From eddc360bd7f82aa8e45d1ff2c9de5a3767dea782 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 15 Jul 2012 13:33:43 +0000 Subject: Basic jungle trees with vines, efficient trees handling. git-svn-id: http://mc-server.googlecode.com/svn/trunk@665 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/StructGen.cpp | 120 ++++++++++--------- source/StructGen.h | 16 ++- source/Trees.cpp | 319 ++++++++++++++++++++++++++++++++++----------------- source/Trees.h | 30 +++-- source/cWorld.cpp | 23 ++-- 5 files changed, 322 insertions(+), 186 deletions(-) diff --git a/source/StructGen.cpp b/source/StructGen.cpp index bb8e933e6..b1c47ae0c 100644 --- a/source/StructGen.cpp +++ b/source/StructGen.cpp @@ -50,6 +50,15 @@ template T Clamp(T a_Value, T a_Min, T a_Max) +static bool SortTreeBlocks(const sSetBlock & a_First, const sSetBlock & a_Second) +{ + return (a_First.BlockType == E_BLOCK_LOG) && (a_Second.BlockType != E_BLOCK_LOG); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cStructGenTrees: @@ -76,7 +85,6 @@ void cStructGenTrees::GenStructures( for (int z = 0; z <= 2; z++) { int BaseZ = a_ChunkZ + z - 1; - sSetBlockVector Outside; cChunkDef::BlockTypes * BlT; cChunkDef::BlockNibbles * BlM; @@ -104,28 +112,18 @@ void cStructGenTrees::GenStructures( int NumTrees = GetNumTrees(BaseX, BaseZ, Biomes); + sSetBlockVector OutsideLogs, OutsideOther; for (int i = 0; i < NumTrees; i++) { - GenerateSingleTree(BaseX, BaseZ, i, *BlT, *BlM, *Hei, Biomes, Outside); + GenerateSingleTree(BaseX, BaseZ, i, *BlT, *BlM, *Hei, Biomes, OutsideLogs, OutsideOther); } - // Integrate blocks in Outside into chunk: - for (sSetBlockVector::const_iterator itr = Outside.begin(); itr != Outside.end(); ++itr) - { - if ((itr->ChunkX != a_ChunkX) || (itr->ChunkZ != a_ChunkZ)) - { - continue; - } - switch (cChunkDef::GetBlock(a_BlockTypes, itr->x, itr->y, itr->z)) - { - CASE_TREE_OVERWRITTEN_BLOCKS: - { - cChunkDef::SetBlock (a_BlockTypes, itr->x, itr->y, itr->z, itr->BlockType); - cChunkDef::SetNibble(a_BlockMetas, itr->x, itr->y, itr->z, itr->BlockMeta); - break; - } - } // switch (GetBlock()) - } // for itr - Outside[] + sSetBlockVector IgnoredOverflow; + IgnoredOverflow.reserve(OutsideOther.size()); + ApplyTreeImage(a_ChunkX, a_ChunkZ, a_BlockTypes, a_BlockMetas, OutsideOther, IgnoredOverflow); + IgnoredOverflow.clear(); + IgnoredOverflow.reserve(OutsideLogs.size()); + ApplyTreeImage(a_ChunkX, a_ChunkZ, a_BlockTypes, a_BlockMetas, OutsideLogs, IgnoredOverflow); } // for z } // for x @@ -156,13 +154,14 @@ void cStructGenTrees::GenerateSingleTree( cChunkDef::BlockNibbles & a_BlockMetas, const cChunkDef::HeightMap & a_Height, const cChunkDef::BiomeMap & a_Biomes, - sSetBlockVector & a_Blocks + sSetBlockVector & a_OutsideLogs, + sSetBlockVector & a_OutsideOther ) { - int x = m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, a_Seq) % cChunkDef::Width; - int z = m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, a_Seq, a_ChunkZ) % cChunkDef::Width; + int x = (m_Noise.IntNoise3DInt(a_ChunkX + a_ChunkZ, a_ChunkZ, a_Seq) / 19) % cChunkDef::Width; + int z = (m_Noise.IntNoise3DInt(a_ChunkX - a_ChunkZ, a_Seq, a_ChunkZ) / 19) % cChunkDef::Width; - int Height = a_Height[x + cChunkDef::Width * z]; + int Height = cChunkDef::GetHeight(a_Height, x, z); if ((Height <= 0) || (Height > 240)) { @@ -176,15 +175,20 @@ void cStructGenTrees::GenerateSingleTree( return; } - sSetBlockVector TreeBlocks; - GetTreeImageByBiome(a_ChunkX * cChunkDef::Width + x, Height + 1, a_ChunkZ * cChunkDef::Width + z, m_Noise, a_Seq, a_Biomes[x + cChunkDef::Width * z], TreeBlocks); - - // Check if the generated image fits the terrain: - for (sSetBlockVector::const_iterator itr = TreeBlocks.begin(); itr != TreeBlocks.end(); ++itr) + sSetBlockVector TreeLogs, TreeOther; + GetTreeImageByBiome( + a_ChunkX * cChunkDef::Width + x, Height + 1, a_ChunkZ * cChunkDef::Width + z, + m_Noise, a_Seq, + cChunkDef::GetBiome(a_Biomes, x, z), + TreeLogs, TreeOther + ); + + // Check if the generated image fits the terrain. Only the logs are checked: + for (sSetBlockVector::const_iterator itr = TreeLogs.begin(); itr != TreeLogs.end(); ++itr) { - if ((itr->ChunkX != a_ChunkX) || (itr->ChunkZ != a_ChunkZ) || (itr->BlockType != E_BLOCK_LOG)) + if ((itr->ChunkX != a_ChunkX) || (itr->ChunkZ != a_ChunkZ)) { - // Outside the chunk, or not a log (we don't check non-logs) + // Outside the chunk continue; } @@ -203,50 +207,52 @@ void cStructGenTrees::GenerateSingleTree( } } + ApplyTreeImage(a_ChunkX, a_ChunkZ, a_BlockTypes, a_BlockMetas, TreeOther, a_OutsideOther); + ApplyTreeImage(a_ChunkX, a_ChunkZ, a_BlockTypes, a_BlockMetas, TreeLogs, a_OutsideLogs); +} + + + + + +void cStructGenTrees::ApplyTreeImage( + int a_ChunkX, int a_ChunkZ, + cChunkDef::BlockTypes & a_BlockTypes, + cChunkDef::BlockNibbles & a_BlockMetas, + const sSetBlockVector & a_Image, + sSetBlockVector & a_Overflow +) +{ // Put the generated image into a_BlockTypes, push things outside this chunk into a_Blocks - for (sSetBlockVector::const_iterator itr = TreeBlocks.begin(); itr != TreeBlocks.end(); ++itr) + for (sSetBlockVector::const_iterator itr = a_Image.begin(); itr != a_Image.end(); ++itr) { if ((itr->ChunkX == a_ChunkX) && (itr->ChunkZ == a_ChunkZ)) { // Inside this chunk, integrate into a_BlockTypes: switch (cChunkDef::GetBlock(a_BlockTypes, itr->x, itr->y, itr->z)) { + case E_BLOCK_LEAVES: + { + if (itr->BlockType != E_BLOCK_LOG) + { + break; + } + // fallthrough: + } CASE_TREE_OVERWRITTEN_BLOCKS: { cChunkDef::SetBlock (a_BlockTypes, itr->x, itr->y, itr->z, itr->BlockType); cChunkDef::SetNibble(a_BlockMetas, itr->x, itr->y, itr->z, itr->BlockMeta); break; } + } // switch (GetBlock()) continue; } - // Outside the chunk, push into a_Blocks; check if already present there: - bool Found = false; - for (sSetBlockVector::iterator itrB = a_Blocks.begin(); itrB != a_Blocks.end(); ++itrB) - { - if ( - (itr->ChunkX == itrB->ChunkX) && - (itr->ChunkZ == itrB->ChunkZ) && - (itr->x == itrB->x) && - (itr->y == itrB->y) && - (itr->z == itrB->z) - ) - { - // Same coords already found in a_Blocks, overwrite with wood, if requested: - if (itr->BlockType == E_BLOCK_LOG) - { - itrB->BlockType = itr->BlockType; - itrB->BlockMeta = itr->BlockMeta; - } - Found = true; - break; - } - } // for itrB - a_Blocks[] - if (!Found) - { - a_Blocks.push_back(*itr); - } + // Outside the chunk, push into a_Overflow. + // Don't check if already present there, by separating logs and others we don't need the checks anymore: + a_Overflow.push_back(*itr); } } diff --git a/source/StructGen.h b/source/StructGen.h index 8b799d013..c422069b1 100644 --- a/source/StructGen.h +++ b/source/StructGen.h @@ -40,15 +40,29 @@ protected: cTerrainHeightGen * m_HeightGen; cTerrainCompositionGen * m_CompositionGen; + /** Generates and applies an image of a single tree. + Parts of the tree inside the chunk are applied to a_BlockX. + Parts of the tree outside the chunk are stored in a_OutsideX + */ void GenerateSingleTree( int a_ChunkX, int a_ChunkZ, int a_Seq, cChunkDef::BlockTypes & a_BlockTypes, cChunkDef::BlockNibbles & a_BlockMetas, const cChunkDef::HeightMap & a_Height, const cChunkDef::BiomeMap & a_Biomes, - sSetBlockVector & a_Blocks + sSetBlockVector & a_OutsideLogs, + sSetBlockVector & a_OutsideOther ) ; + /// Applies an image into chunk blockdata; all blocks outside the chunk will be appended to a_Overflow + void cStructGenTrees::ApplyTreeImage( + int a_ChunkX, int a_ChunkZ, + cChunkDef::BlockTypes & a_BlockTypes, + cChunkDef::BlockNibbles & a_BlockMetas, + const sSetBlockVector & a_Image, + sSetBlockVector & a_Overflow + ); + int GetNumTrees( int a_ChunkX, int a_ChunkZ, const cChunkDef::BiomeMap & a_Biomes diff --git a/source/Trees.cpp b/source/Trees.cpp index 91c039369..ed10a47b7 100644 --- a/source/Trees.cpp +++ b/source/Trees.cpp @@ -10,6 +10,13 @@ +// DEBUG: +int gTotalLargeJungleTrees = 0; +int gOversizeLargeJungleTrees = 0; + + + + typedef struct { @@ -30,6 +37,8 @@ static const sCoords Corners[] = {1, 1}, } ; +// BigO = a big ring of blocks, used for generating horz slices of treetops, the number indicates the radius + static const sCoords BigO1[] = { {0, -1}, @@ -57,6 +66,23 @@ static const sCoords BigO3[] = {-2, 3}, {-1, 3}, {0, 3}, {1, 3}, {2, 3}, } ; +static const sCoords BigO4[] = // Part of Big Jungle tree +{ + {-2, -4}, {-1, -4}, {0, -4}, {1, -4}, {2, -4}, + {-3, -3}, {-2, -3}, {-1, -3}, {0, -3}, {1, -3}, {2, -3}, {3, -3}, + {-4, -2}, {-3, -2}, {-2, -2}, {-1, -2}, {0, -2}, {1, -2}, {2, -2}, {3, -2}, {4, -2}, + {-4, -2}, {-3, -1}, {-2, -1}, {-1, -1}, {0, -1}, {1, -1}, {2, -1}, {3, -1}, {4, -1}, + {-4, 0}, {-3, 0}, {-2, 0}, {-1, 0}, {1, 0}, {2, 0}, {3, 0}, {4, 0}, + {-4, 1}, {-3, 1}, {-2, 1}, {-1, 1}, {0, 1}, {1, 1}, {2, 1}, {3, 1}, {4, 1}, + {-4, 2}, {-3, 2}, {-2, 2}, {-1, 2}, {0, 2}, {1, 2}, {2, 2}, {3, 2}, {4, 2}, + {-3, 3}, {-2, 3}, {-1, 3}, {0, 3}, {1, 3}, {2, 3}, {3, 3}, + {-2, 4}, {-1, 4}, {0, 4}, {1, 4}, {2, 4}, +} ; + + + + + typedef struct { const sCoords * Coords; @@ -68,6 +94,7 @@ static const sCoordsArr BigOs[] = {BigO1, ARRAYCOUNT(BigO1)}, {BigO2, ARRAYCOUNT(BigO2)}, {BigO3, ARRAYCOUNT(BigO3)}, + {BigO4, ARRAYCOUNT(BigO4)}, } ; @@ -123,7 +150,7 @@ inline void PushSomeColumns(int a_BlockX, int a_Height, int a_BlockZ, int a_Colu -void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, EMCSBiome a_Biome, sSetBlockVector & a_Blocks) +void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, EMCSBiome a_Biome, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) { switch (a_Biome) { @@ -138,11 +165,11 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No // Apple or birch trees: if (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + 16 * a_Seq, a_BlockZ + 