From 53e22b11857fed62e2313d6d84d90f88ed412ffb Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 29 Jul 2013 12:13:03 +0100 Subject: Changed everyting to Unix line endings. --- source/Protocol/Protocol.h | 384 ++++++++++++++++++++++----------------------- 1 file changed, 192 insertions(+), 192 deletions(-) (limited to 'source/Protocol/Protocol.h') diff --git a/source/Protocol/Protocol.h b/source/Protocol/Protocol.h index fe9d4d10e..ab1b632ff 100644 --- a/source/Protocol/Protocol.h +++ b/source/Protocol/Protocol.h @@ -1,192 +1,192 @@ - -// Protocol.h - -// Interfaces to the cProtocol class representing the generic interface that a protocol -// parser and serializer must implement - - - - - -#pragma once - -#include "../Defines.h" -#include "../Endianness.h" - - - - -class cPlayer; -class cEntity; -class cWindow; -class cInventory; -class cPawn; -class cPickup; -class cMonster; -class cChunkDataSerializer; -class cWorld; -class cFallingBlock; - - - - - -typedef unsigned char Byte; - - - - - -class cProtocol -{ -public: - cProtocol(cClientHandle * a_Client) : - m_Client(a_Client) - { - } - virtual ~cProtocol() {} - - /// Called when client sends some data - virtual void DataReceived(const char * a_Data, int a_Size) = 0; - - // Sending stuff to clients (alphabetically sorted): - virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0; - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0; - virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0; - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; - virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0; - virtual void SendChat (const AString & a_Message) = 0; - virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0; - virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0; - virtual void SendDestroyEntity (const cEntity & a_Entity) = 0; - virtual void SendDisconnect (const AString & a_Reason) = 0; - virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0; - virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0; - virtual void SendEntityLook (const cEntity & a_Entity) = 0; - virtual void SendEntityMetadata (const cEntity & a_Entity) = 0; - virtual void SendEntityProperties (const cEntity & a_Entity) = 0; - virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0; - virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0; - virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0; - virtual void SendEntityVelocity (const cEntity & a_Entity) = 0; - virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0; - virtual void SendGameMode (eGameMode a_GameMode) = 0; - virtual void SendHealth (void) = 0; - virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) = 0; - virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0; - virtual void SendKeepAlive (int a_PingID) = 0; - virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0; - virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0; - virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0; - virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0; - virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+) - virtual void SendPlayerMoveLook (void) = 0; - virtual void SendPlayerPosition (void) = 0; - virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0; - virtual void SendRespawn (void) = 0; - virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8 - virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0; - virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0; - virtual void SendSpawnMob (const cMonster & a_Mob) = 0; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0; - virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType) = 0; - virtual void SendTeleportEntity (const cEntity & a_Entity) = 0; - virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; - virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) = 0; - virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0; - virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0; - virtual void SendWeather (eWeather a_Weather) = 0; - virtual void SendWholeInventory (const cInventory & a_Inventory) = 0; - virtual void SendWholeInventory (const cWindow & a_Window) = 0; - virtual void SendWindowClose (const cWindow & a_Window) = 0; - virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0; - - /// Returns the ServerID used for authentication through session.minecraft.net - virtual AString GetAuthServerID(void) = 0; - -protected: - cClientHandle * m_Client; - cCriticalSection m_CSPacket; //< Each SendXYZ() function must acquire this CS in order to send the whole packet at once - - /// A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it - virtual void SendData(const char * a_Data, int a_Size) = 0; - - /// Called after writing each packet, enables descendants to flush their buffers - virtual void Flush(void) {}; - - // Helpers for writing partial packet data, write using SendData() - void WriteByte(Byte a_Value) - { - SendData((const char *)&a_Value, 1); - } - - void WriteShort(short a_Value) - { - a_Value = htons(a_Value); - SendData((const char *)&a_Value, 2); - } - - /* - void WriteShort(unsigned short a_Value) - { - a_Value = htons(a_Value); - SendData((const char *)&a_Value, 2); - } - */ - - void WriteInt(int a_Value) - { - a_Value = htonl(a_Value); - SendData((const char *)&a_Value, 4); - } - - void WriteUInt(unsigned int a_Value) - { - a_Value = htonl(a_Value); - SendData((const char *)&a_Value, 4); - } - - void WriteInt64 (Int64 a_Value) - { - a_Value = HostToNetwork8(&a_Value); - SendData((const char *)&a_Value, 8); - } - - void WriteFloat (float a_Value) - { - unsigned int val = HostToNetwork4(&a_Value); - SendData((const char *)&val, 4); - } - - void WriteDouble(double a_Value) - { - unsigned long long val = HostToNetwork8(&a_Value); - SendData((const char *)&val, 8); - } - - void WriteString(const AString & a_Value) - { - AString UTF16; - UTF8ToRawBEUTF16(a_Value.c_str(), a_Value.length(), UTF16); - WriteShort((unsigned short)(UTF16.size() / 2)); - SendData(UTF16.data(), UTF16.size()); - } - - void WriteBool(bool a_Value) - { - WriteByte(a_Value ? 