From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001
From: Mattes D
Date: Wed, 26 Aug 2015 10:58:51 +0200
Subject: Renamed output directory to Server
---
Server/Plugins/APIDump/Hooks/OnChat.lua | 30 ++++++++++++++++++++++++++++++
1 file changed, 30 insertions(+)
create mode 100644 Server/Plugins/APIDump/Hooks/OnChat.lua
(limited to 'Server/Plugins/APIDump/Hooks/OnChat.lua')
diff --git a/Server/Plugins/APIDump/Hooks/OnChat.lua b/Server/Plugins/APIDump/Hooks/OnChat.lua
new file mode 100644
index 000000000..a15d09cc7
--- /dev/null
+++ b/Server/Plugins/APIDump/Hooks/OnChat.lua
@@ -0,0 +1,30 @@
+return
+{
+ HOOK_CHAT =
+ {
+ CalledWhen = "Player sends a chat message",
+ DefaultFnName = "OnChat", -- also used as pagename
+ Desc = [[
+ A plugin may implement an OnChat() function and register it as a Hook to process chat messages from
+ the players. The function is then called for every in-game message sent from any player. Note that
+ registered in-game commands are not sent through this hook. Use the
+ {{OnExecuteCommand|HOOK_EXECUTE_COMMAND}} to intercept registered in-game commands.
+ ]],
+ Params = {
+ { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who sent the message" },
+ { Name = "Message", Type = "string", Notes = "The message" },
+ },
+ Returns = [[
+ The plugin may return 2 values. The first is a boolean specifying whether the hook handling is to be
+ stopped or not. If it is false, the message is broadcast to all players in the world. If it is true,
+ no message is broadcast and no further action is taken.
+
+ The second value is specifies the message to broadcast. This way, plugins may modify the message. If
+ the second value is not provided, the original message is used.
+ ]],
+ }, -- HOOK_CHAT
+}
+
+
+
+
--
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