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* Revert "Added functions to allow me to get/set the m_AttackInterval value."Samuel Barney2014-08-201-2/+0
* Revert "Added temporary function to allow me to grab the sight distance"Samuel Barney2014-08-201-1/+0
* Revert "Moved m_FinalDestination out where I could get to it."Samuel Barney2014-08-201-4/+2
* Moved m_FinalDestination out where I could get to it.Samuel Barney2014-07-101-2/+4
* Added temporary function to allow me to grab the sight distanceSamuel Barney2014-07-101-0/+1
* Added functions to allow me to get/set the m_AttackInterval value.Samuel Barney2014-07-101-0/+2
* Merge pull request #940 from Howaner/GlobalFixesMattes D2014-04-281-1/+1
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| * Add entity invulnerableHowaner2014-04-261-1/+1
* | Fixed mobs that don't naturally spawn.archshift2014-04-261-0/+1
* | Giants!archshift2014-04-251-1/+1
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* Added new AI rulesTiger Wang2014-04-171-2/+2
* Fixed Formatting, added compiler warning suppressing methods, fixed commentsTheJumper2014-02-241-2/+2
* Fixed Formatting, Added DropChances and CanPickUpLoot attributes to MonstersTheJumper2014-02-231-0/+35
* Fixed #627Tiger Wang2014-02-111-2/+0
* Exporded World:FindClosestPlayer, Item:IsEnchantable and Monster:MoveToPosition to Lua APItonibm192014-02-031-0/+1
* Implemented fall damage for mobsTiger Wang2014-01-251-2/+6
* Mob bugfixesTiger Wang2014-01-251-2/+10
* Miscellaneous improvementsTiger Wang2014-01-241-13/+9
* Large reworking of mob code [SEE DESC]Tiger Wang2014-01-241-19/+49
* Sorted a few constructors to remove warnings.madmaxoft2013-12-201-1/+1
* Moved source to srcAlexander Harkness2013-11-241-0/+195