16 * a_Seq) < 0x5fffffff) { - GetAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks); + GetAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); } else { - GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks); + GetBirchTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); } break; } @@ -153,28 +180,28 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No case biTaigaHills: { // Conifers - GetConiferTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks); + GetConiferTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); break; } case biSwampland: { // Swamp trees: - GetSwampTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks); + GetSwampTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); break; } case biJungle: case biJungleHills: { - // Apple bushes, jungle trees - if (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + 16 * a_Seq, a_BlockZ + 16 * a_Seq) < 0x5fffffff) + // Apple bushes, large jungle trees, small jungle trees + if (a_Noise.IntNoise3DInt(a_BlockX, a_BlockY + 16 * a_Seq, a_BlockZ + 16 * a_Seq) < 0x6fffffff) { - GetAppleBushImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks); + GetAppleBushImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); } - else + else { - GetJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks); + GetJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); } } } @@ -184,15 +211,15 @@ void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No -void GetAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks) +void GetAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) { if (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) < 0x60000000) { - GetSmallAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks); + GetSmallAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); } else { - GetLargeAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks); + GetLargeAppleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); } } @@ -200,7 +227,7 @@ void GetAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Nois -void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks) +void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) { /* Small apple tree has: - a top plus (no log) @@ -211,48 +238,49 @@ void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a int Random = a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) >> 3; - // Pre-alloc so that we don't realloc too often later: - a_Blocks.reserve(ARRAYCOUNT(BigO2) * 2 + ARRAYCOUNT(BigO1) + ARRAYCOUNT(Corners) * 3 + 3 + 5); - int Heights[] = {1, 2, 2, 3} ; int Height = 1 + Heights[Random & 3]; Random >>= 2; + // Pre-alloc so that we don't realloc too often later: + a_LogBlocks.reserve(Height + 5); + a_OtherBlocks.reserve(ARRAYCOUNT(BigO2) * 2 + ARRAYCOUNT(BigO1) + ARRAYCOUNT(Corners) * 3 + 3 + 5); + // Trunk: for (int i = 0; i < Height; i++) { - a_Blocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE)); + a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE)); } int Hei = a_BlockY + Height; // 2 BigO2 + corners layers: for (int i = 0; i < 2; i++) { - PushCoordBlocks (a_BlockX, Hei, a_BlockZ, a_Blocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - PushCornerBlocks(a_BlockX, Hei, a_BlockZ, a_Seq, a_Noise, 0x5000000 - i * 0x10000000, a_Blocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - a_Blocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE)); + PushCoordBlocks (a_BlockX, Hei, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); + PushCornerBlocks(a_BlockX, Hei, a_BlockZ, a_Seq, a_Noise, 0x5000000 - i * 0x10000000, a_OtherBlocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); + a_LogBlocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE)); Hei++; } // for i - 2* // Optional BigO1 + corners layer: if ((Random & 1) == 0) { - PushCoordBlocks (a_BlockX, Hei, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - PushCornerBlocks(a_BlockX, Hei, a_BlockZ, a_Seq, a_Noise, 0x6000000, a_Blocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - a_Blocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE)); + PushCoordBlocks (a_BlockX, Hei, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); + PushCornerBlocks(a_BlockX, Hei, a_BlockZ, a_Seq, a_Noise, 0x6000000, a_OtherBlocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); + a_LogBlocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE)); Hei++; } // Top plus: - PushCoordBlocks(a_BlockX, Hei, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - a_Blocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE)); + PushCoordBlocks(a_BlockX, Hei, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); + a_OtherBlocks.push_back(sSetBlock(a_BlockX, Hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE)); } -void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks) +void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) { // TODO } @@ -261,35 +289,36 @@ void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a -void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks) +void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) { int Height = 5 + (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ) % 3); // Prealloc, so that we don't realloc too often later: - a_Blocks.reserve(Height + 80); + a_LogBlocks.reserve(Height); + a_OtherBlocks.reserve(80); // The entire trunk, out of logs: for (int i = Height - 1; i >= 0; --i) { - a_Blocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_BIRCH)); + a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_BIRCH)); } int h = a_BlockY + Height; // Top layer - just the Plus: - PushCoordBlocks(a_BlockX, h, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); - a_Blocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH)); // There's no log at this layer + PushCoordBlocks(a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); + a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH)); // There's no log at this layer h--; // Second layer - log, Plus and maybe Corners: - PushCoordBlocks (a_BlockX, h, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); - PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_Blocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); + PushCoordBlocks (a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); + PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 1, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); h--; // Third and fourth layers - BigO2 and maybe 2*Corners: for (int Row = 0; Row < 2; Row++) { - PushCoordBlocks (a_BlockX, h, a_BlockZ, a_Blocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); - PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x3fffffff + Row * 0x10000000, a_Blocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); + PushCoordBlocks (a_BlockX, h, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); + PushCornerBlocks(a_BlockX, h, a_BlockZ, a_Seq, a_Noise, 0x3fffffff + Row * 0x10000000, a_OtherBlocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_BIRCH); h--; } // for Row - 2* } @@ -298,16 +327,16 @@ void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Nois -void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks) +void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) { // Half chance for a spruce, half for a pine: if (a_Noise.IntNoise3DInt(a_BlockX + 64 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) < 0x40000000) { - GetSpruceTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks); + GetSpruceTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); } else { - GetPineTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_Blocks); + GetPineTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); } } @@ -315,7 +344,7 @@ void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_No -void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks) +void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) { // Spruces have a top section with layer sizes of (0, 1, 0) or only (1, 0), // then 1 - 3 sections of ascending sizes (1, 2) [most often], (1, 3) or (1, 2, 3) @@ -325,24 +354,26 @@ void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi // (each of the mod8 remainders has a very different chance of occurrence) - that's why we divide by 8 int MyRandom = a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) / 8; - // Prealloc, so that we don't realloc too often later: - a_Blocks.reserve(180); - - // Clear trunk blocks: static const int sHeights[] = {1, 2, 2, 3}; int Height = sHeights[MyRandom & 3]; MyRandom >>= 2; + + // Prealloc, so that we don't realloc too often later: + a_LogBlocks.reserve(Height); + a_OtherBlocks.reserve(180); + + // Clear trunk blocks: for (int i = 0; i < Height; i++) { - a_Blocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); + a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); } Height += a_BlockY; // Optional size-1 bottom leaves layer: if ((MyRandom & 1) == 0) { - PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - a_Blocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); + PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); + a_OtherBlocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); Height++; } MyRandom >>= 1; @@ -358,30 +389,30 @@ void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi case 0: case 1: { - PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_Blocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - a_Blocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); - a_Blocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); + PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); + PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); + a_LogBlocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); + a_LogBlocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); Height += 2; break; } case 2: { - PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_Blocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - a_Blocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); - a_Blocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); + PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); + PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); + a_LogBlocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); + a_LogBlocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); Height += 2; break; } case 3: { - PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_Blocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_Blocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - PushCoordBlocks(a_BlockX, Height + 2, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - a_Blocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); - a_Blocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); - a_Blocks.push_back(sSetBlock(a_BlockX, Height + 2, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); + PushCoordBlocks(a_BlockX, Height, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); + PushCoordBlocks(a_BlockX, Height + 1, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); + PushCoordBlocks(a_BlockX, Height + 2, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); + a_LogBlocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); + a_LogBlocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); + a_LogBlocks.push_back(sSetBlock(a_BlockX, Height + 2, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); Height += 3; break; } @@ -392,17 +423,17 @@ void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi if ((MyRandom & 1) == 0) { // (0, 1, 0) top: - a_Blocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); - PushCoordBlocks (a_BlockX, Height + 1, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - a_Blocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); - a_Blocks.push_back(sSetBlock(a_BlockX, Height + 2, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); + a_LogBlocks.push_back (sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); + PushCoordBlocks (a_BlockX, Height + 1, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); + a_OtherBlocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); + a_OtherBlocks.push_back(sSetBlock(a_BlockX, Height + 2, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); } else { // (1, 0) top: - a_Blocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); - PushCoordBlocks (a_BlockX, Height + 1, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); - a_Blocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); + a_OtherBlocks.push_back(sSetBlock(a_BlockX, Height, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); + PushCoordBlocks (a_BlockX, Height + 1, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); + a_OtherBlocks.push_back(sSetBlock(a_BlockX, Height + 1, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); } } @@ -410,7 +441,7 @@ void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noi -void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks) +void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) { // Tall, little leaves on top. The top leaves are arranged in a shape of two cones joined by their bases. // There can be one or two layers representing the cone bases (SameSizeMax) @@ -426,21 +457,22 @@ void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise } // Pre-allocate the vector: - a_Blocks.reserve(TrunkHeight + NumLeavesLayers * 25); + a_LogBlocks.reserve(TrunkHeight); + a_OtherBlocks.reserve(NumLeavesLayers * 25); // The entire trunk, out of logs: for (int i = TrunkHeight; i >= 0; --i) { - a_Blocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); + a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_CONIFER)); } int h = a_BlockY + TrunkHeight + 2; // Top layer - just a single leaves block: - a_Blocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); + a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); h--; // One more layer is above the trunk, push the central leaves: - a_Blocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); + a_OtherBlocks.push_back(sSetBlock(a_BlockX, h, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER)); // Layers expanding in size, then collapsing again: // LOGD("Generating %d layers of pine leaves, SameSizeMax = %d", NumLeavesLayers, SameSizeMax); @@ -453,7 +485,7 @@ void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise break; } ASSERT(LayerSize < ARRAYCOUNT(BigOs)); - PushCoordBlocks(a_BlockX, h, a_BlockZ, a_Blocks, BigOs[LayerSize].Coords, BigOs[LayerSize].Count, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); + PushCoordBlocks(a_BlockX, h, a_BlockZ, a_OtherBlocks, BigOs[LayerSize].Coords, BigOs[LayerSize].Count, E_BLOCK_LEAVES, E_META_LEAVES_CONIFER); h--; } } @@ -462,7 +494,7 @@ void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise -void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks) +void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) { // Vines are around the BigO3, but not in the corners; need proper meta for direction static const sMetaCoords Vines[] = @@ -475,31 +507,32 @@ void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Nois int Height = 3 + (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 8) % 3; - a_Blocks.reserve(2 * ARRAYCOUNT(BigO2) + 2 * ARRAYCOUNT(BigO3) + Height * ARRAYCOUNT(Vines) + 20); + a_LogBlocks.reserve(Height); + a_OtherBlocks.reserve(2 * ARRAYCOUNT(BigO2) + 2 * ARRAYCOUNT(BigO3) + Height * ARRAYCOUNT(Vines) + 20); for (int i = 0; i < Height; i++) { - a_Blocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE)); + a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_APPLE)); } int hei = a_BlockY + Height - 2; // Put vines around the lowermost leaves layer: - PushSomeColumns(a_BlockX, hei, a_BlockZ, Height, a_Seq, a_Noise, 0x3fffffff, a_Blocks, Vines, ARRAYCOUNT(Vines), E_BLOCK_VINES); + PushSomeColumns(a_BlockX, hei, a_BlockZ, Height, a_Seq, a_Noise, 0x3fffffff, a_OtherBlocks, Vines, ARRAYCOUNT(Vines), E_BLOCK_VINES); // The lower two leaves layers are BigO3 with log in the middle and possibly corners: for (int i = 0; i < 2; i++) { - PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_Blocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_Blocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); + PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); + PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); hei++; } // for i - 2* // The upper two leaves layers are BigO2 with leaves in the middle and possibly corners: for (int i = 0; i < 2; i++) { - PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_Blocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_Blocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); - a_Blocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE)); + PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); + PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_APPLE); + a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE)); hei++; } // for i - 2* } @@ -508,72 +541,144 @@ void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Nois -void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks) +void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) { - a_Blocks.reserve(3 + ARRAYCOUNT(BigO2) + ARRAYCOUNT(BigO1)); + a_OtherBlocks.reserve(3 + ARRAYCOUNT(BigO2) + ARRAYCOUNT(BigO1)); int hei = a_BlockY; - a_Blocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE)); - PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_Blocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); + a_LogBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE)); + PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); hei++; - a_Blocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE)); - PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_Blocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); + a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE)); + PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_APPLE); hei++; - a_Blocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE)); + a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_APPLE)); } -void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks) +void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) { - // TODO: generate proper jungle trees - // Temporary: generate just some high swamp-like trees with jungle materials: + if (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY + 32 * a_Seq, a_BlockZ) < 0x60000000) + { + GetSmallJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); + } + else + { + GetLargeJungleTreeImage(a_BlockX, a_BlockY, a_BlockZ, a_Noise, a_Seq, a_LogBlocks, a_OtherBlocks); + } +} + + + + +void GetLargeJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) +{ + // TODO: Generate proper jungle trees with branches + + // Vines are around the BigO4, but not in the corners; need proper meta for direction + static const sMetaCoords Vines[] = + { + {-2, -5, 1}, {-1, -5, 1}, {0, -5, 1}, {1, -5, 1}, {2, -5, 1}, // North face + {-2, 5, 4}, {-1, 5, 4}, {0, 5, 4}, {1, 5, 4}, {2, 5, 4}, // South face + {5, -2, 2}, {5, -1, 2}, {5, 0, 2}, {5, 1, 2}, {5, 2, 2}, // East face + {-5, -2, 8}, {-5, -1, 8}, {-5, 0, 8}, {-5, 1, 8}, {-5, 2, 8}, // West face + // TODO: vines around the trunk, proper metas and height + } ; + + int Height = 24 + (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 11) % 24; + + a_LogBlocks.reserve(Height * 4); + a_OtherBlocks.reserve(2 * ARRAYCOUNT(BigO4) + ARRAYCOUNT(BigO3) + Height * ARRAYCOUNT(Vines) + 50); + + for (int i = 0; i < Height; i++) + { + a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE)); + a_LogBlocks.push_back(sSetBlock(a_BlockX + 1, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE)); + a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ + 1, E_BLOCK_LOG, E_META_LOG_JUNGLE)); + a_LogBlocks.push_back(sSetBlock(a_BlockX + 1, a_BlockY + i, a_BlockZ + 1, E_BLOCK_LOG, E_META_LOG_JUNGLE)); + } + int hei = a_BlockY + Height - 2; + + // Put vines around the lowermost leaves layer: + PushSomeColumns(a_BlockX, hei, a_BlockZ, Height, a_Seq, a_Noise, 0x3fffffff, a_OtherBlocks, Vines, ARRAYCOUNT(Vines), E_BLOCK_VINES); + + // The lower two leaves layers are BigO4 with log in the middle and possibly corners: + for (int i = 0; i < 2; i++) + { + PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO4, ARRAYCOUNT(BigO4), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); + PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); + hei++; + } // for i - 2* + + // The top leaves layer is a BigO3 with leaves in the middle and possibly corners: + PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); + PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); + a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE)); +} + + + + + +void GetSmallJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks) +{ // Vines are around the BigO3, but not in the corners; need proper meta for direction static const sMetaCoords Vines[] = { {-2, -4, 1}, {-1, -4, 1}, {0, -4, 1}, {1, -4, 1}, {2, -4, 1}, // North face {-2, 4, 4}, {-1, 4, 4}, {0, 4, 4}, {1, 4, 4}, {2, 4, 4}, // South face {4, -2, 2}, {4, -1, 2}, {4, 0, 2}, {4, 1, 2}, {4, 2, 2}, // East face - {-4, -2, 8}, {-4, -1, 8}, {-4, 0, 8}, {-4, 1, 8}, {-4, 2, 8}, // West face + {-4, -2, 8}, {-4, -1, 8}, {-4, 0, 8}, {-4, 1, 8}, // West face + // TODO: proper metas and height: {0, 1, 1}, {0, -1, 4}, {-1, 0, 2}, {1, 1, 8}, // Around the tunk } ; - int Height = 6 + (a_Noise.IntNoise3DInt(a_BlockX + 32 * a_Seq, a_BlockY, a_BlockZ + 32 * a_Seq) / 8) % 16; + int Height = 7 + (a_Noise.IntNoise3DInt(a_BlockX + 5 * a_Seq, a_BlockY, a_BlockZ + 5 * a_Seq) / 5) % 3; - a_Blocks.reserve(2 * ARRAYCOUNT(BigO3) + 2 * ARRAYCOUNT(BigO2) + Height * ARRAYCOUNT(Vines) + 20); + a_LogBlocks.reserve(Height); + a_OtherBlocks.reserve( + 2 * ARRAYCOUNT(BigO3) + // O3 layer, 2x + 2 * ARRAYCOUNT(BigO2) + // O2 layer, 2x + ARRAYCOUNT(BigO1) + 1 + // Plus on the top + Height * ARRAYCOUNT(Vines) + // Vines + 50 // some safety + ); for (int i = 0; i < Height; i++) { - a_Blocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE)); + a_LogBlocks.push_back(sSetBlock(a_BlockX, a_BlockY + i, a_BlockZ, E_BLOCK_LOG, E_META_LOG_JUNGLE)); } - int hei = a_BlockY + Height - 2; + int hei = a_BlockY + Height - 3; // Put vines around the lowermost leaves layer: - PushSomeColumns(a_BlockX, hei, a_BlockZ, Height, a_Seq, a_Noise, 0x3fffffff, a_Blocks, Vines, ARRAYCOUNT(Vines), E_BLOCK_VINES); + PushSomeColumns(a_BlockX, hei, a_BlockZ, Height, a_Seq, a_Noise, 0x3fffffff, a_OtherBlocks, Vines, ARRAYCOUNT(Vines), E_BLOCK_VINES); // The lower two leaves layers are BigO3 with log in the middle and possibly corners: for (int i = 0; i < 2; i++) { - PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_Blocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); - PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_Blocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); + PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO3, ARRAYCOUNT(BigO3), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); + PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); hei++; } // for i - 2* - // The upper two leaves layers are BigO2 with leaves in the middle and possibly corners: - for (int i = 0; i < 2; i++) + // Two layers of BigO2 leaves, possibly with corners: + for (int i = 0; i < 1; i++) { - PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_Blocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); - PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_Blocks, 3, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); - a_Blocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE)); + PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO2, ARRAYCOUNT(BigO2), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); + PushCornerBlocks(a_BlockX, hei, a_BlockZ, a_Seq, a_Noise, 0x5fffffff, a_OtherBlocks, 2, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); hei++; } // for i - 2* + + // Top plus, all leaves: + PushCoordBlocks(a_BlockX, hei, a_BlockZ, a_OtherBlocks, BigO1, ARRAYCOUNT(BigO1), E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE); + a_OtherBlocks.push_back(sSetBlock(a_BlockX, hei, a_BlockZ, E_BLOCK_LEAVES, E_META_LEAVES_JUNGLE)); } - diff --git a/source/Trees.h b/source/Trees.h index 387c14536..714736013 100644 --- a/source/Trees.h +++ b/source/Trees.h @@ -7,6 +7,8 @@ Note that