| Commit message (Collapse) | Author | Age | Files | Lines |
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+ Use libdeflate
+ Use std::byte
* Fix passing temporary to string_view
+ Emulate make_unique_for_overwrite
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* Fix cmake not adding Werror on clang, and _lots_ of warnings
* WIP: Build fixes
* Cannot make intermediate blockhandler instance
* Tiger's changes
* Fix BitIndex check
* Handle invalid NextState values in cMultiVersionProtocol
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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Enchantment table, anvil windows are already opened one per-player.
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* TNT: Implement tracing algorithm
+ Add intensity tracing
* Fix iterating over all players to SendExplosion, even those not in range
* Implemented TNT entity interaction
* Fixed misaligned destruction tracing
* Finalise TNT algorithm
- Remove BlockArea and just use chunks
Using SetBlock makes it so that we can update everything properly, and does appear to be faster.
* BlockInfo learns about explosion attentuation
* Rename Explodinator parameters
* TNT: pull block destruction into common function
Co-authored-by: Alexander Harkness <me@bearbin.net>
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+ When sending a chunk to multiple clients, group them by protocol version and send the same data
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Here we go again...
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+ Add 1.16 block and item definitions
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* Initial work on 1.13 entity metadata
* Largely complete metadata
Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
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* Introduce recipe book functionality
The recipe book helps especially new players. Missing it gives the
impression that cuberite is not as advanced as it is.
The handling of the recipe book uses the following functions:
- Unlock Recipes
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Unlock_Recipes) to
make recipes available and show the notification for new recipes.
Initialization is done on player login for known ones, the update is done
when new items are discovered.
- Craft Recipe Request
(https://wiki.vg/index.php?title=Protocol&oldid=14204#Craft_Recipe_Request)
when the user selects a recipe from the recipe book to fill the slots.
Known recipes are initialized on player login via `Unlock Recipes` with
`Action` 0.
As soon as a new recipe is discovered this is added via `Unlock Recipes`
with `Action` 1.
To be able to know and recognize new recipes the player class is
extended with `KnownItems` and `KnownRecipes`. As soon as a player
touches an item this is compared to the list of `KnownItems`, if the
item is unknown the recipes are checked for this item and the other
ingredients are checked with the list of `KnownItems`. If a full match
is discovered the recipe is unlocked with the client and stored in the
`KnownRecipes`.
To unlock recipes the recipe ID is sent to the client. A mapping file
(for protocol 1.12.2) translated the minecraft recipe names to ids. The
crafting.txt is extended with and minecraft recipe names is possible.
Limitations:
Only a single recipe is added to the crafting area. Multiple clicks or
shift click does not increase the number of builds.
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
* Address first issues mentioned by @peterbell10
- Some linting
- Extract loading of recipe specific protocol mapping into a function
- Build `RecipeNameMap` only once
- Use `std::optional`
- Extract `LoadRecipe` from `Window`
* Start to implement new suggestions
* Update with suggestions from @peterbell10
* Some minor cleanup
* Update protocol packet IDs
* Remove unused include
* Include header in cmake
* Change a vector to integer counter
* Change dromedaryCase method names to PascalCase
* Address suggestions from @madmaxoft
* Read Protocol subdirectories to load recipe books
To load all recipebooks iterate over the `Protocol` subdirectories
to find mapping files.
Co-authored-by: peterbell10 <peterbell10@live.co.uk>
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* Make puking pickups fly nicer
* Improve entity position updates
* Move determination of whether a delta is too big for a packet into the protocol handlers
+ Less jittery movement
+ Generalise CollectEntity to take any entity
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* Fix #4679
awkward...
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Fixes #4292.
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1. implement protocol message SendHeldItemChange
2. add save / load inventory equipped item slot in JSON
3. send held item slot message after player connect to server
Fixes #4189
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* Added GetPacketId method to protocol, implemented for all protocols.
* Moved GetPacketID methods into a single file, alpha-sorted.
* Fixed 1.12.1 HandlePacket switch statement.
* Added SendLogin to the GetPacketId framework.
* Added SpawnObject to GetPacketId framework.
* Added missing sendEntityEquipment packet ID update for 1.12.1
* Added LeashEntity packet ID change to 1.12.1
* Alphabetized packet enum, added SpawnGlobalEntity to GetPacketId framework
* Fixed clang errors
* Indented cases, expanded comment for GetPacketId
* Changed dyslexic comment.
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* Semistable update to 15w31a
I'm going through snapshots in a sequential order since it should make things easier, and since protocol version history is written.
* Update to 15w34b protocol
Also, fix an issue with the Entity Equipment packet from the past version. Clients are able to connect and do stuff!
* Partially update to 15w35e
Chunk data doesn't work, but the client joins. I'm waiting to do chunk data because chunk data has an incomplete format until 15w36d.
* Add '/blk' debug command
This command lets one see what block they are looking at, and makes figuring out what's supposed to be where in a highly broken chunk possible.
* Fix CRLF normalization in CheckBasicStyle.lua
Normally, this doesn't cause an issue, but when running from cygwin, it detects the CR as whitespace and creates thousands of violations for every single line. Lua, when run on windows, will normalize automatically, but when run via cygwin, it won't.
The bug was simply that gsub was returning a replaced version, but not changing the parameter, so the replaced version was ignored.
* Update to 15w40b
This includes chunk serialization. Fully functional chunk serialization for 1.9.
I'm not completely happy with the chunk serialization as-is (correct use of palettes would be great), but cuberite also doesn't skip sending empty chunks so this performance optimization should probably come later. The creation of a full buffer is suboptimal, but it's the easiest way to implement this code.
* Write long-by-long rather than creating a buffer
This is a bit faster and should be equivalent. However, the code still doesn't look too good.
