| Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
|
|
This implements #313.
|
|
|
|
The client connects and is capable of basic gameplay, but the player moves at an incredible speed (50 blocks / sec).
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1646 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
|
FS #372
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1461 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
|
First part of solving FS #371; should fix #370.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1459 0a769ca7-a7f5-676a-18bf-c427514a06d6
|
|
Although some new blocks are still not recognized and behave badly, the protocol itself is working.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1273 0a769ca7-a7f5-676a-18bf-c427514a06d6
|