From dab398d5d663332527e57a7e239d223f33f4eb77 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Wed, 30 Oct 2013 23:24:46 +0100 Subject: Added 1.7 to protocol recognizer. The 1.7 protocol currently only reports server description and playercount. --- VC2008/MCServer.vcproj | 8 ++ source/Protocol/Protocol.h | 21 ++++ source/Protocol/Protocol125.h | 4 +- source/Protocol/Protocol17x.cpp | 216 +++++++++++++++++++++++++++++++++ source/Protocol/Protocol17x.h | 75 ++++++++++++ source/Protocol/ProtocolRecognizer.cpp | 120 ++++++++++++++++-- source/Protocol/ProtocolRecognizer.h | 22 +++- 7 files changed, 455 insertions(+), 11 deletions(-) create mode 100644 source/Protocol/Protocol17x.cpp create mode 100644 source/Protocol/Protocol17x.h diff --git a/VC2008/MCServer.vcproj b/VC2008/MCServer.vcproj index 8c432280f..cb8cf9f81 100644 --- a/VC2008/MCServer.vcproj +++ b/VC2008/MCServer.vcproj @@ -2527,6 +2527,14 @@ RelativePath="..\source\Protocol\Protocol16x.h" > + + + + diff --git a/source/Protocol/Protocol.h b/source/Protocol/Protocol.h index 5071f5961..466cf874b 100644 --- a/source/Protocol/Protocol.h +++ b/source/Protocol/Protocol.h @@ -186,6 +186,27 @@ protected: WriteInt(a_Vector.y); WriteInt(a_Vector.z); } + + void WriteVarInt(UInt32 a_Value) + { + // A 32-bit integer can be encoded by at most 5 bytes: + unsigned char b[5]; + int idx = 0; + do + { + b[idx] = (a_Value & 0x7f) | ((a_Value > 0x7f) ? 0x80 : 0x00); + a_Value = a_Value >> 7; + idx++; + } while (a_Value > 0); + + SendData((const char *)b, idx); + } + + void WriteVarUTF8String(const AString & a_String) + { + WriteVarInt(a_String.size()); + SendData(a_String.data(), a_String.size()); + } } ; diff --git a/source/Protocol/Protocol125.h b/source/Protocol/Protocol125.h index ae198780c..da3f81444 100644 --- a/source/Protocol/Protocol125.h +++ b/source/Protocol/Protocol125.h @@ -92,9 +92,9 @@ protected: PARSE_INCOMPLETE = -3, } ; - cByteBuffer m_ReceivedData; //< Buffer for the received data + cByteBuffer m_ReceivedData; ///< Buffer for the received data - AString m_Username; //< Stored in ParseHandshake(), compared to Login username + AString m_Username; ///< Stored in ParseHandshake(), compared to Login username virtual void SendData(const char * a_Data, int a_Size) override; diff --git a/source/Protocol/Protocol17x.cpp b/source/Protocol/Protocol17x.cpp new file mode 100644 index 000000000..b93a95e12 --- /dev/null +++ b/source/Protocol/Protocol17x.cpp @@ -0,0 +1,216 @@ + +// Protocol17x.cpp + +/* +Implements the 1.7.x protocol classes: + - cProtocol172 + - release 1.7.2 protocol (#4) +(others may be added later in the future for the 1.7 release series) +*/ + +#include "Globals.h" +#include "Protocol17x.h" +#include "../ClientHandle.h" +#include "../Root.h" +#include "../Server.h" + + + + + +cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) : + super(a_Client), + m_ServerAddress(a_ServerAddress), + m_ServerPort(a_ServerPort), + m_State(a_State), + m_ReceivedData(32 KiB), + m_IsEncrypted(false) +{ +} + + + + + +void cProtocol172::DataReceived(const char * a_Data, int a_Size) +{ + if (m_IsEncrypted) + { + byte Decrypted[512]; + while (a_Size > 0) + { + int NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size; + m_Decryptor.ProcessData(Decrypted, (byte *)a_Data, NumBytes); + AddReceivedData((const char *)Decrypted, NumBytes); + a_Size -= NumBytes; + a_Data += NumBytes; + } + } + else + { + AddReceivedData(a_Data, a_Size); + } +} + + + + +void cProtocol172::AddReceivedData(const char * a_Data, int a_Size) +{ + if (!m_ReceivedData.Write(a_Data, a_Size)) + { + // Too much data in the incoming queue, report to caller: + m_Client->PacketBufferFull(); + return; + } + + // Handle all complete packets: + while (true) + { + UInt32 PacketLen; + if (!m_ReceivedData.ReadVarInt(PacketLen)) + { + // Not enough data + return; + } + if (!m_ReceivedData.CanReadBytes(PacketLen)) + { + // The full packet hasn't been received yet + return; + } + UInt32 PacketType; + UInt32 NumBytesRead = m_ReceivedData.GetReadableSpace(); + if (!m_ReceivedData.ReadVarInt(PacketType)) + { + // Not enough data + return; + } + NumBytesRead -= m_ReceivedData.GetReadableSpace(); + HandlePacket(PacketType, PacketLen - NumBytesRead); + } // while (true) +} + + + + +void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes) +{ + switch (m_State) + { + case 1: + { + // Status + switch (a_PacketType) + { + case 0x00: HandlePacketStatusRequest(a_RemainingBytes); return; + } + break; + } + + case 2: + { + // Login + break; + } + + case 3: + { + // Game + break; + } + } // switch (m_State) + + // Unknown packet type, report to the client: + m_Client->PacketUnknown(a_PacketType); + m_ReceivedData.SkipRead(a_RemainingBytes); + m_ReceivedData.CommitRead(); +} + + + + + +void cProtocol172::HandlePacketStatusRequest(UInt32 a_RemainingBytes) +{ + // No more bytes in this packet + ASSERT(a_RemainingBytes == 0); + m_ReceivedData.CommitRead(); + + // Send the response: + AString Response = "{\"version\":{\"name\":\"1.7.2\",\"protocol\":4},\"players\":{"; + AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},", + cRoot::Get()->GetServer()->GetMaxPlayers(), + cRoot::Get()->GetServer()->GetNumPlayers() + ); + AppendPrintf(Response, "\"description\":{\"text\":\"%s\"}", + cRoot::Get()->GetServer()->GetDescription().c_str() + ); + Response.append("}"); + + cByteBuffer Packet(Response.size() + 10); + Packet.WriteVarInt(0x00); // Response packet + Packet.WriteVarUTF8String(Response); + WritePacket(Packet); +} + + + + + +void cProtocol172::WritePacket(cByteBuffer & a_Packet) +{ + cCSLock Lock(m_CSPacket); + AString Pkt; + a_Packet.ReadAll(Pkt); + WriteVarInt(Pkt.size()); + SendData(Pkt.data(), Pkt.size()); + Flush(); +} + + + + + +void cProtocol172::SendData(const char * a_Data, int a_Size) +{ + m_DataToSend.append(a_Data, a_Size); +} + + + + + +void cProtocol172::Flush(void) +{ + ASSERT(m_CSPacket.IsLockedByCurrentThread()); // Did all packets lock the CS properly? + + if (m_DataToSend.empty()) + { + LOGD("Flushing empty"); + return; + } + const char * a_Data = m_DataToSend.data(); + int a_Size = m_DataToSend.size(); + if (m_IsEncrypted) + { + byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks) + while (a_Size > 0) + { + int NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size; + m_Encryptor.ProcessData(Encrypted, (byte *)a_Data, NumBytes); + m_Client->SendData((const char *)Encrypted, NumBytes); + a_Size -= NumBytes; + a_Data += NumBytes; + } + } + else + { + m_Client->SendData(a_Data, a_Size); + } + m_DataToSend.clear(); +} + + + + + diff --git a/source/Protocol/Protocol17x.h b/source/Protocol/Protocol17x.h new file mode 100644 index 000000000..cea39f073 --- /dev/null +++ b/source/Protocol/Protocol17x.h @@ -0,0 +1,75 @@ + +// Protocol17x.h + +/* +Declares the 1.7.x protocol classes: + - cProtocol172 + - release 1.7.2 protocol (#4) +(others may be added later in the future for the 1.7 release series) +*/ + + + + + +#pragma once + +#include "Protocol16x.h" + + + + + +class cProtocol172 : + public cProtocol162 // TODO +{ + typedef cProtocol162 super; // TODO + +public: + + cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); + + /// Called when client sends some data: + virtual void DataReceived(const char * a_Data, int a_Size) override; + +protected: + + AString m_ServerAddress; + + UInt16 m_ServerPort; + + /// State of the protocol. 