From 225c2fa9f6bc2ebffcc9160090482e6833a220ce Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 29 Jul 2020 01:18:59 +0100 Subject: Always use relative coordinates in AddBlock + Pass block, use relatives * Fixes everything immediately converting abs back to rel and getting block, when these data were already available --- src/BlockEntities/BlockEntityWithItems.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/BlockEntities/BlockEntityWithItems.cpp') diff --git a/src/BlockEntities/BlockEntityWithItems.cpp b/src/BlockEntities/BlockEntityWithItems.cpp index 1a8ae4342..b2f225aa7 100644 --- a/src/BlockEntities/BlockEntityWithItems.cpp +++ b/src/BlockEntities/BlockEntityWithItems.cpp @@ -58,10 +58,10 @@ void cBlockEntityWithItems::OnSlotChanged(cItemGrid * a_Grid, int a_SlotNum) auto & Simulator = *m_World->GetRedstoneSimulator(); // Notify comparators: - Simulator.WakeUp(m_Pos + Vector3i(1, 0, 0), &a_Chunk); - Simulator.WakeUp(m_Pos + Vector3i(-1, 0, 0), &a_Chunk); - Simulator.WakeUp(m_Pos + Vector3i(0, 0, 1), &a_Chunk); - Simulator.WakeUp(m_Pos + Vector3i(0, 0, -1), &a_Chunk); + m_World->WakeUpSimulators(m_Pos + Vector3i(1, 0, 0)); + m_World->WakeUpSimulators(m_Pos + Vector3i(-1, 0, 0)); + m_World->WakeUpSimulators(m_Pos + Vector3i(0, 0, 1)); + m_World->WakeUpSimulators(m_Pos + Vector3i(0, 0, -1)); return true; }); } -- cgit v1.2.3