| Commit message (Expand) | Author | Files | Lines |
2020-04-03 | Tweak pickup sound pitch (#4598) | Mat | 1 | -1/+1 |
2020-03-05 | Stabilise MoveToWorld (#4004) | Mat | 1 | -4/+4 |
2019-09-29 | Refactored more of Entities and BlockEntities to use Vector3. (#4403) | Mattes D | 1 | -9/+12 |
2019-08-11 | Fix building with clang 8.0 (#4346) | Bond-009 | 1 | -1/+1 |
2018-07-24 | Broadcast refactor (#4264) | peterbell10 | 1 | -4/+2 |
2018-01-16 | Exp Orbs and Pickups are destroyed instantly by cacti. (#4136) | Alexander Harkness | 1 | -0/+15 |
2018-01-14 | Rename cEntity swim states (#3996) | Alexander Harkness | 1 | -15/+2 |
2017-09-19 | Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959) | Lane Kolbly | 1 | -1/+1 |
2017-09-11 | Replace ItemCallbacks with lambdas (#3993) | peterbell10 | 1 | -12/+11 |
2017-09-02 | Revert "Replace ItemCallbacks with lambdas (#3948)" | LogicParrot | 1 | -11/+12 |
2017-09-01 | Replace ItemCallbacks with lambdas (#3948) | peterbell10 | 1 | -12/+11 |
2017-07-12 | Changing pickup lifetime and combining semantics, making these adjustable in the lua api. (#3843) | Lane Kolbly | 1 | -5/+11 |
2017-06-04 | Avoid pickups to sink into blocks and disappear (#3739) | Pablo Beltrán | 1 | -2/+8 |
2017-02-15 | Updated sounds and effect IDs (#3422) | mathiascode | 1 | -1/+1 |
2016-12-16 | Initial support for the 1.11 protocol. | Mattes D | 1 | -1/+1 |
2016-10-12 | Spectators added (#2852) | bibo38 | 1 | -0/+6 |
2016-09-03 | Entities now bail out of ticks if destroyed (#3363) | LogicParrot | 1 | -0/+5 |
2016-04-18 | Fix issues below y = 0 | LogicParrot | 1 | -6/+0 |
2016-02-19 | Proper entity destruction in non-ticking chunks | LogicParrot | 1 | -2/+4 |
2016-02-05 | Bulk clearing of whitespace | LogicParrot | 1 | -4/+4 |
2015-05-24 | Made -Weverything an error. | tycho | 1 | -3/+3 |
2015-05-18 | Fixes #2052 | Tiger Wang | 1 | -0/+1 |
2015-03-31 | Changed air drag for pickups | DevToaster | 1 | -1/+1 |
2015-03-31 | Modified physics for more vanilla-like behavior | DevToaster | 1 | -1/+2 |
2015-01-16 | Converted cPickupEntity to std::chrono | Tycho | 1 | -9/+9 |
2015-01-11 | Initial convertion of a_Dt to std::chrono | Tycho | 1 | -3/+3 |
2014-10-15 | Functions in cPluginManager get references instead of pointers. | Mattes D | 1 | -9/+7 |
2014-09-01 | Pickups combine only within one chunk. | madmaxoft | 1 | -2/+6 |
2014-07-17 | Fixed tabs used for alignment. | madmaxoft | 1 | -1/+1 |
2014-07-17 | More trailing whitespace fixes. | madmaxoft | 1 | -1/+1 |
2014-07-17 | Normalized comments. | madmaxoft | 1 | -6/+6 |
2014-07-13 | Changed BroadcastSoundEffect function to take floating pos. | Howaner | 1 | -1/+1 |
2014-07-09 | Fixed arrow collection animation | Tiger Wang | 1 | -1/+1 |
2014-06-26 | Fixed a comment and changed CombineCount to short. | Howaner | 1 | -2/+2 |
2014-06-24 | Optimize combining. | Howaner | 1 | -3/+3 |
2014-06-24 | Better combining. | Howaner | 1 | -3/+20 |
2014-06-24 | Fix pickup combining over the maximum stack size. | Howaner | 1 | -4/+8 |
2014-05-12 | cEntity::Killed(cEntity *) Handler; Achievement triggers; cPlayer::AwardAchievement() | andrew | 1 | -0/+10 |
2014-04-12 | Entities handle chunks properly again | Tiger Wang | 1 | -32/+31 |
2014-03-15 | Add ExpOrb saving. | Howaner | 1 | -1/+1 |
2014-02-05 | Fixed most of the reordering warnings | Tycho | 1 | -2/+2 |
2014-01-25 | Implemented pickup combining | Tiger Wang | 1 | -0/+55 |
2014-01-24 | Miscellaneous improvements | Tiger Wang | 1 | -10/+4 |