1 = status, 2 = login + UInt32 m_State; + + /// Buffer for the received data + cByteBuffer m_ReceivedData; + + bool m_IsEncrypted; + CryptoPP::CFB_Mode::Decryption m_Decryptor; + CryptoPP::CFB_Mode::Encryption m_Encryptor; + + /// (Unencrypted) data to be sent to the client. Written by SendData, cleared by Flush() + AString m_DataToSend; + + + /// Adds the received (unencrypted) data to m_ReceivedData, parses complete packets + void AddReceivedData(const char * a_Data, int a_Size); + + /// Reads and handles the packet. The packet length and type have already been read. + void HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes); + + void HandlePacketStatusRequest(UInt32 a_RemainingBytes); + + /// Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. + void WritePacket(cByteBuffer & a_Packet); + + /// Adds unencrypted data to the outgoing data buffer + virtual void SendData(const char * a_Data, int a_Size) override; + + /// Flushes m_DataToSend through the optional encryption into the outgoing socket data + virtual void Flush(void) override; +} ; + + + + diff --git a/source/Protocol/ProtocolRecognizer.cpp b/source/Protocol/ProtocolRecognizer.cpp index ceada1944..18e9186b2 100644 --- a/source/Protocol/ProtocolRecognizer.cpp +++ b/source/Protocol/ProtocolRecognizer.cpp @@ -12,6 +12,7 @@ #include "Protocol14x.h" #include "Protocol15x.h" #include "Protocol16x.h" +#include "Protocol17x.h" #include "../ClientHandle.h" #include "../Root.h" #include "../Server.h" @@ -667,11 +668,65 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void) } switch (PacketType) { - case 0x02: break; // Handshake, continue recognizing - case 0xfe: HandleServerPing(); return false; - default: return false; + case 0x02: return TryRecognizeLengthlessProtocol(); // Handshake, continue recognizing + case 0xfe: + { + // This may be either a packet length or the length-less Ping packet + Byte NextByte; + if (!m_Buffer.ReadByte(NextByte)) + { + // Not enough data for either protocol + // This could actually happen with the 1.2 / 1.3 client, but their support is fading out anyway + return false; + } + if (NextByte != 0x01) + { + // This is definitely NOT a length-less Ping packet, handle as lengthed protocol: + break; + } + if (!m_Buffer.ReadByte(NextByte)) + { + // There is no more data. Although this *could* mean TCP fragmentation, it is highly unlikely + // and rather this is a 1.4 client sending a regular Ping packet (without the following Plugin message) + SendLengthlessServerPing(); + return false; + } + if (NextByte == 0xfa) + { + // Definitely a length-less Ping followed by a Plugin message + SendLengthlessServerPing(); + return false; + } + // Definitely a lengthed Initial handshake, handle below: + break; + } + } // switch (PacketType) + + // This must be a lengthed protocol, try if it has the entire initial handshake packet: + m_Buffer.ResetRead(); + UInt32 PacketLen; + UInt32 ReadSoFar = m_Buffer.GetReadableSpace(); + if (!m_Buffer.ReadVarInt(PacketLen)) + { + // Not enough bytes for the packet length, keep waiting + return false; } - + ReadSoFar -= m_Buffer.GetReadableSpace(); + if (!m_Buffer.CanReadBytes(PacketLen)) + { + // Not enough bytes for the packet, keep waiting + return false; + } + return TryRecognizeLengthedProtocol(PacketLen - ReadSoFar); +} + + + + + +bool cProtocolRecognizer::TryRecognizeLengthlessProtocol(void) +{ + // The comm started with 0x02, which is a Handshake packet in the length-less protocol family // 1.3.2 starts with 0x02 0x39 // 1.2.5 starts with 0x02 and name is expected to less than 0x3900 long :) char ch; @@ -724,7 +779,56 @@ bool cProtocolRecognizer::TryRecognizeProtocol(void) -void cProtocolRecognizer::HandleServerPing(void) +bool cProtocolRecognizer::TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining) +{ + UInt32 PacketType; + UInt32 NumBytesRead = m_Buffer.GetReadableSpace(); + if (!m_Buffer.ReadVarInt(PacketType)) + { + return false; + } + if (PacketType != 0x00) + { + // Not an initial handshake packet, we don't know how to talk to them + LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, initial packet %u)", + m_Client->GetIPString().c_str(), PacketType + ); + m_Client->Kick("Unsupported protocol version"); + return false; + } + UInt32 ProtocolVersion; + if (!m_Buffer.ReadVarInt(ProtocolVersion)) + { + return false; + } + NumBytesRead -= m_Buffer.GetReadableSpace(); + switch (ProtocolVersion) + { + case PROTO_VERSION_1_7_2: + { + AString ServerAddress; + short ServerPort; + UInt32 NextState; + m_Buffer.ReadVarUTF8String(ServerAddress); + m_Buffer.ReadBEShort(ServerPort); + m_Buffer.ReadVarInt(NextState); + m_Buffer.CommitRead(); + m_Protocol = new cProtocol172(m_Client, ServerAddress, ServerPort, NextState); + return true; + } + } + LOGINFO("Client \"%s\" uses an unsupported protocol (lengthed, version %u)", + m_Client->GetIPString().c_str(), ProtocolVersion + ); + m_Client->Kick("Unsupported protocol version"); + return false; +} + + + + + +void cProtocolRecognizer::SendLengthlessServerPing(void) { AString Reply; switch (cRoot::Get()->GetPrimaryServerVersion()) @@ -757,10 +861,12 @@ void cProtocolRecognizer::HandleServerPing(void) // http://wiki.vg/wiki/index.php?title=Protocol&oldid=3101#Server_List_Ping_.280xFE.29 // _X 2012_10_31: I know that this needn't eat the byte, since it still may be in transit. // Who cares? We're disconnecting anyway. - if (m_Buffer.CanReadBytes(1)) + m_Buffer.ResetRead(); + if (m_Buffer.CanReadBytes(2)) { byte val; - m_Buffer.ReadByte(val); + m_Buffer.ReadByte(val); // Packet type - Serverlist ping + m_Buffer.ReadByte(val); // 0x01 magic value ASSERT(val == 0x01); } diff --git a/source/Protocol/ProtocolRecognizer.h b/source/Protocol/ProtocolRecognizer.h index c53288230..4c473a269 100644 --- a/source/Protocol/ProtocolRecognizer.h +++ b/source/Protocol/ProtocolRecognizer.h @@ -47,6 +47,9 @@ public: PROTO_VERSION_NEXT, PROTO_VERSION_LATEST = PROTO_VERSION_NEXT - 1, ///< Automatically assigned to the last protocol version, this serves as the default for PrimaryServerVersion + + // These will be kept "under" the next / latest, because the next and latest are only needed for previous protocols + PROTO_VERSION_1_7_2 = 4, } ; cProtocolRecognizer(cClientHandle * a_Client); @@ -124,8 +127,23 @@ protected: /// Tries to recognize protocol based on m_Buffer contents; returns true if recognized bool TryRecognizeProtocol(void); - /// Called when the recognizer gets a server ping packet; responds with server stats and destroys the client - void HandleServerPing(void); + /** Tries to recognize a protocol in the length-less family, based on m_Buffer; returns true if recognized. + Handles protocols before release 1.7, that didn't include packet lengths, and started with a 0x02 handshake packet + Note that length-less server ping is handled directly in TryRecognizeProtocol(), this function is called only + when the 0x02 Handshake packet has been received + */ + bool TryRecognizeLengthlessProtocol(void); + + /** Tries to recognize a protocol in the leghted family (1.7+), based on m_Buffer; returns true if recognized. + The packet length and type have already been read, type is 0 + The number of bytes remaining in the packet is passed as a_PacketLengthRemaining + **/ + bool TryRecognizeLengthedProtocol(UInt32 a_PacketLengthRemaining); + + /** Called when the recognizer gets a length-less protocol's server ping packet + Responds with server stats and destroys the client. + */ + void SendLengthlessServerPing(void); } ; -- cgit v1.2.3