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path: root/src/Entities/ProjectileEntity.cpp (unfollow)
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2019-09-29Refactored more of Entities and BlockEntities to use Vector3. (#4403)Mattes D1-15/+21
2018-09-24Add a formatting function for Vector3 (#4282)peterbell101-14/+9
* Vector3: Add custom fmt compatible formatter. * cLuaState: Add fmt version of ApiParamError * Use vector formatting in manual bindings * Always log vectors with FLOG
2018-02-05Deal with covered switches consistently (#4161)peterbell101-4/+1
* Fixes a number of "<function>: not all control paths return a value" warnings on MSVC. * Introduces the UNREACHABLE global macro and uses it instead of conditionally compiled switch defaults. * Move cNBTParseErrorCategory from FastNBT.h into FastNBT.cpp to prevent bad calls to message()
2017-09-11Replace ItemCallbacks with lambdas (#3993)peterbell101-24/+16
2017-09-07Changed some int parameters to vector parameters (#3937)Bond-0091-2/+2
2017-09-02Revert "Replace ItemCallbacks with lambdas (#3948)"LogicParrot1-16/+24
This reverts commit 496c337cdfa593654018c171f6a74c28272265b5.
2017-09-01Replace ItemCallbacks with lambdas (#3948)peterbell101-24/+16
2017-08-28Cleanup Vector3 constructors and Abspeterbell101-1/+1
2017-08-07Changed entity ownership model to use smart pointersTiger Wang1-11/+11
2017-05-11Tracer replacement (#3704)Mattes D1-1/+1
* Replaced cTracer usage with cLineBlockTracer. * Exported new cLineBlockTracer utility functions to Lua API.
2016-10-12Spectators added (#2852)bibo381-1/+9
2016-10-09Fixed cProjectileEntity double destroy bug (#3397)LogicParrot1-0/+4
2016-09-03Entities now bail out of ticks if destroyed (#3363)LogicParrot1-0/+5
2016-08-04Fixed RasPi builds of unit tests.Mattes D1-1/+3
On RasPi with gcc 4.8.2, the asserts wouldn't compile when tests were enabled. Enforced the assumption that ASSERT code is generated only in Debug builds.
2016-01-22Improved tamed wolf pack cooperation and projectile reactionsLogicParrot1-10/+8
2016-01-16Fix crash when tamed wolf is hit by arrowsLogicParrot1-3/+4
2016-01-12Tamed wolf assists owner (attack / defence)LogicParrot1-20/+49
2015-07-31Unified the doxy-comment format.Mattes D1-4/+4
2015-05-24Made -Weverything an error.tycho1-3/+3
2015-05-19Make -Werror disabling file onlytycho1-0/+1
Ad fix a load of warnings
2015-03-31Changed air drag units to 'interpolated ticks' per secondDevToaster1-3/+3
2015-03-31Adjusted projectile physicsDevToaster1-4/+6
2015-03-31Modified physics for more vanilla-like behaviorDevToaster1-0/+4
2015-03-21Changed cEntity::m_UniqueID to UInt32.Mattes D1-1/+1
2015-03-20Improved arrow in-flight and block-hit appearanceTiger Wang1-6/+1
* Fixes #1495
2015-01-11Initial convertion of a_Dt to std::chronoTycho1-2/+2
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay
2014-10-23En masse NULL -> nullptr replaceTiger Wang1-8/+8
2014-10-20En masse NULL -> nullptr replaceTiger Wang1-8/+8
2014-10-15Functions in cPluginManager get references instead of pointers.Mattes D1-1/+5
2014-08-19FixesJaume Aloy1-2/+3
- Changed m_TicksLeftBurning > 0 for IsOnFire() - Tried to do the changes in BlockHandler.cpp - Removed m_Creator in ArrowEntity - Added m_Enchantments in ProjectileEntity CreatorData - Added blank lines between functions
2014-07-26Moved potion static functions to EntityEffect to create splash potions through worldarchshift1-0/+2
2014-07-20Added m_TicksAlive to entities, allows projectiles to hit their creatorsarchshift1-3/+5
