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2014-06-17Added iterator on tick to manage entity effect durationarchshift1-1/+18
2014-06-17cPawn: Remove unused m_bBurnablearchshift1-1/+0
2014-06-17Moved Effects.h to EntityEffects.h, added initial implarchshift1-0/+25
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-8/+0
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-376/+2
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-4/+6
2013-04-01Pawn, Player: fixed asserts when teleporting players outside of the world (setting spawn Y to 256)madmaxoft@gmail.com1-1/+7
2013-03-22Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com1-12/+8
2013-01-28Renamed HOOK_KILLED to HOOK_KILLING to match naming conventions.madmaxoft@gmail.com1-4/+4
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-1/+1
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com1-1/+1
2012-12-21Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com1-2/+2
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-15/+0
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-45/+227
2012-11-01Refactored the world time.madmaxoft@gmail.com1-1/+1
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-6/+6
2012-08-28Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.madmaxoft@gmail.com1-2/+0
2012-08-19Window, Chest, Furnace and Pawn are not using cPackets at allmadmaxoft@gmail.com1-24/+22
2012-08-19Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle.madmaxoft@gmail.com1-4/+2
2012-07-17Simple health regeneration systemlapayo94@gmail.com1-16/+0
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-252/+252
2012-03-14Split chunk data into separate arrays; decoupled most sources from cChunk.h dependencymadmaxoft@gmail.com1-1/+0
2012-02-22Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntityfaketruth1-1/+1
2012-02-20Removed some more cChunkPtr usagemadmaxoft@gmail.com1-7/+3
2012-02-15No longer using pointers for Vector3(f/d/i) in cEntity's and cTracerfaketruth1-5/+5
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-34/+100
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-1/+3
2011-12-29- Animals burn now when moving into lava or firelapayo94@gmail.com1-5/+9
2011-12-29 - Initial food handling by cedeelmtilden@gmail.com1-0/+7
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-7/+89
2011-10-31Prepared some parts of the code for multi world support, I created lots of TODO'sfaketruth1-2/+2
2011-10-03MCServer c++ source filesfaketruth1-0/+96