From f849b664e085034a5c1e09bbb9a4ceb4127c05ae Mon Sep 17 00:00:00 2001 From: "admin@omencraft.com" Date: Tue, 1 Nov 2011 20:09:13 +0000 Subject: Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@38 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cClientHandle.cpp | 28 +++++++++++++++++++++++----- source/cPlayer.cpp | 30 +++++++++++++++++++++++------- source/cPlayer.h | 12 ++++++++++-- 3 files changed, 56 insertions(+), 14 deletions(-) diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index 4c0cefc3e..18ba84d88 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -471,6 +471,14 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) break; case E_BLOCK_DIG: { + LOG("TimeP: %f", m_Player->GetLastBlockActionTime() ); + LOG("TimeN: %f", cRoot::Get()->GetWorld()->GetTime() ); + if ( cRoot::Get()->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime() < 0.1 ) { //only allow block interactions every 0.1 seconds + LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot)", GetUsername() ); + m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time. + break; + } + m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time. cPacket_BlockDig* PacketData = reinterpret_cast(a_Packet); LOG("OnBlockDig: %i %i %i Dir: %i Stat: %i", PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ, PacketData->m_Direction, PacketData->m_Status ); if( PacketData->m_Status == 0x04 ) // Drop block @@ -482,10 +490,10 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) cWorld* World = m_Player->GetWorld(); char OldBlock = World->GetBlock(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ); char MetaData = World->GetBlockMeta(PacketData->m_PosX, PacketData->m_PosY, PacketData->m_PosZ); - bool bBroken = (PacketData->m_Status == 0x02) || g_BlockOneHitDig[(int)OldBlock] || ( (PacketData->m_Status == 0x00) && (World->GetGameMode() == 1) ); //need to change to check for client's gamemode. + bool bBroken = (PacketData->m_Status == 0x02) || g_BlockOneHitDig[(int)OldBlock] || ( (PacketData->m_Status == 0x00) && (m_Player->GetGameMode() == 1) ); cItem PickupItem; - if( bBroken && !(World->GetGameMode() == 1) ) // broken + if( bBroken && !(m_Player->GetGameMode() == 1) ) // broken { ENUM_ITEM_ID PickupID = cBlockToPickup::ToPickup( (ENUM_BLOCK_ID)OldBlock, m_Player->GetInventory().GetEquippedItem().m_ItemID ); PickupItem.m_ItemID = PickupID; @@ -579,10 +587,18 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) break; case E_BLOCK_PLACE: { + LOG("TimeP: %f", m_Player->GetLastBlockActionTime() ); + LOG("TimeN: %f", cRoot::Get()->GetWorld()->GetTime() ); + if ( cRoot::Get()->GetWorld()->GetTime() - m_Player->GetLastBlockActionTime() < 0.1 ) { //only allow block interactions every 0.1 seconds + LOGWARN("Player %s tried to interact with a block too quickly! (could indicate bot)", GetUsername() ); + m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time. + break; + } + m_Player->SetLastBlockActionTime(); //Player tried to interact with a block. Reset last block interation time. cPacket_BlockPlace* PacketData = reinterpret_cast(a_Packet); cItem & Equipped = m_Player->GetInventory().GetEquippedItem(); //if( (Equipped.m_ItemID != PacketData->m_ItemType) ) // Not valid - if( (Equipped.m_ItemID != PacketData->m_ItemType) && (cRoot::Get()->GetWorld()->GetGameMode() != 1) ) // Not valid + if( (Equipped.m_ItemID != PacketData->m_ItemType) && (m_Player->GetGameMode() != 1) ) // Not valid { LOGWARN("Player %s tried to place a block that was not selected! (could indicate bot)", GetUsername() ); break; @@ -721,7 +737,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) if( IsValidBlock( PacketData->m_ItemType) ) { - if( (m_Player->GetInventory().RemoveItem( Item )) || (cRoot::Get()->GetWorld()->GetGameMode() == 1) ) + if( (m_Player->GetInventory().RemoveItem( Item )) || (m_Player->GetGameMode() == 1) ) { int X = PacketData->m_PosX; char Y = PacketData->m_PosY; @@ -914,7 +930,9 @@ void cClientHandle::SendLoginResponse() cPacket_Login LoginResponse; LoginResponse.m_ProtocolVersion = m_Player->GetUniqueID(); //LoginResponse.m_Username = ""; - LoginResponse.m_ServerMode = cRoot::Get()->GetWorld()->GetGameMode(); //set gamemode from world. + //m_Player->SetGameMode ( 0 ); + m_Player->SetGameMode ( cRoot::Get()->GetWorld()->GetGameMode() ); //set player's gamemode to server's gamemode at login. + LoginResponse.m_ServerMode = m_Player->GetGameMode(); //set gamemode from player. LoginResponse.m_MapSeed = 0; LoginResponse.m_Dimension = 0; Send( LoginResponse ); diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp index fee8df966..da589a70f 100644 --- a/source/cPlayer.cpp +++ b/source/cPlayer.cpp @@ -58,6 +58,8 @@ struct cPlayer::sPlayerState cPlayer::cPlayer(cClientHandle* a_Client, const char* a_PlayerName) : m_bBurnable(true) + , m_GameMode( 0 ) + , m_LastBlockActionTime( 0 ) , e_EPMetaState(NORMAL) , m_bVisible( true ) , m_LastGroundHeight( 0 ) @@ -107,6 +109,8 @@ cPlayer::~cPlayer(void) cRoot::Get()->GetWorld()->RemovePlayer( this ); // TODO - Remove from correct world? Or get rid of this? } + + void cPlayer::SpawnOn( cClientHandle* a_Target ) { if( a_Target == m_ClientHandle || !m_bVisible ) return; @@ -223,7 +227,7 @@ void cPlayer::InStateBurning(float a_Dt) { char block = GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y, (int)m_Pos->z ); char bblock = GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y -1, (int)m_Pos->z ); if(m_FireDamageInterval > 1000) { - + m_FireDamageInterval = 0; int rem = rand()%3 + 1; //Burn most of the time if(rem >= 2) { @@ -234,20 +238,20 @@ void cPlayer::InStateBurning(float a_Dt) { if(block == E_BLOCK_LAVA || block == E_BLOCK_STATIONARY_LAVA || block == E_BLOCK_FIRE || bblock == E_BLOCK_LAVA || bblock == E_BLOCK_STATIONARY_LAVA || bblock == E_BLOCK_FIRE) m_BurnPeriod = 0; - + if(m_BurnPeriod > 5) { - + cChunk* InChunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ ); e_EPMetaState = NORMAL; cPacket_Metadata md(NORMAL, GetUniqueID()); //md.m_UniqueID = GetUniqueID(); InChunk->Broadcast(md); m_BurnPeriod = 0; - - } + + } } - + } //----Change Entity MetaData @@ -359,7 +363,8 @@ void cPlayer::Respawn() // Create Respawn player packet cPacket_Respawn Packet; //Set Gamemode for packet by looking at world's gamemode (Need to check players gamemode.) - Packet.m_CreativeMode = (char)GetWorld()->GetGameMode(); + //Packet.m_CreativeMode = (char)GetWorld()->GetGameMode(); + Packet.m_CreativeMode = (char)m_GameMode; //Set GameMode packet based on Player's GameMode; //Send Packet m_ClientHandle->Send( Packet ); TeleportTo( GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ() ); @@ -389,6 +394,17 @@ void cPlayer::CloseWindow() m_CurrentWindow = 0; } +void cPlayer::SetLastBlockActionTime() +{ + m_LastBlockActionTime = cRoot::Get()->GetWorld()->GetTime(); +} + +void cPlayer::SetGameMode( int a_GameMode ) +{ + m_GameMode = a_GameMode; +} + + #ifdef SendMessage // Cause stupid windows.h defines SendMessage as SendMessageA #undef SendMessage #endif diff --git a/source/cPlayer.h b/source/cPlayer.h index d5ad6abac..1bb349a40 100644 --- a/source/cPlayer.h +++ b/source/cPlayer.h @@ -29,6 +29,11 @@ public: virtual void TeleportTo( cEntity* a_Entity ); //tolua_export virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export + int GetGameMode() { return m_GameMode; } //return GameMode for player. + float GetLastBlockActionTime() { return m_LastBlockActionTime; } //return LastBlockActionTime for player. + void SetLastBlockActionTime(); + void SetGameMode( int a_GameMode ); + // Tries to move to a new position, with collision checks and stuff virtual void MoveTo( const Vector3d & a_NewPos ); //tolua_export @@ -65,13 +70,13 @@ public: bool SaveToDisk(); bool LoadFromDisk(); - + //Burning logic bool m_bBurnable; enum PMetaState{NORMAL,BURNING,CROUCHED,RIDING} e_EPMetaState; virtual void CheckMetaDataBurn(); virtual void InStateBurning(float a_Dt); - + protected: struct sPlayerState; sPlayerState* m_pState; @@ -93,5 +98,8 @@ protected: float m_FireDamageInterval; float m_BurnPeriod; + float m_LastBlockActionTime; + int m_GameMode; + cClientHandle* m_ClientHandle; }; //tolua_export -- cgit v1.2.3