From ee7f36f68222ae1b19294e7da7bc09cd928a9a1d Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Thu, 28 Feb 2013 21:36:43 +0000 Subject: Fixed a bug in cChunk::QueueTickBlockNeighbors() that caused the tick thread to overload easily git-svn-id: http://mc-server.googlecode.com/svn/trunk@1229 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Chunk.cpp | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'source') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 3616f6b8e..60dc5a36c 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -1193,8 +1193,6 @@ void cChunk::QueueTickBlock(int a_RelX, int a_RelY, int a_RelZ) void cChunk::QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ) { - int BlockX = m_PosX * cChunkDef::Width + a_RelX; - int BlockZ = m_PosZ * cChunkDef::Width + a_RelZ; struct { int x, y, z; @@ -1210,7 +1208,7 @@ void cChunk::QueueTickBlockNeighbors(int a_RelX, int a_RelY, int a_RelZ) } ; for (int i = 0; i < ARRAYCOUNT(Coords); i++) { - cChunk * ch = GetNeighborChunk(BlockX + Coords[i].x, a_RelY, BlockZ + Coords[i].z); + cChunk * ch = GetNeighborChunk(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z); if (ch != NULL) { ch->QueueTickBlock(a_RelX + Coords[i].x, a_RelY + Coords[i].y, a_RelZ + Coords[i].z); -- cgit v1.2.3