From dac97826f7d0c9b9135c1a08c4d5f16b61494bd1 Mon Sep 17 00:00:00 2001
From: Mattes D
+ See also the {{OnUpdatedSign|HOOK_UPDATED_SIGN}} hook for a similar hook called after the update. + ]], + Params = + { + { Name = "World", Type = "{{cWorld}}", Notes = "The world in which the sign resides" }, + { Name = "BlockX", Type = "number", Notes = "X-coord of the sign" }, + { Name = "BlockY", Type = "number", Notes = "Y-coord of the sign" }, + { Name = "BlockZ", Type = "number", Notes = "Z-coord of the sign" }, + { Name = "Line1", Type = "string", Notes = "1st line of the new text" }, + { Name = "Line2", Type = "string", Notes = "2nd line of the new text" }, + { Name = "Line3", Type = "string", Notes = "3rd line of the new text" }, + { Name = "Line4", Type = "string", Notes = "4th line of the new text" }, + { Name = "Player", Type = "{{cPlayer}}", Notes = "The player who is changing the text. May be nil for non-player updates." } + }, + Returns = [[ + The function may return up to five values. If the function returns true as the first value, no other + callbacks are called for this event and the sign is not updated. If the function returns no value or + false as its first value, other plugins' callbacks are called.
++ The other up to four values returned are used to update the sign text, line by line, respectively. + Note that other plugins may again update the texts (if the first value returned is false). + ]], + CodeExamples = + { + { + Title = "Add player signature", + Desc = "The following example appends a player signature to the last line, if the sign is updated by a player:", + Code = [[ +function OnUpdatingSign(World, BlockX, BlockY, BlockZ, Line1, Line2, Line3, Line4, Player) + if (Player == nil) then + -- Not changed by a player + return false; + end + + -- Sign with playername, allow other plugins to interfere: + return false, Line1, Line2, Line3, Line4 .. Player:GetName(); +end + ]], + } + } , + }, -- HOOK_UPDATING_SIGN +} + + + + + -- cgit v1.2.3