From e086b931ea7ab329a1142ec26c008cdb22fb065c Mon Sep 17 00:00:00 2001 From: faketruth Date: Wed, 22 Aug 2012 11:22:26 +0000 Subject: Chat history limit on the WebAdmin chat Did some refactoring on the JavaScript side of the WebAdmin chat Got rid of cRoot::sRootState Fixed a crash on the WebAdmin when a page is loaded before a world exists git-svn-id: http://mc-server.googlecode.com/svn/trunk@775 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cRoot.cpp | 59 +++++++++++++++++++++++++------------------------------- 1 file changed, 26 insertions(+), 33 deletions(-) (limited to 'source/cRoot.cpp') diff --git a/source/cRoot.cpp b/source/cRoot.cpp index 0d6ff8369..5c0c08f7d 100644 --- a/source/cRoot.cpp +++ b/source/cRoot.cpp @@ -33,30 +33,23 @@ cRoot* cRoot::s_Root = 0; -typedef std::map< AString, cWorld* > WorldMap; -struct cRoot::sRootState -{ - cWorld* pDefaultWorld; - WorldMap WorldsByName; -}; - cRoot::cRoot() - : m_Server( 0 ) - , m_MonsterConfig( 0 ) - , m_GroupManager( 0 ) + : m_Server( NULL ) + , m_MonsterConfig( NULL ) + , m_GroupManager( NULL ) , m_CraftingRecipes(NULL) - , m_FurnaceRecipe( 0 ) - , m_WebAdmin( 0 ) - , m_PluginManager( 0 ) - , m_Log( 0 ) + , m_FurnaceRecipe( NULL ) + , m_WebAdmin( NULL ) + , m_PluginManager( NULL ) + , m_Log( NULL ) , m_bStop( false ) , m_bRestart( false ) - , m_InputThread( 0 ) - , m_pState( new sRootState ) + , m_InputThread( NULL ) + , m_pDefaultWorld( NULL ) { s_Root = this; } @@ -68,7 +61,6 @@ cRoot::cRoot() cRoot::~cRoot() { s_Root = 0; - delete m_pState; } @@ -232,8 +224,8 @@ void cRoot::LoadWorlds(void) // First get the default world AString DefaultWorldName = IniFile.GetValueSet("Worlds", "DefaultWorld", "world"); - m_pState->pDefaultWorld = new cWorld( DefaultWorldName.c_str() ); - m_pState->WorldsByName[ DefaultWorldName ] = m_pState->pDefaultWorld; + m_pDefaultWorld = new cWorld( DefaultWorldName.c_str() ); + m_WorldsByName[ DefaultWorldName ] = m_pDefaultWorld; // Then load the other worlds unsigned int KeyNum = IniFile.FindKey("Worlds"); @@ -256,7 +248,7 @@ void cRoot::LoadWorlds(void) continue; } cWorld* NewWorld = new cWorld( WorldName.c_str() ); - m_pState->WorldsByName[ WorldName ] = NewWorld; + m_WorldsByName[ WorldName ] = NewWorld; } // for i - Worlds } @@ -266,7 +258,7 @@ void cRoot::LoadWorlds(void) void cRoot::StartWorlds(void) { - for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) + for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) { itr->second->InitializeSpawn(); } @@ -278,7 +270,7 @@ void cRoot::StartWorlds(void) void cRoot::StopWorlds(void) { - for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) + for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) { itr->second->StopThreads(); } @@ -290,11 +282,12 @@ void cRoot::StopWorlds(void) void cRoot::UnloadWorlds(void) { - for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) + m_pDefaultWorld = NULL; + for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) { delete itr->second; } - m_pState->WorldsByName.clear(); + m_WorldsByName.clear(); } @@ -303,7 +296,7 @@ void cRoot::UnloadWorlds(void) cWorld* cRoot::GetDefaultWorld() { - return m_pState->pDefaultWorld; + return m_pDefaultWorld; } @@ -312,8 +305,8 @@ cWorld* cRoot::GetDefaultWorld() cWorld* cRoot::GetWorld( const AString & a_WorldName ) { - WorldMap::iterator itr = m_pState->WorldsByName.find( a_WorldName ); - if( itr != m_pState->WorldsByName.end() ) + WorldMap::iterator itr = m_WorldsByName.find( a_WorldName ); + if( itr != m_WorldsByName.end() ) return itr->second; return 0; } @@ -324,7 +317,7 @@ cWorld* cRoot::GetWorld( const AString & a_WorldName ) bool cRoot::ForEachWorld(cWorldListCallback & a_Callback) { - for (WorldMap::iterator itr = m_pState->WorldsByName.begin(), itr2 = itr; itr != m_pState->WorldsByName.end(); itr = itr2) + for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2) { ++itr2; if (a_Callback.Item(itr->second)) @@ -341,7 +334,7 @@ bool cRoot::ForEachWorld(cWorldListCallback & a_Callback) void cRoot::TickWorlds( float a_Dt ) { - for( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) + for( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) { itr->second->Tick( a_Dt ); } @@ -390,7 +383,7 @@ void cRoot::AuthenticateUser(int a_ClientID) int cRoot::GetTotalChunkCount(void) { int res = 0; - for ( WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr ) + for ( WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr ) { res += itr->second->GetNumChunks(); } @@ -403,7 +396,7 @@ int cRoot::GetTotalChunkCount(void) void cRoot::SaveAllChunks(void) { - for (WorldMap::iterator itr = m_pState->WorldsByName.begin(); itr != m_pState->WorldsByName.end(); ++itr) + for (WorldMap::iterator itr = m_WorldsByName.begin(); itr != m_WorldsByName.end(); ++itr) { itr->second->SaveAllChunks(); } @@ -415,7 +408,7 @@ void cRoot::SaveAllChunks(void) bool cRoot::ForEachPlayer(cPlayerListCallback & a_Callback) { - for (WorldMap::iterator itr = m_pState->WorldsByName.begin(), itr2 = itr; itr != m_pState->WorldsByName.end(); itr = itr2) + for (WorldMap::iterator itr = m_WorldsByName.begin(), itr2 = itr; itr != m_WorldsByName.end(); itr = itr2) { ++itr2; if (!itr->second->ForEachPlayer(a_Callback)) @@ -437,7 +430,7 @@ void cRoot::LogChunkStats(void) int SumNumInLighting = 0; int SumNumInGenerator = 0; int SumMem = 0; - for (WorldMap::iterator itr = m_pState->WorldsByName.begin(), end = m_pState->WorldsByName.end(); itr != end; ++itr) + for (WorldMap::iterator itr = m_WorldsByName.begin(), end = m_WorldsByName.end(); itr != end; ++itr) { cWorld * World = itr->second; int NumInGenerator = World->GetGeneratorQueueLength(); -- cgit v1.2.3