Commit message (Collapse) | Author | Files | Lines | ||
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2020-08-25 | Fix doors and trapdoors closing on server restart | Peter Bell | 1 | -1/+3 | |
2020-08-21 | Replace PowerData struct with PowerLevel | Tiger Wang | 1 | -3/+3 | |
* We no longer need to track the powering block with the removal of SolidBlockHandler. PowerLevel is now just an unsigned char | |||||
2020-08-21 | Remove std::make_unique from redstone handler creation | Tiger Wang | 1 | -6/+4 | |
2020-08-08 | Remove the redstone solid block handler | Tiger Wang | 1 | -5/+3 | |
- Remove cSolidBlockHandler * Functionality now integrated into simulator dispatcher * Fix door double open/close issues, arisen due to the top/bottom halves getting different power + Small migration to block states for redstone wire | |||||
2020-07-26 | Use SimulateChunk in redstone simulator | Tiger Wang | 1 | -24/+13 | |
+ Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual | |||||
2020-04-16 | Using Super. | Mattes D | 1 | -2/+4 | |
2019-08-11 | Fix building with clang 8.0 (#4346) | Bond-009 | 1 | -1/+1 | |
2017-09-07 | Changed some int parameters to vector parameters (#3937) | Bond-009 | 1 | -4/+4 | |
2017-07-17 | Allocate redstone component handlers upfront | peterbell10 | 1 | -12/+10 | |
2015-12-24 | Silenced the Redstone Simulator console spam | Safwat Halaby | 1 | -1/+1 | |
2015-12-18 | Reorganised the redstone simulator | Tiger Wang | 1 | -0/+56 | |
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved |