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path: root/src/Simulator/IncrementalRedstoneSimulator/TNTHandler.h (follow)
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* TNT position fixes (#4519)Mat2020-03-221-2/+1
| | | | | | | | | | | | | | | | | | | * TNT position fixes * Don't add offset to explosion spawn coords * Don't make other entities push TNT * Correct initial TNT speed * Fix typo * Improvements * Revert unwanted change * Style fixes * Update format
* Fix building with clang 8.0 (#4346)Bond-0092019-08-111-1/+1
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* Changed BroadcastSoundEffect, SendSoundEffect, and CastThunderbolt parameters to vectors (#3959)Lane Kolbly2017-09-191-1/+1
| | | | | | | | | | | | | | | | | | * Made BroadcastSoundEffect take vector parameters. * Added docs for new vectored methods * Removed old code * Fixed lua warnings * Made old BroadcastSoundEffect not an override. * m_Block to m_BlockPos, used Vector3d constructor where prettier. * a_Block to a_BlockPos * Changed thunderbolt a_Block to a_BlockPos
* Changed some int parameters to vector parameters (#3937)Bond-0092017-09-071-5/+5
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* Removed unneeded includes (#3902)Lukas Pioch2017-08-061-2/+0
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* Allocate redstone component handlers upfrontpeterbell102017-07-171-12/+10
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* Updated sounds and effect IDs (#3422)mathiascode2017-02-151-1/+1
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* Silenced the Redstone Simulator console spamSafwat Halaby2015-12-241-1/+1
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* Fixes for clang-3.7Lukas Pioch2015-12-191-1/+1
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* Reorganised the redstone simulatorTiger Wang2015-12-181-0/+58
-> Many thanks to @worktycho for the idea, and @Haxi52 for the implementation plan! * Uses classes and inheritance now * Speed should be improved