1 : 0); - } - - void WriteVectorI(const Vector3i & a_Vector) - { - WriteInt(a_Vector.x); - WriteInt(a_Vector.y); - WriteInt(a_Vector.z); - } -} ; - - - - - + +// Protocol.h + +// Interfaces to the cProtocol class representing the generic interface that a protocol +// parser and serializer must implement + + + + + +#pragma once + +#include "../Defines.h" +#include "../Endianness.h" + + + + +class cPlayer; +class cEntity; +class cWindow; +class cInventory; +class cPawn; +class cPickup; +class cMonster; +class cChunkDataSerializer; +class cWorld; +class cFallingBlock; + + + + + +typedef unsigned char Byte; + + + + + +class cProtocol +{ +public: + cProtocol(cClientHandle * a_Client) : + m_Client(a_Client) + { + } + virtual ~cProtocol() {} + + /// Called when client sends some data + virtual void DataReceived(const char * a_Data, int a_Size) = 0; + + // Sending stuff to clients (alphabetically sorted): + virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) = 0; + virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) = 0; + virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) = 0; + virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) = 0; + virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) = 0; + virtual void SendChat (const AString & a_Message) = 0; + virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) = 0; + virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) = 0; + virtual void SendDestroyEntity (const cEntity & a_Entity) = 0; + virtual void SendDisconnect (const AString & a_Reason) = 0; + virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) = 0; + virtual void SendEntityHeadLook (const cEntity & a_Entity) = 0; + virtual void SendEntityLook (const cEntity & a_Entity) = 0; + virtual void SendEntityMetadata (const cEntity & a_Entity) = 0; + virtual void SendEntityProperties (const cEntity & a_Entity) = 0; + virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0; + virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) = 0; + virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) = 0; + virtual void SendEntityVelocity (const cEntity & a_Entity) = 0; + virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) = 0; + virtual void SendGameMode (eGameMode a_GameMode) = 0; + virtual void SendHealth (void) = 0; + virtual void SendInventoryProgress (char a_WindowID, short a_Progressbar, short a_Value) = 0; + virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) = 0; + virtual void SendKeepAlive (int a_PingID) = 0; + virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) = 0; + virtual void SendPickupSpawn (const cPickup & a_Pickup) = 0; + virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) = 0; + virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) = 0; + virtual void SendPlayerMaxSpeed (void) = 0; ///< Informs the client of the maximum player speed (1.6.1+) + virtual void SendPlayerMoveLook (void) = 0; + virtual void SendPlayerPosition (void) = 0; + virtual void SendPlayerSpawn (const cPlayer & a_Player) = 0; + virtual void SendRespawn (void) = 0; + virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) = 0; // a_Src coords are Block * 8 + virtual void SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) = 0; + virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) = 0; + virtual void SendSpawnMob (const cMonster & a_Mob) = 0; + virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) = 0; + virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType) = 0; + virtual void SendTeleportEntity (const cEntity & a_Entity) = 0; + virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) = 0; + virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) = 0; + virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) = 0; + virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) = 0; + virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) = 0; + virtual void SendWeather (eWeather a_Weather) = 0; + virtual void SendWholeInventory (const cInventory & a_Inventory) = 0; + virtual void SendWholeInventory (const cWindow & a_Window) = 0; + virtual void SendWindowClose (const cWindow & a_Window) = 0; + virtual void SendWindowOpen (char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots) = 0; + + /// Returns the ServerID used for authentication through session.minecraft.net + virtual AString GetAuthServerID(void) = 0; + +protected: + cClientHandle * m_Client; + cCriticalSection m_CSPacket; //< Each SendXYZ() function must acquire this CS in order to send the whole packet at once + + /// A generic data-sending routine, all outgoing packet data needs to be routed through this so that descendants may override it + virtual void SendData(const char * a_Data, int a_Size) = 0; + + /// Called after writing each packet, enables descendants to flush their buffers + virtual void Flush(void) {}; + + // Helpers for writing partial packet data, write using SendData() + void WriteByte(Byte a_Value) + { + SendData((const char *)&a_Value, 1); + } + + void WriteShort(short a_Value) + { + a_Value = htons(a_Value); + SendData((const char *)&a_Value, 2); + } + + /* + void WriteShort(unsigned short a_Value) + { + a_Value = htons(a_Value); + SendData((const char *)&a_Value, 2); + } + */ + + void WriteInt(int a_Value) + { + a_Value = htonl(a_Value); + SendData((const char *)&a_Value, 4); + } + + void WriteUInt(unsigned int a_Value) + { + a_Value = htonl(a_Value); + SendData((const char *)&a_Value, 4); + } + + void WriteInt64 (Int64 a_Value) + { + a_Value = HostToNetwork8(&a_Value); + SendData((const char *)&a_Value, 8); + } + + void WriteFloat (float a_Value) + { + unsigned int val = HostToNetwork4(&a_Value); + SendData((const char *)&val, 4); + } + + void WriteDouble(double a_Value) + { + unsigned long long val = HostToNetwork8(&a_Value); + SendData((const char *)&val, 8); + } + + void WriteString(const AString & a_Value) + { + AString UTF16; + UTF8ToRawBEUTF16(a_Value.c_str(), a_Value.length(), UTF16); + WriteShort((unsigned short)(UTF16.size() / 2)); + SendData(UTF16.data(), UTF16.size()); + } + + void WriteBool(bool a_Value) + { + WriteByte(a_Value ? 1 : 0); + } + + void WriteVectorI(const Vector3i & a_Vector) + { + WriteInt(a_Vector.x); + WriteInt(a_Vector.y); + WriteInt(a_Vector.z); + } +} ; + + + + + -- cgit v1.2.3