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path: root/src/Items/ItemPumpkin.h (follow)
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* Updated protocol functions to Vector3xx12xx12x2022-04-201-1/+1
| | | | also added support in included functions
* ItemHandler initialisation is a constant expression (#5344)x12xx12x2021-12-021-5/+5
| | | | | * Transition to non-pointer item handler * That is my destructor - I decide when I leave this world * I declare your destruction private and you final
* Move item placement into item handlers (#5184)Tiger Wang2021-05-051-37/+33
| | | | | | | | | | | | | | | | | | | | | | | | | * Move item placement into item handlers + Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call. * Partly addresses #5157 * Fixes #4878 * Fixes #2919 * Fixes #4629 * Fixes #4239 * Fixes #4849 Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com> * Review fixes * Update APIDesc.lua * Rename Co-authored-by: changyong guo <guo1487@163.com> Co-authored-by: Xotheus <shady3300@outlook.com> Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
* Fixed snow golems and added documentation to damage type and added damage type for damage from environment to mobs (#4877)12xx122020-09-171-1/+1
| | | | | | | | | | | * made snow golems not crashing the server anymore * changed damage type to environment * updated damage in API dopcumentation and changed enderman damage type * removed incidental d in the code Co-authored-by: 12xx12 <12xx12100@gmail.com>
* Vector3 in Handlers (#4680)Mattes D2020-04-211-31/+52
| | | Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
* Using Super.Mattes D2020-04-161-4/+5
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* Item durability loss now depends on the item used. (#4123)Alexander Harkness2018-01-051-12/+0
| | | | | | | Armour durability also no longer changes when it is used to break blocks or attack mobs. Fixes #4119
* Spawn baby mobshallucino2015-07-161-2/+2
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* Refactored all player block placing to go through hooks.Mattes D2014-12-241-0/+156
Fixes #1618.