From 8be1dd54bb17b3ba3e20960aa3c3f696d09facf7 Mon Sep 17 00:00:00 2001 From: nshah25 <68348722+nshah25@users.noreply.github.com> Date: Mon, 3 May 2021 16:07:09 -0400 Subject: Add player statistics to API (#5193) * Fixed issue #5166 Co-authored-by: 12xx12 <44411062+12xx12@users.noreply.github.com> Co-authored-by: Tiger Wang --- src/BlockEntities/ChestEntity.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/BlockEntities/ChestEntity.cpp') diff --git a/src/BlockEntities/ChestEntity.cpp b/src/BlockEntities/ChestEntity.cpp index c2c31b30a..11146bf46 100644 --- a/src/BlockEntities/ChestEntity.cpp +++ b/src/BlockEntities/ChestEntity.cpp @@ -204,11 +204,11 @@ bool cChestEntity::UsedBy(cPlayer * a_Player) if (m_BlockType == E_BLOCK_CHEST) { - a_Player->GetStatManager().AddValue(Statistic::OpenChest); + a_Player->GetStatistics().Custom[CustomStatistic::OpenChest]++; } else // E_BLOCK_TRAPPED_CHEST { - a_Player->GetStatManager().AddValue(Statistic::TriggerTrappedChest); + a_Player->GetStatistics().Custom[CustomStatistic::TriggerTrappedChest]++; } auto & PrimaryChest = GetPrimaryChest(); -- cgit v1.2.3