2013-12-08 | Moved bindings-related to a Bindings subfolder. | madmaxoft | 1 | -1/+1 |
2013-11-24 | Moved source to src | Alexander Harkness | 1 | -0/+0 |
2013-11-10 | Bundled fixes [SEE DESC] | Tiger Wang | 1 | -2/+3 |
2013-11-10 | Bundled fixes [SEE DESC] | Tiger Wang | 1 | -0/+2 |
2013-10-24 | Fixed cPickup's constructor's parameter naming. | madmaxoft | 1 | -2/+2 |
2013-10-24 | Pickups now have collection delay when vomited | Tiger Wang | 1 | -3/+4 |
2013-09-19 | Implemented xoft's suggestions | Tiger Wang | 1 | -2/+2 |
2013-09-18 | Fixed pickups | Tiger Wang | 1 | -2/+2 |
2013-09-07 | Fixed formatting and removed gravity thing | Tiger Wang | 1 | -1/+0 |
2013-09-04 | Pickups are a little less jittery | Tiger Wang | 1 | -2/+2 |
2013-08-25 | Moved entity spawning into cEntity::Initialize(). | madmaxoft | 1 | -14/+0 |
2013-08-24 | Fixed pickup behavior outside the world. | madmaxoft | 1 | -3/+4 |
2013-08-19 | Moved entities into the Entities subfolder. | madmaxoft | 1 | -13/+12 |
2013-08-08 | Addeed OnSpawningEntity, OnSpawnedEntity, OnSpawningMonster, OnSpawnedMonster hooks. | madmaxoft | 1 | -3/+7 |
2013-07-08 | Pickups have an initial health of 5 | madmaxoft@gmail.com | 1 | -2/+2 |
2013-07-07 | Mobs are assigned MaxHealth from monsters.ini; reading monsters.ini doesn't need settings.ini values anymore. | madmaxoft@gmail.com | 1 | -1/+2 |
2013-07-07 | Improved function names for protocol packet sending; alpha-sorted the function lists | madmaxoft@gmail.com | 1 | -1/+1 |
2013-07-01 | Rewritten entity-on-fire management ("forever on fire" bugs) | madmaxoft@gmail.com | 1 | -1/+1 |
2013-06-25 | Unified the way mobs are spawned (egg vs natural). Fixed deadlocks in mob moving. Fixed mob destroying code. | madmaxoft@gmail.com | 1 | -4/+4 |
2013-05-24 | Refactored cInventory to use cItemGrid for the actual Storage | madmaxoft@gmail.com | 1 | -7/+7 |
2013-05-17 | Removed pickup logging | madmaxoft@gmail.com | 1 | -4/+4 |
2013-05-15 | Pickup: fixed logging parameters causing a crash. | madmaxoft@gmail.com | 1 | -3/+3 |
2013-05-13 | Added more logging to pickup collection code. | madmaxoft@gmail.com | 1 | -0/+6 |
2013-04-28 | Pickup: Fixed a possible crash when a pickup went up above the world. | madmaxoft@gmail.com | 1 | -15/+20 |
2013-04-22 | Moved physics to the cEntity class from the derivative classes (cMonster, cPickup). Added physics override to cPlayer to disable physics calculations. Fixed bug with pitch calculations on mobs. | keyboard.osh@gmail.com | 1 | -143/+35 |
2013-04-13 | Rewritten entities so that they are owned by individual chunks and ticked within their chunk's Tick() | madmaxoft@gmail.com | 1 | -4/+5 |
2013-03-23 | Added helper functions AddSpeed, AddSpeedX, AddSpeedY, AddSpeedZ, AddPosition, AddPosX, AddPosY, AddPosZ. Made sure that all entites use these helper functions. | keyboard.osh@gmail.com | 1 | -5/+5 |
2013-03-22 | Implemented BroadcastMovementUpdate function. Moved m_Pos,m_Rot,m_Speed to private members and made sure that all classes uses the public functions to access these members. | keyboard.osh@gmail.com | 1 | -26/+26 |
2013-03-09 | Pickups are now being saved into Anvil. | madmaxoft@gmail.com | 1 | -0/+1 |
2013-02-21 | Moved the Speed member into cEntity class instead of its descendants. | madmaxoft@gmail.com | 1 | -1/+1 |
2013-01-28 | Renamed HOOK_COLLECT_PICKUP to HOOK_COLLECTING_PICKUP to match other hooks' naming. | madmaxoft@gmail.com | 1 | -1/+1 |
2013-01-06 | Fixed disappearing pickups - wrong physics simulation. | madmaxoft@gmail.com | 1 | -30/+40 |
