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2021-06-25Compile the entire Lua stack as C++Tiger Wang1-1/+1
2020-10-15Fix Android builds (#4998)Tiger Wang1-57/+57
2020-05-16Upgrade to C++17 [CMake] (#4717)Tiger Wang1-6/+2
2017-05-04Gen: Moved tests to a separate folder, unified shared sources.Mattes D7-662/+0
2017-05-04Gen: Moved PiecePool into a separate file.Mattes D1-2/+2
2017-01-18DeadlockDetect now lists some tracked CS's stats.Mattes D1-0/+17
2017-01-15Moved cPrefab parser self-check to the LoadablePieces test. (#3536)Mattes D3-6/+128
2016-08-24Fixed type-casting-related warnings.Mattes D1-2/+1
2016-07-18CMake: Remove needless minimum version specifications.Mattes D1-2/+0
2016-06-18SelfTests: Print a quick message on test start.Mattes D1-0/+2
2016-06-18SelfTests: Removed the unneeded cSelfTests class.Mattes D1-28/+0
2016-06-18SelfTests: Organized into solution folders.Mattes D1-0/+5
2016-01-01Renamed leftover strings to Cuberite / Server, as needed.Mattes D1-2/+2
2015-12-24Added a Json parser and serializer to Lua API.Mattes D1-0/+9
2015-12-13blockheight mechanismGargaj1-0/+9
2015-12-01Added PieceStructures generator.Mattes D1-0/+4
2015-07-14Improved mapsTiger Wang1-0/+9
2015-07-01Added neighbor specification in the OnNeighborChanged() block callback.Mattes D1-1/+1
2015-06-22Rebased version of CodeSamuel Barney1-9/+0
2015-06-20Added basic support for loading village prefabs from files.Mattes D1-0/+3
2015-06-19Externalized cPrefabPiecePool self-test.Mattes D8-0/+625