2014-07-17Normalized comments.madmaxoft1-3/+3
This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
2014-07-13Made CreateProjectile a pointerworktycho1-3/+4
2014-07-12Added splash potions to NBT serialization and retrievalarchshift1-1/+1
2014-07-07Added extra space before commentsTiger Wang1-6/+6
2014-07-05Changed everything to callbacksTiger Wang1-71/+1
2014-07-04Crash and compile fixTiger Wang1-3/+8
2014-07-04Various fixedTiger Wang1-3/+72
* Fixed potential invalid pointer dereferencing, fixes #1117 * Fixed ender pearls not being loaded properly
2014-06-28An unification of code styleTiger Wang1-1/+1
2014-06-22Fixed multiple issues with projectilesTiger Wang1-27/+34
* Fixed arrows not being collectable/not truly hitting a block/not lodging into blocks/not going in far enough * Fixed projectiles not playing their block hit animation owning to being destroyed too quickly
2014-06-17Added splash potion functionalityarchshift1-2/+0
2014-06-17Added classes for splash potions and wither skullsarchshift1-0/+4
2014-05-31Used recommendationsSTRWarrior1-2/+1
2014-04-28Fixed projectile source filenames, indentationsarchshift1-8/+8
2014-04-27Fixed ToLua errors, added newlinesarchshift1-1/+1
2014-04-27Moved cFireworkEntity out of ProjectileEntity.harchshift1-71/+1
2014-04-27Moved cGhastFireballEntity out of ProjectileEntity.harchshift1-43/+1
2014-04-27Moved cFireChargeEntity out of ProjectileEntity.harchshift1-54/+2
2014-04-27Moved cThrownSnowballEntity out of ProjectileEntity.harchshift1-47/+1
2014-04-27Moved cExpBottleEntity out of ProjectileEntity.harchshift1-26/+1
2014-04-27Moved cThrownEnderPearl out of ProjectileEntity.harchshift1-54/+1
2014-04-27Moved cThrownEggEntity out of ProjectileEntity.harchshift1-58/+1
2014-04-27Moved cArrowEntity out of ProjectileEntity.harchshift1-192/+3
2014-04-25Creator not user.archshift1-3/+3
2014-04-25Rename spawn chicken method, Initialize m_HasTeleported.archshift1-3/+4
2014-04-25Chicken eggs and ender pearls can hit entities.archshift1-6/+56
Fixed warning by adding dedicated m_HasTeleported for fired arrows.
2014-04-12Entities handle chunks properly againTiger Wang1-1/+1
* Entities properly handle chunks * Changed EntityStatus enums to be less shouty
2014-04-05Removed debugging log from entity physics handling.madmaxoft1-1/+2
2014-03-30Using recommendations (I think)STRWarrior1-1/+2
2014-03-30Added a BlockHitPos parameter to OnProjectileHitBlockSTRWarrior1-2/+2
2014-03-30Added a blockface parameter to the OnProjectileHitBlock hook.STRWarrior1-1/+1
2014-03-29Fixed the OnProjectileHitBlock hook not stopping projectiles.STRWarrior1-1/+1
2014-03-29Added HOOK_PROJECTILE_HIT_BLOCK.STRWarrior1-0/+5
2014-03-29Fixed error when the hook gets called.STRWarrior1-1/+0
2014-03-29Added HOOK_PROJECTILE_HIT_ENTITYSTRWarrior1-0/+6
2014-03-11TakeDamage now has the cThrownSnowballEntity instead of the creator's object.STRWarrior1-1/+1
2014-03-11Snowballs now actualy hurt other entities.STRWarrior1-2/+24
3 damage for blazes and 1 for the ender dragon. Otherwise 0
2014-03-01g_BlockXXX => cBlockInfo::XXXandrew1-2/+2
2014-02-27Implemented ballistic missiles (fireworks)Tiger Wang1-40/+47
+ Added fireworks
2014-02-16Replace random Float Generation and broadcast the Exp Pickup SoundHowaner1-3/+1
2014-02-16Add Exp Bottle EffectsHowaner1-0/+3
2014-02-04Improved Type safety of eBlockFaceTycho1-11/+11
May Fix #640
2014-01-29Removed debug message when a firework entity hit a solid block.STRWarrior1-2/+0