all of these functions must generate the same tree image for the same input (x, y, z, seq) - cStructGenTrees depends on this To generate a random image for the (x, y, z) coords, pass an arbitrary value as (seq). +Each function returns two arrays of blocks, "logs" and "other". The point is that logs are of higher priority, +logs can overwrite others(leaves), but others shouldn't overwrite logs. This is an optimization for the generator. */ @@ -47,37 +49,43 @@ To generate a random image for the (x, y, z) coords, pass an arbitrary value as /// Generates an image of a tree at the specified coords (lowest trunk block) in the specified biome -void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, EMCSBiome a_Biome, sSetBlockVector & a_Blocks); +void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, EMCSBiome a_Biome, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); /// Generates an image of a random apple tree -void GetAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); +void GetAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); /// Generates an image of a small (nonbranching) apple tree -void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); +void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); /// Generates an image of a large (branching) apple tree -void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); +void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); /// Generates an image of a random birch tree -void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); +void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); /// Generates an image of a random conifer tree -void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); +void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); /// Generates an image of a random spruce (short conifer, two layers of leaves) -void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); +void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); /// Generates an image of a random pine (tall conifer, little leaves at top) -void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); +void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); /// Generates an image of a random swampland tree -void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); +void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); /// Generates an image of a random apple bush (for jungles) -void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); +void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); /// Generates an image of a random jungle tree -void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); +void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); + +/// Generates an image of a large jungle tree (2x2 trunk) +void GetLargeJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); + +/// Generates an image of a small jungle tree (1x1 trunk) +void GetSmallJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_LogBlocks, sSetBlockVector & a_OtherBlocks); diff --git a/source/cWorld.cpp b/source/cWorld.cpp index 9531e23c3..187642242 100644 --- a/source/cWorld.cpp +++ b/source/cWorld.cpp @@ -868,16 +868,17 @@ void cWorld::GrowTree( int a_X, int a_Y, int a_Z ) void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, char a_SaplingMeta) { cNoise Noise(m_Generator.GetSeed()); - sSetBlockVector Blocks; + sSetBlockVector Logs, Other; switch (a_SaplingMeta & 0x07) { - case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Blocks); break; - case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Blocks); break; - case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Blocks); break; - case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Blocks); break; + case E_META_SAPLING_APPLE: GetAppleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break; + case E_META_SAPLING_BIRCH: GetBirchTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break; + case E_META_SAPLING_CONIFER: GetConiferTreeImage(a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break; + case E_META_SAPLING_JUNGLE: GetJungleTreeImage (a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), Logs, Other); break; } - - GrowTreeImage(Blocks); + Other.insert(Other.begin(), Logs.begin(), Logs.end()); + Logs.clear(); + GrowTreeImage(Logs); } @@ -887,9 +888,11 @@ void cWorld::GrowTreeFromSapling(int a_X, int a_Y, int a_Z, char a_SaplingMeta) void cWorld::GrowTreeByBiome(int a_X, int a_Y, int a_Z) { cNoise Noise(m_Generator.GetSeed()); - sSetBlockVector Blocks; - GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Blocks); - GrowTreeImage(Blocks); + sSetBlockVector Logs, Other; + GetTreeImageByBiome(a_X, a_Y, a_Z, Noise, (int)(m_WorldTime & 0xffffffff), (EMCSBiome)GetBiomeAt(a_X, a_Z), Logs, Other); + Other.insert(Other.begin(), Logs.begin(), Logs.end()); + Logs.clear(); + GrowTreeImage(Other); } -- cgit v1.2.3