From 7c2ba5544205a4b59ec34b8b487f7f3b7e32af74 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 24 Oct 2013 16:32:51 +0200 Subject: APIDump: Documented cEnchantments. The constants are self-documenting, no need to describe them further. --- MCServer/Plugins/APIDump/APIDesc.lua | 41 ++++++++++++++++++++++++++++++++---- 1 file changed, 37 insertions(+), 4 deletions(-) (limited to 'MCServer/Plugins/APIDump/APIDesc.lua') diff --git a/MCServer/Plugins/APIDump/APIDesc.lua b/MCServer/Plugins/APIDump/APIDesc.lua index 0d7770a49..e273924be 100644 --- a/MCServer/Plugins/APIDump/APIDesc.lua +++ b/MCServer/Plugins/APIDump/APIDesc.lua @@ -693,10 +693,20 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), cEnchantments = { - Desc = [[This class is the storage for enchantments for a single {{cItem|cItem}} object, through its m_Enchantments member variable. Although it is possible to create a standalone object of this class, it is not yet used in any API directly. -

-

Enchantments can be initialized either programmatically by calling the individual functions (SetLevel()), or by using a string description of the enchantment combination. This string description is in the form "id=lvl;id=lvl;...;id=lvl;", where id is either a numerical ID of the enchantment, or its textual representation from the table below, and lvl is the desired enchantment level. The class can also create its string description from its current contents; however that string description will only have the numerical IDs. -]], + Desc = [[ + This class is the storage for enchantments for a single {{cItem|cItem}} object, through its + m_Enchantments member variable. Although it is possible to create a standalone object of this class, + it is not yet used in any API directly.

+

+ Enchantments can be initialized either programmatically by calling the individual functions + (SetLevel()), or by using a string description of the enchantment combination. This string + description is in the form "id=lvl;id=lvl;...;id=lvl;", where id is either a numerical ID of the + enchantment, or its textual representation from the table below, and lvl is the desired enchantment + level. The class can also create its string description from its current contents; however that + string description will only have the numerical IDs.

+

+ See the {{cItem}} class for usage examples. + ]], Functions = { constructor = @@ -715,6 +725,29 @@ World:ForEachChestInChunk(Player:GetChunkX(), Player:GetChunkZ(), }, Constants = { + -- Only list these enchantment IDs, as they don't really need any kind of documentation: + enchAquaAffinity = { Notes = "" }, + enchBaneOfArthropods = { Notes = "" }, + enchBlastProtection = { Notes = "" }, + enchEfficiency = { Notes = "" }, + enchFeatherFalling = { Notes = "" }, + enchFireAspect = { Notes = "" }, + enchFireProtection = { Notes = "" }, + enchFlame = { Notes = "" }, + enchFortune = { Notes = "" }, + enchInfinity = { Notes = "" }, + enchKnockback = { Notes = "" }, + enchLooting = { Notes = "" }, + enchPower = { Notes = "" }, + enchProjectileProtection = { Notes = "" }, + enchProtection = { Notes = "" }, + enchPunch = { Notes = "" }, + enchRespiration = { Notes = "" }, + enchSharpness = { Notes = "" }, + enchSilkTouch = { Notes = "" }, + enchSmite = { Notes = "" }, + enchThorns = { Notes = "" }, + enchUnbreaking = { Notes = "" }, }, }, -- cgit v1.2.3