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path: root/src/Mobs/Path.cpp (follow)
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* Stop pathfinding over cobble wallsGargaj2015-12-131-0/+1
| | | Also 1.5 blocks high, shouldn't pathfind over it.
* Blocks outside the world are never solidworktycho2015-11-131-0/+4
| | | Fixes #2539
* Fixed a position bug in the pathfinderTiger Wang2015-08-221-21/+4
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* Unified the doxy-comment format.Mattes D2015-07-311-2/+4
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* Improved mapsTiger Wang2015-07-141-1/+1
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* Fixed wrong indent.Alexander Harkness2015-05-301-1/+1
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* Merge pull request #2171 from SafwatHalaby/fenceAlexander Harkness2015-05-301-1/+7
|\ | | | | PF - Handle all fencetypes
| * PF - Handle all fencetypesSafwatHalaby2015-05-301-1/+7
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* | PF - Fixed diagonal cuttingSafwatHalaby2015-05-301-5/+12
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* Fix commentstycho2015-05-281-9/+9
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* Fix warnings in cPathtycho2015-05-241-9/+9
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* Pathfinder - Bounding boxes and some tweaksSafwatHalaby2015-05-231-17/+100
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* Path recalculation improvementsSafwatHalaby2015-05-201-2/+10
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* Removed UniquePTR from PathFinderSafwatHalaby2015-05-191-17/+7
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* Pathfinder - approximated paths when original destination unreachableSafwatHalaby2015-05-171-24/+74
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* PathFinder uses UniquePtr for cell map.SafwatHalaby2015-05-161-7/+2
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* Revert "PathFinder - smart pointers"worktycho2015-05-151-2/+7
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* uniquePTRSafwatHalaby2015-05-151-7/+2
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* PF - Less calcs per tickwiseoldman952015-05-101-1/+1
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* Spaces in cPathwiseoldman952015-05-081-0/+1
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* Merge pull request #1949 from SafwatHalaby/burnworktycho2015-05-071-25/+0
|\ | | | | AI - Better shade cover
| * (duplicate) AI - Livestock escape fixed, water jumping fixedwiseoldman952015-05-061-25/+0
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* | Actually empty the open listworktycho2015-05-061-1/+1
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* PF - Swimming bugfixwiseoldman952015-05-061-3/+3
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* PF - Fixed mobs not reaching leaning playerwiseoldman952015-05-061-1/+7
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* Entity improvementsTiger Wang2015-05-041-40/+61
| | | | | | | | •Pathfinder improvements •Fixes #1217 •Fixes #1933 Merge remote-tracking branch 'SafwatHalaby/water2' into fixes
* PathFinder - Crash fix, chunks in parameters are now referenceswiseoldman952015-05-031-6/+4
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* PathFinding - Chunk querying optimization and improve cPath::IsSolidwiseoldman952015-05-021-41/+26
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* A* Pathfinding and better monster AIwiseoldman952015-05-011-0/+379