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path: root/src/Mobs/Ocelot.h (unfollow)
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2014-08-21Renamed all new Mob files and classesSamuel Barney1-3/+3
2014-08-21Moved old mob code into its own sub directorySamuel Barney1-0/+0
2014-07-24Removed redundant semicolons and re-added warningarchshift1-1/+1
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-10-20Fixed loading allowed mobs in world.madmaxoft1-1/+1
2013-10-11Third round of fixesTiger Wang1-2/+1
2013-07-29Changed everyting to Unix line endings.Alexander Harkness1-27/+27
2013-07-01Rewritten entity-on-fire management ("forever on fire" bugs)madmaxoft@gmail.com1-1/+2
2012-12-22Reduced most mobs' constructors to oneliners by passing parameters to superclassesmadmaxoft@gmail.com1-1/+4
2012-12-21Reworked the IsA() / GetClass() framework to actually be useful. Added GetParentClass().madmaxoft@gmail.com1-1/+1
2012-12-21Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested)madmaxoft@gmail.com1-5/+14
2012-10-19Added spawn eggs with mobs (patch committed by Luksor)madmaxoft@gmail.com1-14/+14
2012-09-23Source files cleanup: Mobs-related files in a separate subfolder, renamed.madmaxoft@gmail.com1-1/+1
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-14/+14
2011-12-25- Fixed Bug #99 -> Mobs no longer bother you in creative modelapayo94@gmail.com1-12/+5
2011-10-26git-svn-id: http://mc-server.googlecode.com/svn/trunk@10 0a769ca7-a7f5-676a-18bf-c427514a06d6admin@omencraft.com1-3/+3
2011-10-03MCServer c++ source filesfaketruth1-0/+21