+10
2015-05-07Added support for additional data in the ParticleEffect Packettycho1-3/+3
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-1/+1
2014-07-17Normalized comments.madmaxoft1-9/+9
2014-07-13Changed BroadcastSoundEffect function to take floating pos.Howaner1-1/+1
2014-02-05Fixed most of the reordering warningsTycho1-2/+2
2014-02-04Improved Type safety of eBlockFaceTycho1-2/+2
2013-12-25Fixed Parentheses.STRWarrior1-2/+2
2013-12-25You are now able to sweep mobs to your position using fishing rods.STRWarrior1-8/+129
2013-12-22Fishing underground is slower and fishing while raining is faster.STRWarrior1-0/+15
2013-12-22Fixed compiler warnings.STRWarrior1-2/+2
2013-12-22Fishing now uses a countdown instead of a random number each tick.STRWarrior1-11/+26
2013-12-21You could now only get fish from non-source blocks. Fixed it.STRWarrior1-1/+1
2013-12-21Fixed bug where you could get fish from non-source blocks.STRWarrior1-1/+1
2013-12-20Fixed bug where the floater could pop in the water while you could already get a fish.STRWarrior1-2/+2
2013-12-20More reordering fixes.madmaxoft1-3/+12
2013-12-19Fixed #include in Floater.cpp.STRWarrior1-1/+1
2013-12-19The floater now actualy dives under water.STRWarrior1-1/+1
2013-12-19Added cFloater class.STRWarrior1-0/+58