From 75937077136b9ec2eaba49c74543bdee323f68ff Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sat, 9 Mar 2013 14:35:43 +0000 Subject: Pickups are now being saved into Anvil. Also changed cEntity rotation datatype to double git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/UI/SlotArea.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/UI/SlotArea.cpp') diff --git a/source/UI/SlotArea.cpp b/source/UI/SlotArea.cpp index ac2bcbff5..881346c45 100644 --- a/source/UI/SlotArea.cpp +++ b/source/UI/SlotArea.cpp @@ -764,7 +764,7 @@ void cSlotAreaTemporary::TossItems(cPlayer & a_Player, int a_Begin, int a_End) Item.Empty(); } // for i - itr->second[] - float vX = 0, vY = 0, vZ = 0; + double vX = 0, vY = 0, vZ = 0; EulerToVector(-a_Player.GetRotation(), a_Player.GetPitch(), vZ, vX, vY); vY = -vY * 2 + 1.f; a_Player.GetWorld()->SpawnItemPickups(Drops, a_Player.GetPosX(), a_Player.GetPosY() + 1.6f, a_Player.GetPosZ(), vX * 2, vY * 2, vZ * 2); -- cgit v1.2.3