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path: root/src/Generating/HeiGen.h (follow)
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* Merge remote-tracking branch 'origin/master' into GeneratorShapeRefactorMattes D2014-11-201-1/+1
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| * Moved all Noise-related files into a separate folder.Mattes D2014-11-181-1/+1
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* | Gen refactor: Implemented CompositedHeiGen.Mattes D2014-11-131-0/+32
| | | | | | | | This fixes crashes in the Village generator due to the missing generator.
* | Generator: Shape initial refactoring.Mattes D2014-11-121-26/+27
|/ | | | The code compiles, but several structure generators are broken, crash on start.
* Mountain height gen: Added ditches.Mattes D2014-10-191-1/+2
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* Generator: Rewritten to use SharedPtrs.Mattes D2014-10-191-5/+5
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* Revert "Initial Mesa Bryce implementation."madmaxoft2014-06-111-21/+0
| | | | This reverts commit 1ff1a93866ab81e3868588a256f446a902a1a8c4.
* Initial Mesa Bryce implementation.madmaxoft2014-06-101-0/+21
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* Added an experimental height generator, Mountains.madmaxoft2014-06-091-0/+21
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* Added new biomes to old height generators.madmaxoft2013-11-281-1/+1
| | | | Now Biomal and DistortedHeight generators will work with new biomes.
* Moved source to srcAlexander Harkness2013-11-241-0/+145