From 62ea8615b7e0adeb1ef07f6ad320cc0afa9efe0d Mon Sep 17 00:00:00 2001
From: madmaxoft
The rivers are added only to the areas that have been previously marked as land. A simple 2D Perlin noise is used as the base, where its value is between 0 and a configured threshold value, a river is created. This creates the rivers in a closed-loop-like shapes, occasionally splitting two branches off:
- + + + +For the leftover land biomes, the two Perlin noises, representing temperature and humidity, are used to generate the biomes, as described earlier. Additionally, the temperature map is used to turn the Ocean biome diff --git a/docs/img/perlinrivers.jpg b/docs/img/perlinrivers.jpg deleted file mode 100644 index 148348aff..000000000 Binary files a/docs/img/perlinrivers.jpg and /dev/null differ diff --git a/docs/img/perlinrivers1.jpg b/docs/img/perlinrivers1.jpg new file mode 100644 index 000000000..b11373fa7 Binary files /dev/null and b/docs/img/perlinrivers1.jpg differ diff --git a/docs/img/perlinrivers2.jpg b/docs/img/perlinrivers2.jpg new file mode 100644 index 000000000..bbbcaa276 Binary files /dev/null and b/docs/img/perlinrivers2.jpg differ diff --git a/docs/img/perlinrivers3.jpg b/docs/img/perlinrivers3.jpg new file mode 100644 index 000000000..3cf043e6e Binary files /dev/null and b/docs/img/perlinrivers3.jpg differ -- cgit v1.2.3