summaryrefslogtreecommitdiffstats
path: root/src/Entities/Pawn.h (unfollow)
Commit message (Expand)AuthorFilesLines
2022-04-21Implement farmland trampling (#5401)DarkoGNU1-0/+10
2021-07-10Chorus fruit teleport (#5259)KingCol131-0/+15
2021-04-12Update entity sizesTiger Wang1-1/+1
2021-01-22Implementation of totem of undying behaviour (#5111)Damián Imrich1-0/+5
2021-01-02Fix potential destruction crashes (#5095)Tiger Wang1-6/+1
2020-09-17Add some const qualifiers to functions (#4874)12xx121-2/+2
2020-04-16Using Super.Mattes D1-2/+3
2018-07-23cPawn: Reset last ground height in ResetPosition (#4261)peterbell101-0/+2
2017-08-03Implement invisibility effectpeterbell101-3/+4
2017-05-21Clang 5.0 fixesLukas Pioch1-1/+1
2016-11-06Anticheat fastbreak (#3411)mohe20151-0/+6
2016-07-18Updated API documentation.Mattes D1-12/+6
2016-06-02Fixed fall damageTiger Wang1-4/+0
2016-05-03Fixed death on teleportation or leaving Minecart (#3181)LogicParrot1-0/+4
2016-02-03cMonster::m_Target safety across worldsLogicParrot1-7/+28
2015-12-13blockheight mechanismGargaj1-2/+6
2015-11-01Implemented the Water Breathing Potion functionality.bibo381-0/+1
2015-10-31Implemented the FireResistence potion effects.bibo381-0/+7
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-1/+1
2014-07-24Removed redundant semicolons and re-added warningarchshift1-1/+1
2014-07-17Updated cPawn::KilledBy signature for custom death messages.madmaxoft1-1/+1
2014-07-12For now, removed creator member from Entity Effect for pointer safetyarchshift1-2/+1
2014-06-19EntityEffects.x -> EntityEffect.x, Object-Oriented effectsarchshift1-8/+2
2014-06-17Entity effects: changed User to Creator, removed pawn pass-by-valuearchshift1-9/+2
2014-06-17Added the OnEntityAddEffect hook.madmaxoft1-0/+2
2014-06-17Entity Effects: Clarified user, added it to AddEntityEffectarchshift1-1/+10
2014-06-17Changed the AddEntityEffect() params for easier calls.madmaxoft1-7/+9
2014-06-17Pawn: renamed HandleEntityEffects to HandleEntityEffectarchshift1-1/+3
2014-06-17Implemented drinkable potions, noeffect entity effect,archshift1-0/+1
2014-06-17Implemented milk, added documentation to Pawn.harchshift1-0/+15
2014-06-17Pawn: Enabled entity effect broadcast, added typedefarchshift1-1/+2
2014-06-17Entity effects: Added handlers for entity effectsarchshift1-0/+2
2014-06-17cPawn: Remove unused m_bBurnablearchshift1-1/+0
2014-06-17Moved Effects.h to EntityEffects.h, added initial implarchshift1-0/+7
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-1/+0
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-147/+2
2013-04-28Added dtAdmin damage type for use in pluginsmadmaxoft@gmail.com1-0/+2
2013-04-13Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick()madmaxoft@gmail.com1-2/+4
2013-03-22Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members.keyboard.osh@gmail.com1-2/+0
2013-01-12Merged branch "branches/hooks" into "trunk".madmaxoft@gmail.com1-1/+1
2012-12-22MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now)madmaxoft@gmail.com1-2/+2
2012-12-21Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type.madmaxoft@gmail.com1-1/+1
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-3/+4
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-17/+122
2012-11-01Refactored the world time.madmaxoft@gmail.com1-1/+1
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-1/+1
2012-08-28Moved all packet-serializing code into cProtocol125; half the packet classes aren't needed anymore.madmaxoft@gmail.com1-4/+0
2012-08-19Window, Chest, Furnace and Pawn are not using cPackets at allmadmaxoft@gmail.com1-1/+1
2012-08-03Fixed a few gcc pedantic warnings; made BLOCKTYPE an unsigned char type.madmaxoft@gmail.com1-1/+1
2012-07-17Simple health regeneration systemlapayo94@gmail.com1-13/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-82/+82
2012-02-22Lua seems to have trouble with a combination of overloaded functions and class inheritance, so I renamed TeleportTo( cEntity* ) to TeleportToEntityfaketruth1-1/+1
2012-02-13Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it.madmaxoft@gmail.com1-5/+19
2012-02-02Removed nonsense "virtual inline" declaration from functionsmadmaxoft@gmail.com1-13/+13
2011-12-29 - Initial food handling by cedeelmtilden@gmail.com1-0/+14
2011-12-28Linux fixmtilden@gmail.com1-1/+1
2011-12-28- Implemented Drops from Burning animalslapayo94@gmail.com1-0/+23
2011-10-03MCServer c++ source filesfaketruth1-0/+31