Commit message (Collapse) | Author | Files | Lines | ||
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2020-04-16 | Using Super. | Mattes D | 1 | -1/+1 | |
2019-09-29 | Refactored more of Entities and BlockEntities to use Vector3. (#4403) | Mattes D | 1 | -4/+4 | |
2017-09-07 | Changed some int parameters to vector parameters (#3937) | Bond-009 | 1 | -3/+3 | |
2016-02-05 | Bulk clearing of whitespace | LogicParrot | 1 | -8/+8 | |
2015-01-11 | Initial convertion of a_Dt to std::chrono | Tycho | 1 | -1/+1 | |
also refactored cWorld::m_WorldAge and cWorld::m_TimeOfDay | |||||
2014-10-21 | Exported individual projectile classes to Lua API. | Mattes D | 1 | -20/+14 | |
They used to be exported, but then they were moved to separate files and those werent' added to the ToLua processing list. | |||||
2014-07-24 | Removed redundant semicolons and re-added warning | archshift | 1 | -1/+1 | |
2014-07-17 | Normalized comments. | madmaxoft | 1 | -1/+1 | |
This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign. | |||||
2014-07-04 | Suggestions | Tiger Wang | 1 | -1/+4 | |
2014-06-22 | Fixed multiple issues with projectiles | Tiger Wang | 1 | -0/+18 | |
* Fixed arrows not being collectable/not truly hitting a block/not lodging into blocks/not going in far enough * Fixed projectiles not playing their block hit animation owning to being destroyed too quickly | |||||
2014-04-28 | Fixed projectile source filenames, indentations | archshift | 1 | -2/+2 | |
2014-04-27 | Fixed ToLua errors, added newlines | archshift | 1 | -1/+1 | |
2014-04-27 | Fixed ToLua issues | archshift | 1 | -4/+2 | |
2014-04-27 | Moved cThrownEggEntity out of ProjectileEntity.h | archshift | 1 | -0/+39 | |