* Update to 15w41a protocol
This includes the new set passengers packet, which works off of the ridden entity, not the rider. That means, among other things, that information about the previously ridden vehicle is needed when detaching. So a new method with that info was added.
* Update to 15w45a
* 15w51b protocol
* Update to 1.9.0 protocol
Closes #3067. There are still a few things that need to be worked out (picking up items, effects, particles, and most importantly inventory), but in general this should work. I'll make a few more changes tomorrow to get the rest of the protocol set up, along with 1.9.1/1.9.2 (which did make a few changes). Chunks, however, _are_ working, along with most other parts of the game (placing/breaking blocks).
* Fix item pickup packet not working
That was a silly mistake, but at least it was an easy one.
* 1.9.2 protocol support
* Fix version info found in server list ping
Thus, the client reports that it can connect rather than saying that the server is out of date. This required creating separate classes for 1.9.1 and 1.9.2, unfortunately.
* Fix build errors generated by clang
These didn't happen in MSVC.
* Add protocol19x.cpp and protocol19x.h to CMakeLists
* Ignore warnings in protocol19x that are ignored in protocol18x
* Document BLOCK_FACE and DIG_STATUS constants
* Fix BLOCK_FACE links and add separate section for DIG_STATUS
* Fix bat animation and object spawning
The causes of both of these are explained in #3135, but the gist is that both were typos.
* Implement Use Item packet
This means that buckets, bows, fishing rods, and several other similar items now work when not looking at a block.
* Handle DIG_STATUS_SWAP_ITEM_IN_HAND
* Add support for spawn eggs and potions
The items are transformed from the 1.9 version to the 1.8 version when reading and transformed back when sending.
* Remove spammy potion debug logging
* Fix wolf collar color metadata
The wrong type was being used, causing several clientside issues (including the screen going black).
* Fix 1.9 chunk sending in the nether
The nether and the end don't send skylight.
* Fix clang build errors
* Fix water bottles becoming mundane potions
This happened because the can become splash potion bit got set incorrectly. Water bottles and mundane potions are only differentiated by the fact that water bottles have a metadata of 0, so setting that bit made it a mundane potion.
Also add missing break statements to the read item NBT switch, which would otherwise break items with custom names and also cause incorrect "Unimplemented NBT data when parsing!" logging.
* Copy Protocol18x as Protocol19x
Aditionally, method and class names have been swapped to clean up other diffs. This commit is only added to make the following diffs more readable; it doesn't make any other changes (beyond class names).
* Make thrown potions use the correct appearence
This was caused by potions now using metadata.
* Add missing api doc for cSplashPotionEntity::GetItem
* Fix compile error in SplashPotionEntity.cpp
* Fix fix of cSplashPotionEntity API doc
* Temporarilly disable fall damage particles
These were causing issues in 1.9 due to the changed effect ID.
* Properly send a kick packet when connecting with an invalid version
This means that the client no longer waits on the server screen with no indication whatsoever. However, right now the server list ping isn't implemented for unknown versions, so it'll only load "Old" on the ping.
I also added a GetVarIntSize method to cByteBuffer. This helps clean up part of the code here (and I think it could clean up other parts), but it may make sense for it to be moved elsewhere (or declared in a different way).
* Handle server list pings from unrecognized versions
This isn't the cleanest way of writing it (it feels odd to use ProtocolRecognizer to send packets, and the addition of m_InPingForUnrecognizedVersion feels like the wrong technique), but it works and I can't think of a better way (apart from creating a full separate protocol class to handle only the ping... which would be worse).
* Use cPacketizer for the disconnect packet
This also should fix clang build errors.
* Add 1.9.3 / 1.9.4 support
* Fix incorrect indentation in APIDesc
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Fixes #2603
Signed-off-by: Dave Tucker <dave@dtucker.co.uk>
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Implement backend for /title command
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Also started refactoring how broadcasts are handled
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* Fixed progress bar on 1.8
* Fixed bugs
* Improved code
* Fixes #1068
* Fixes #1070
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Conflicts:
src/World.h
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Conflicts:
src/Chunk.cpp
src/Entities/Player.cpp
src/Root.cpp
src/World.cpp
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Conflicts:
src/Blocks/WorldInterface.h
src/ClientHandle.cpp
src/ClientHandle.h
src/Entities/Player.cpp
src/Entities/Player.h
src/Generating/FinishGen.cpp
src/Protocol/Protocol.h
src/Protocol/Protocol125.cpp
src/Protocol/Protocol125.h
src/Protocol/Protocol16x.cpp
src/Protocol/Protocol16x.h
src/Protocol/Protocol17x.cpp
src/Protocol/Protocol17x.h
src/Protocol/ProtocolRecognizer.cpp
src/Protocol/ProtocolRecognizer.h
src/Root.h
src/World.cpp
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This was mostly done automatically and then visually inspected for obvious errors.
All //-style comments should have a 2-space separation from the code, and 1 space after the comment sign.
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* Fixes #1103
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Now any cEntity can be collected, not only cPickups.
This should help PR #1098.
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Fixes #1039, fixes #851
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Server works both in online and offline modes with 1.7.9.
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Fixes #855.
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+ Implemented paintings
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This allows plugins to send composite chat messages, containing URLs, commands to run and cmdline suggestions.
Fixes #678.
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* Writing NBT is now in Protocol, not BlockEntity files
* Fixed a last output bug
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* Their command and previous output are displayed on the client
* They have a BlockHandler implementation, so you can't place blocks on
them anymore
+ As a side effect, implemented UpdateBlockEntity
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It is not yet exported in the API, though.
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Renamed BroadcastPlayerAnimation to BroadcastEntityAnimation. Not just
players can have animations, you know.
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Conflicts:
VC2008/MCServer.vcproj
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Conflicts:
GNUmakefile
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