2014-01-29Bottle o' Enchanting spawns an experience orb.STRWarrior1-1/+2
2014-01-17Removed internal cEntity::GetRot() usage.madmaxoft1-3/+3
2014-01-16Removed obsoleted functionsTiger Wang1-6/+6
2013-12-20More reordering fixes.madmaxoft1-2/+2
2013-12-20Sorted a few constructors to remove warnings.madmaxoft1-2/+2
2013-12-06Tools make a sound when breaking, fixes #266Tiger Wang1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-11-16General fixes [SEE DESC]Tiger Wang1-15/+105
* Fixed faulty block face enumeration and functions + Added fireworks and exp bottle spawning * Fixed arrows again
2013-11-15Switchified If, ElseIf statementTiger Wang1-11/+16
Also updated comments
2013-11-14Fixed arrow bugsTiger Wang1-24/+41
* Fixed arrows hitting blocks wrong
2013-11-12Bundled fixes [SEE DESC]Tiger Wang1-3/+104
* BoundingBox now returns FACE_NONE + Arrows can be picked up * Arrows dug up resume physics simulations * Added sound effects for bows, lava to stone, and arrows * Fixed SoundParticleEffect on <1.7 protocols
2013-11-10Bundled fixes [SEE DESC]Tiger Wang1-0/+3
* Fixed pickups spawning in an incorrect position from a JukeBox * Pickups make a popping sound in Prtcl1.7 * Arrows make a *what sort of sound does an arrow make anyway‽* when hitting a block, and a popping sound when fired * Mobs again have metadata * Fixed Prtcl1.7 not using valid JSON to kick a client * Minecarts and arrows again have metadata
2013-10-29Using tabstonibm191-2/+2
2013-10-28fixed indentationtonibm191-1/+1
2013-10-28extra linetonibm191-0/+1
2013-10-28attempt at fixing indentationtonibm191-3/+2
2013-10-28Extra linetonibm191-0/+1
2013-10-28Fixed indentationtonibm191-5/+2
2013-10-28Added random chicken spawn when throwing an eggtonibm191-2/+13
2013-09-07Added a (disabled) block logging to projectile path-tracing.madmaxoft1-0/+10
2013-09-07Implemented ghast fireball and firecharge projectilesmadmaxoft1-7/+102
2013-09-07Arrows have proper yaw and pitch when shot, and stop when they hit a block.madmaxoft1-7/+30
2013-09-03Implemented exact block hit position.madmaxoft1-21/+26
Arrows now stick out of blocks at the exact position where they hit.
2013-09-03Arrows deal damage based on their speed.madmaxoft1-4/+10
2013-09-02Projectiles slow down in water and lava.madmaxoft1-3/+14
2013-09-02Projectiles don't collide with their creators.madmaxoft1-2/+6
2013-09-01Arrows deal damage.madmaxoft1-4/+123
Still needs some tweaks, they hit the shooter most of the time.
2013-08-30Thrown ender pearls now teleport and hurt.madmaxoft1-1/+7
2013-08-30Basic support for thrown items - eggs, snowballs and ender pearls.madmaxoft1-3/+88
They can be thrown, but they don't do anything on impact. Also they don't save to nor load from MCA.
2013-08-30Moved throw pos and speed calculation from cProjectileEntity into cPlayer.madmaxoft1-31/+1
2013-08-30Shooting a bow kinda works.madmaxoft1-0/+41
The arrow is released, but sometimes hits wrong blocks or disappears completely.
2013-08-27Implemented basic physics for projectiles.madmaxoft1-18/+129
2013-08-26Debug logging for arrows improvedmadmaxoft1-1/+8
2013-08-26Debug: arrow log their position in each tickmadmaxoft1-0/+12
2013-08-25Added a few API accessors to cArrowEntity.madmaxoft1-0/+17
2013-08-22Added a few basic fields to cProjectileEntity and cArrowEntity.madmaxoft1-1/+29
2013-08-22Arrows can spawn on the client.madmaxoft1-1/+2
2013-08-22Added skeleton code for projectile spawning.madmaxoft1-0/+79