Commit message (Collapse) | Author | Files | Lines | ||
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2015-12-01 | Added PieceStructures generator. | Mattes D | 1 | -16/+8 | |
2015-06-20 | Added basic support for loading village prefabs from files. | Mattes D | 1 | -86/+76 | |
2015-05-24 | Made -Weverything an error. | tycho | 1 | -4/+4 | |
2015-05-23 | Fixed missing overrides and added a ignore flag for reserved macro for clang version 3.6 and higher. | Lukas Pioch | 1 | -2/+2 | |
2015-05-19 | Fixed some more warnings | tycho | 1 | -2/+2 | |
2015-05-09 | More style checking. | Mattes D | 1 | -1/+1 | |
Spaces around some operators are checked. | |||||
2014-11-26 | Merge remote-tracking branch 'origin-master' into c++11 | Tiger Wang | 1 | -3/+3 | |
2014-11-12 | Generator: Shape initial refactoring. | Mattes D | 1 | -3/+3 | |
The code compiles, but several structure generators are broken, crash on start. | |||||
2014-10-23 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -2/+2 | |
2014-10-20 | En masse NULL -> nullptr replace | Tiger Wang | 1 | -2/+2 | |
2014-10-19 | Generator: Rewritten to use SharedPtrs. | Mattes D | 1 | -6/+6 | |
2014-08-03 | VillageGen: Fixed a typo in comment | STRWarrior | 1 | -1/+1 | |
2014-07-17 | Fixed tabs used for alignment. | madmaxoft | 1 | -1/+1 | |
2014-07-17 | Normalized comments. | madmaxoft | 1 | -1/+1 | |
This was mostly done automatically and then visually inspected for obvious errors. All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign. | |||||
2014-06-16 | Merge branch 'master' of github.com:mc-server/MCServer | Tycho | 1 | -5/+6 | |
2014-06-15 | Added random offsets to cGridStructGen. | madmaxoft | 1 | -5/+6 | |
Fixes #740. | |||||
2014-06-11 | Roads in villages are made out of wooden planks if they generate on water. | STRWarrior | 1 | -4/+17 | |
2014-05-31 | Fixed a memory leak in VillagGen. | madmaxoft | 1 | -0/+5 | |
2014-05-27 | Added AlchemistVillage prefabs (Thanks, KingsCraftAu). | madmaxoft | 1 | -9/+23 | |
2014-05-25 | Added support for Miners' Village. | madmaxoft | 1 | -5/+40 | |
The village contains both prefabs that snap to ground and prefabs that connect strictly via connectors. Fixes #1027. | |||||
2014-05-24 | Added Japanese village prefabs. | madmaxoft | 1 | -4/+11 | |
2014-05-22 | Villages have min and max density setting. | madmaxoft | 1 | -12/+80 | |
Also made roads use 3+9 scheme, instead of 3+5, for the house connectors. Fixes #1020. | |||||
2014-05-21 | Changed desert village roads to gravel. | madmaxoft | 1 | -1/+1 | |
2014-05-21 | Added second kind of desert village (FlatRoof). | madmaxoft | 1 | -4/+9 | |
2014-05-17 | Village roads are drawn properly. | madmaxoft | 1 | -6/+33 | |
2014-05-17 | Village houses are height-adjusted onto the terrain. | madmaxoft | 1 | -5/+36 | |
2014-05-15 | Changed village road generation to use multiple prefabs. | madmaxoft | 1 | -31/+30 | |
2014-05-15 | VillageGen rewritten using BFSPieceGenerator. | madmaxoft | 1 | -105/+91 | |
Piece composition is not good yet, the buildings aren't height-adjusted and the road pieces will need special processing. This is mainly for adjusting the per-piece params. | |||||
2014-05-12 | VillageGen: Added well placement and the general algorithm description. | madmaxoft | 1 | -5/+142 | |
2014-05-11 | Initial VillageGen implementation. | madmaxoft | 1 | -0/+116 | |
WIP, doesn't generate anything yet. Ref.: 740. |