2012-12-28 | cPickup now uses full cItem, instead of a pointer | madmaxoft@gmail.com | 1 | -15/+6 |
2012-12-22 | MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) | madmaxoft@gmail.com | 1 | -12/+10 |
2012-12-21 | Added more constants into eEntityType; made them a compulsory parameter to the constructor, so that all entities have proper type. | madmaxoft@gmail.com | 1 | -4/+1 |
2012-12-21 | Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass(). | madmaxoft@gmail.com | 1 | -6/+0 |
2012-10-24 | Fixed issues with pickups. | sebi.noreply@gmail.com | 1 | -2/+6 |
2012-10-13 | Preparation for multiple fluid simulators. | madmaxoft@gmail.com | 1 | -4/+2 |
2012-09-24 | Source files cleanup: The rest of the files renamed. | madmaxoft@gmail.com | 1 | -11/+11 |
2012-08-24 | cPickup doesn't use cPackets. | madmaxoft@gmail.com | 1 | -10/+15 |
2012-08-24 | Monster classes don't use cPackets. Chat messages are sent / broadcast without cPackets. BlockEntities don't use cPackets. | madmaxoft@gmail.com | 1 | -59/+14 |
2012-08-19 | Almost all packets' handling is now rewritten not to use cPacket descendants elsewhere than in cClientHandle. | madmaxoft@gmail.com | 1 | -5/+4 |
2012-06-14 | Attempt to bring sanity to newlines across systems. | cedeel@gmail.com | 1 | -316/+316 |
2012-03-14 | Split chunk data into separate arrays; decoupled most sources from cChunk.h dependency | madmaxoft@gmail.com | 1 | -1/+0 |
2012-03-10 | Using references instead of pointers for sending packets | madmaxoft@gmail.com | 1 | -1/+1 |
2012-03-09 | cClientHandles have a unique ID now to distinguish them | faketruth | 1 | -2/+2 |
2012-02-21 | Removed cChunkPtrs from everywhere but internal cChunkMap usage. Now we should finally be threadsafe :) | madmaxoft@gmail.com | 1 | -1/+1 |
2012-02-15 | No longer using pointers for Vector3(f/d/i) in cEntity's and cTracer | faketruth | 1 | -47/+42 |
2012-02-13 | Rewritten most of the code for multithreading; still not 100%, but getting there. If this commit proves to be too problematic, we can always undo it. | madmaxoft@gmail.com | 1 | -41/+58 |
2012-01-29 | VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. | madmaxoft@gmail.com | 1 | -1/+7 |
2012-01-19 | Terrain generation is synchronous again, async generation has bugs. | faketruth | 1 | -2/+2 |
2011-12-29 | - Pickups should now burn in fire | lapayo94@gmail.com | 1 | -3/+7 |
2011-12-24 | Very alpha water physic for pickups (The swim now) | lapayo94@gmail.com | 1 | -5/+55 |
2011-12-22 | Digging leaves with shears now drops leaves | lapayo94@gmail.com | 1 | -0/+2 |
2011-12-22 | Fixes: | lapayo94@gmail.com | 1 | -5/+10 |
2011-12-21 | - Crafting fixed in 1.0.0 | lapayo94@gmail.com | 1 | -2/+4 |
2011-11-06 | Patch with diff file created by Sebi (implemented some stuff like lava physics, drops are deleted when in lava, water is now slower, lava gives actual damage etc.). Pistons now work mostly as they should. They do not yet show the motion animation and do not emit sound. They do extend, push, and retract as they should though. Right now the only way to activate a piston is to light redstone wire adjacent to it with a redstone torch. | admin@omencraft.com | 1 | -6/+11 |
2011-11-01 | You can now run multiple worlds by defining them in settings.ini . However there's no way to change worlds on the fly yet | faketruth | 1 | -0/+2 |
2011-10-31 | Prepared some parts of the code for multi world support, I created lots of TODO's | faketruth | 1 | -3/+3 |
2011-10-03 | MCServer c++ source files | faketruth | 1 | -0/+229 |