From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001 From: Mattes D Date: Wed, 26 Aug 2015 10:58:51 +0200 Subject: Renamed output directory to Server --- Server/Plugins/APIDump/Hooks/OnChat.lua | 30 ++++++++++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Server/Plugins/APIDump/Hooks/OnChat.lua (limited to 'Server/Plugins/APIDump/Hooks/OnChat.lua') diff --git a/Server/Plugins/APIDump/Hooks/OnChat.lua b/Server/Plugins/APIDump/Hooks/OnChat.lua new file mode 100644 index 000000000..a15d09cc7 --- /dev/null +++ b/Server/Plugins/APIDump/Hooks/OnChat.lua @@ -0,0 +1,30 @@ +return +{ + HOOK_CHAT = + { + CalledWhen = "Player sends a chat message", + DefaultFnName = "OnChat", -- also used as pagename + Desc = [[ + A plugin may implement an OnChat() function and register it as a Hook to process chat messages from + the players. The function is then called for every in-game message sent from any player. Note that + registered in-game commands are not sent through this hook. Use the + {{OnExecuteCommand|HOOK_EXECUTE_COMMAND}} to intercept registered in-game commands. + ]], + Params = { + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who sent the message" }, + { Name = "Message", Type = "string", Notes = "The message" }, + }, + Returns = [[ + The plugin may return 2 values. The first is a boolean specifying whether the hook handling is to be + stopped or not. If it is false, the message is broadcast to all players in the world. If it is true, + no message is broadcast and no further action is taken.

+

+ The second value is specifies the message to broadcast. This way, plugins may modify the message. If + the second value is not provided, the original message is used. + ]], + }, -- HOOK_CHAT +} + + + + -- cgit v1.2.3