From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001
From: Mattes D
Date: Wed, 26 Aug 2015 10:58:51 +0200
Subject: Renamed output directory to Server
---
Server/Plugins/APIDump/Hooks/OnTick.lua | 29 +++++++++++++++++++++++++++++
1 file changed, 29 insertions(+)
create mode 100644 Server/Plugins/APIDump/Hooks/OnTick.lua
(limited to 'Server/Plugins/APIDump/Hooks/OnTick.lua')
diff --git a/Server/Plugins/APIDump/Hooks/OnTick.lua b/Server/Plugins/APIDump/Hooks/OnTick.lua
new file mode 100644
index 000000000..d8c329253
--- /dev/null
+++ b/Server/Plugins/APIDump/Hooks/OnTick.lua
@@ -0,0 +1,29 @@
+return
+{
+ HOOK_TICK =
+ {
+ CalledWhen = "Every server tick (approximately 20 times per second)",
+ DefaultFnName = "OnTick", -- also used as pagename
+ Desc = [[
+ This hook is called every game tick (50 msec, or 20 times a second). If the server is overloaded,
+ the interval is larger, which is indicated by the TimeDelta parameter.
+
+ This hook is called in the context of the server-tick thread, that is, the thread that takes care of
+ {{cClientHandle|client connections}} before they're assigned to {{cPlayer|player entities}}, and
+ processing console commands.
+ ]],
+ Params =
+ {
+ { Name = "TimeDelta", Type = "number", Notes = "The number of milliseconds elapsed since the last server tick. Will not be less than 50 msec." },
+ },
+ Returns = [[
+ If the function returns false or no value, other plugins' callbacks are called. If the function
+ returns true, no other callbacks are called. There is no overridable behavior.
+ ]],
+ }, -- HOOK_TICK
+}
+
+
+
+
+
--
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