From 92c59963f82f81aa3202657e7fdbb2592924ede3 Mon Sep 17 00:00:00 2001 From: "cedeel@gmail.com" Date: Thu, 14 Jun 2012 13:06:06 +0000 Subject: Attempt to bring sanity to newlines across systems. git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cWindow.h | 170 +++++++++++++++++++++++++++---------------------------- 1 file changed, 85 insertions(+), 85 deletions(-) (limited to 'source/cWindow.h') diff --git a/source/cWindow.h b/source/cWindow.h index d9f4226a6..7d31d71e3 100644 --- a/source/cWindow.h +++ b/source/cWindow.h @@ -1,86 +1,86 @@ -#pragma once - - -class cPacket_WindowClick; -class cPlayer; -class cItem; -class cWindowOwner; -class cClientHandle; -class cPacket; - -typedef std::list cPlayerList; - - - - - -class cWindow -{ -public: - cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible ); - ~cWindow(); - - int GetWindowID() { return m_WindowID; } - void SetWindowID( int a_WindowID ) { m_WindowID = a_WindowID; } - - enum WindowType { - Chest, - Workbench, - Furnace, - Dispenser, - Enchantment, - Brewery - }; - - int GetWindowType() { return m_WindowType; } - void SetWindowType( int a_WindowType ) { m_WindowType = a_WindowType; } - - cItem* GetSlots() { return m_Slots; } - int GetNumSlots() { return m_NumSlots; } - - cItem* GetSlot( int a_Slot ); - - cItem* GetDraggingItem( cPlayer * a_Player = 0 ); - - // a_Slots is an array of slots of size a_NumSlots - void SetSlots(cItem* a_Slots, int a_NumSlots) { m_Slots = a_Slots; m_NumSlots = a_NumSlots; } - - bool IsInventoryVisible() { return m_bInventoryVisible; } - void SetInventoryVisible( bool a_bVisible ) { m_bInventoryVisible = a_bVisible; } - - virtual void Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player ); - - virtual void Open( cPlayer & a_Player ); - virtual void Close( cPlayer & a_Player ); - - cWindowOwner* GetOwner() { return m_Owner; } - void SetOwner( cWindowOwner* a_Owner ) { m_Owner = a_Owner; } - - void SendWholeWindow( cClientHandle* a_Client ); - void BroadcastWholeWindow(void); - void Broadcast(const cPacket & a_Packet); - - const AString & GetWindowTitle() const { return m_WindowTitle; } - void SetWindowTitle( const std::string & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; } - - void OwnerDestroyed(); - -private: - - void Destroy(); - - int m_WindowID; - int m_WindowType; - AString m_WindowTitle; - - cWindowOwner * m_Owner; - - cCriticalSection m_CS; - cPlayerList m_OpenedBy; - - bool m_bInventoryVisible; - int m_NumSlots; - cItem * m_Slots; - cItem * m_DraggingItem; - bool m_IsDestroyed; +#pragma once + + +class cPacket_WindowClick; +class cPlayer; +class cItem; +class cWindowOwner; +class cClientHandle; +class cPacket; + +typedef std::list cPlayerList; + + + + + +class cWindow +{ +public: + cWindow( cWindowOwner* a_Owner, bool a_bInventoryVisible ); + ~cWindow(); + + int GetWindowID() { return m_WindowID; } + void SetWindowID( int a_WindowID ) { m_WindowID = a_WindowID; } + + enum WindowType { + Chest, + Workbench, + Furnace, + Dispenser, + Enchantment, + Brewery + }; + + int GetWindowType() { return m_WindowType; } + void SetWindowType( int a_WindowType ) { m_WindowType = a_WindowType; } + + cItem* GetSlots() { return m_Slots; } + int GetNumSlots() { return m_NumSlots; } + + cItem* GetSlot( int a_Slot ); + + cItem* GetDraggingItem( cPlayer * a_Player = 0 ); + + // a_Slots is an array of slots of size a_NumSlots + void SetSlots(cItem* a_Slots, int a_NumSlots) { m_Slots = a_Slots; m_NumSlots = a_NumSlots; } + + bool IsInventoryVisible() { return m_bInventoryVisible; } + void SetInventoryVisible( bool a_bVisible ) { m_bInventoryVisible = a_bVisible; } + + virtual void Clicked( cPacket_WindowClick* a_ClickPacket, cPlayer & a_Player ); + + virtual void Open( cPlayer & a_Player ); + virtual void Close( cPlayer & a_Player ); + + cWindowOwner* GetOwner() { return m_Owner; } + void SetOwner( cWindowOwner* a_Owner ) { m_Owner = a_Owner; } + + void SendWholeWindow( cClientHandle* a_Client ); + void BroadcastWholeWindow(void); + void Broadcast(const cPacket & a_Packet); + + const AString & GetWindowTitle() const { return m_WindowTitle; } + void SetWindowTitle( const std::string & a_WindowTitle ) { m_WindowTitle = a_WindowTitle; } + + void OwnerDestroyed(); + +private: + + void Destroy(); + + int m_WindowID; + int m_WindowType; + AString m_WindowTitle; + + cWindowOwner * m_Owner; + + cCriticalSection m_CS; + cPlayerList m_OpenedBy; + + bool m_bInventoryVisible; + int m_NumSlots; + cItem * m_Slots; + cItem * m_DraggingItem; + bool m_IsDestroyed; }; \ No newline at end of file -- cgit v1.2.3