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path: root/src/Mobs/Path.cpp (unfollow)
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2018-07-26CheckBasicStyle: Check number of empty lines between functions (#4267)peterbell101-0/+6
Add check for number of empty lines between functions and fix the corresponding failures
2017-08-03Remove double includes part 2 (#3890)peterbell101-2/+0
2017-06-13FastRandom rewrite (#3754)peterbell101-1/+1
2016-04-23Out of world blocks are now always considered air blocksLogicParrot1-1/+1
2016-02-04Pathfinder now properly treats nonsolids above fenceLogicParrot1-11/+15
2016-01-17Use IsBlockWater in cPathLogicParrot1-1/+1
2015-12-27Deleted cPath::BlockTypeIsFenceLogicParrot1-29/+2
2015-12-25Update fences and gates listSafwat Halaby1-2/+9
Update fences and gates list
2015-12-24PF - "Special blocks" handlingSafwat Halaby1-107/+244
2015-12-21PF - Improved mob jumpingSafwat Halaby1-78/+139
2015-12-21Revert "Changed cPath to have a reset method".Safwat Halaby1-62/+28
2015-12-16Changed cPath to have a reset method.tycho1-28/+62
Also reverts "Changed raw cPath to an unique_ptr, fixes memory leak" This reverts commit 1515d37684b469f212bb9858cca6128d74e591b6.
2015-12-13Decoupled cMonster and path recalc logic, re-implemented recalcSafwat Halaby1-4/+9
2015-12-13Stop pathfinding over cobble wallsGargaj1-0/+1
Also 1.5 blocks high, shouldn't pathfind over it.
2015-11-13Blocks outside the world are never solidworktycho1-0/+4
Fixes #2539
2015-08-22Fixed a position bug in the pathfinderTiger Wang1-21/+4
2015-07-31Unified the doxy-comment format.Mattes D1-2/+4
2015-07-14Improved mapsTiger Wang1-1/+1
2015-05-30Fixed wrong indent.Alexander Harkness1-1/+1
2015-05-30PF - Handle all fencetypesSafwatHalaby1-1/+7
2015-05-30PF - Fixed diagonal cuttingSafwatHalaby1-5/+12
2015-05-28Fix commentstycho1-9/+9
2015-05-24Fix warnings in cPathtycho1-9/+9
2015-05-23Pathfinder - Bounding boxes and some tweaksSafwatHalaby1-17/+100
2015-05-20Path recalculation improvementsSafwatHalaby1-2/+10
2015-05-19Removed UniquePTR from PathFinderSafwatHalaby1-17/+7
2015-05-17Pathfinder - approximated paths when original destination unreachableSafwatHalaby1-24/+74
2015-05-16PathFinder uses UniquePtr for cell map.SafwatHalaby1-7/+2
2015-05-15Revert "PathFinder - smart pointers"worktycho1-2/+7
2015-05-15uniquePTRSafwatHalaby1-7/+2
2015-05-10PF - Less calcs per tickwiseoldman951-1/+1
2015-05-08Spaces in cPathwiseoldman951-0/+1
2015-05-06Actually empty the open listworktycho1-1/+1
2015-05-06(duplicate) AI - Livestock escape fixed, water jumping fixedwiseoldman951-25/+0
2015-05-06PF - Swimming bugfixwiseoldman951-3/+3
2015-05-06PF - Fixed mobs not reaching leaning playerwiseoldman951-1/+7
2015-05-04Entity improvementsTiger Wang1-40/+61
•Pathfinder improvements •Fixes #1217 •Fixes #1933 Merge remote-tracking branch 'SafwatHalaby/water2' into fixes
2015-05-03PathFinder - Fixed nullptr chunk bugwiseoldman951-1/+1
2015-05-03PathFinder - Crash fix, chunks in parameters are now referenceswiseoldman951-6/+4
2015-05-02PathFinding - Chunk querying optimization and improve cPath::IsSolidwiseoldman951-41/+26
2015-05-01A* Pathfinding and better monster AIwiseoldman951-0/+379