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path: root/src/Simulator/SandSimulator.cpp (unfollow)
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2014-09-17Added first test to show the object can be createdTycho1-0/+1
2014-06-08Fixed deadlock when moving players to other worlds.Mattes D1-1/+1
2014-05-09Fixed MSVC 64-bit build warnings.Mattes D1-1/+1
2014-05-08Fixed MSVC 64-bit build warnings.Mattes D1-1/+1
2014-05-05Add clicks, exp subtraction, item check, ...Howaner1-0/+4
2014-02-20Add Light weighted pressure platesHowaner1-0/+2
2013-11-24Moved source to srcAlexander Harkness1-0/+0
2013-09-09Added a few changes [SEE DESC]Tiger Wang1-1/+1
2013-08-19Moved entities into the Entities subfolder.madmaxoft1-1/+1
2013-07-22Simulators don't simulate in invalid chunks (valgrind error)madmaxoft@gmail.com1-1/+1
2013-06-10Added dragon egg to falling blocks.nielsbreu@gmail.com1-0/+1
2013-05-19Fixed entity chunking.madmaxoft@gmail.com1-0/+6
2013-05-07Please keep the lists alpha-sortedmadmaxoft@gmail.com1-3/+6
2013-05-07Sand can fall through snow.faketruth1-0/+3
2013-03-03SandSimulator: Fixed sand dropping on half-slabs; added more blocks that break falling sand into pickups, fixed instant-fallmadmaxoft@gmail.com1-31/+47
2013-03-02cSandSimulator: implemented InstantFallmadmaxoft@gmail.com1-1/+27
2013-03-02Rewritten SandSimulator to use direct chunk access; and sand falling on torches now creates a pickup.madmaxoft@gmail.com1-47/+188
2013-02-28Converted simulators to take cWorld reference instead of a pointermadmaxoft@gmail.com1-7/+7
2013-02-28Simulators now have direct access to the cChunk object in the WakeUp() callmadmaxoft@gmail.com1-8/+20
2012-10-13Preparation for multiple fluid simulators.madmaxoft@gmail.com1-5/+4
2012-10-03Moved blockticking into blockhandler classes.madmaxoft@gmail.com1-8/+8
2012-09-30Added falling block entities. Sand and gravel now properly fall downfaketruth1-17/+28
2012-09-24Source files cleanup: The rest of the files renamed.madmaxoft@gmail.com1-2/+2
2012-06-14Attempt to bring sanity to newlines across systems.cedeel@gmail.com1-91/+91
2012-02-14Fixed a (pretty big) memory leak in cSandSimulatorfaketruth1-12/+12
2012-01-29VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization.madmaxoft@gmail.com1-1/+7
2011-12-29- Animals burn now when moving into lava or firelapayo94@gmail.com1-1/+2
2011-12-29- Pickups should now burn in firelapayo94@gmail.com1-4/+4
2011-12-28- little performance improvement on the sand simulatorlapayo94@gmail.com1-1/+8
2011-12-28Little improvement to save some cpu time but it´s still very heavy cpu loadlapayo94@gmail.com1-0/+3
2011-12-26- improved Simulator system lapayo94@gmail.com1-0/+74