From 5badb9bccae803009bde182bf69ee0d02a36b22c Mon Sep 17 00:00:00 2001 From: Bond-009 Date: Mon, 20 Nov 2017 12:13:11 +0100 Subject: cChunkInterface GetBlock, GetBlockMeta, GetBlockTypeMeta use vectors (#4050) --- src/Blocks/BlockFire.h | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/Blocks/BlockFire.h') diff --git a/src/Blocks/BlockFire.h b/src/Blocks/BlockFire.h index f16347558..ae0df0727 100644 --- a/src/Blocks/BlockFire.h +++ b/src/Blocks/BlockFire.h @@ -55,14 +55,14 @@ public: Takes the X, Y, and Z of the base block; with an optional MaxY for portal border finding */ int FindObsidianCeiling(int X, int Y, int Z, cChunkInterface & a_ChunkInterface, int MaxY = 0) { - if (a_ChunkInterface.GetBlock(X, Y, Z) != E_BLOCK_OBSIDIAN) + if (a_ChunkInterface.GetBlock({X, Y, Z}) != E_BLOCK_OBSIDIAN) { return 0; } for (int newY = Y + 1; newY < cChunkDef::Height; newY++) { - BLOCKTYPE Block = a_ChunkInterface.GetBlock(X, newY, Z); + BLOCKTYPE Block = a_ChunkInterface.GetBlock({X, newY, Z}); if ((Block == E_BLOCK_AIR) || (Block == E_BLOCK_FIRE)) { continue; @@ -92,7 +92,7 @@ public: { for (int checkBorder = FoundObsidianY + 1; checkBorder <= MaxY - 1; checkBorder++) // FoundObsidianY + 1: FoundObsidianY has already been checked in FindObsidianCeiling; MaxY - 1: portal doesn't need corners { - if (a_ChunkInterface.GetBlock(X, checkBorder, Z) != E_BLOCK_OBSIDIAN) + if (a_ChunkInterface.GetBlock({X, checkBorder, Z}) != E_BLOCK_OBSIDIAN) { // Base obsidian, base + 1 obsidian, base + x NOT obsidian -> not complete portal return false; @@ -159,7 +159,7 @@ public: { Dir = 1; // Set assumed direction (will change if portal turns out to be facing the other direction) bool FoundFrameXP = false, FoundFrameXM = false; - for (; ((a_ChunkInterface.GetBlock(X1, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X1, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners + for (; ((a_ChunkInterface.GetBlock({X1, Y, Z}) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock({X1, Y + 1, Z}) == E_BLOCK_OBSIDIAN)); X1++) // Check XP for obsidian blocks, exempting corners { int Value = FindObsidianCeiling(X1, Y, Z, a_ChunkInterface, MaxY); int ValueTwo = FindObsidianCeiling(X1, Y + 1, Z, a_ChunkInterface, MaxY); // For corners without obsidian @@ -174,7 +174,7 @@ public: } } XZP = X1 - 1; // Set boundary of frame interior - for (; ((a_ChunkInterface.GetBlock(X2, Y, Z) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X2, Y + 1, Z) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM) + for (; ((a_ChunkInterface.GetBlock({X2, Y, Z}) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock({X2, Y + 1, Z}) == E_BLOCK_OBSIDIAN)); X2--) // Go the other direction (XM) { int Value = FindObsidianCeiling(X2, Y, Z, a_ChunkInterface, MaxY); int ValueTwo = FindObsidianCeiling(X2, Y + 1, Z, a_ChunkInterface, MaxY); @@ -198,7 +198,7 @@ public: { Dir = 2; bool FoundFrameZP = false, FoundFrameZM = false; - for (; ((a_ChunkInterface.GetBlock(X, Y, Z1) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X, Y + 1, Z1) == E_BLOCK_OBSIDIAN)); Z1++) + for (; ((a_ChunkInterface.GetBlock({X, Y, Z1}) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock({X, Y + 1, Z1}) == E_BLOCK_OBSIDIAN)); Z1++) { int Value = FindObsidianCeiling(X, Y, Z1, a_ChunkInterface, MaxY); int ValueTwo = FindObsidianCeiling(X, Y + 1, Z1, a_ChunkInterface, MaxY); @@ -213,7 +213,7 @@ public: } } XZP = Z1 - 1; - for (; ((a_ChunkInterface.GetBlock(X, Y, Z2) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock(X, Y + 1, Z2) == E_BLOCK_OBSIDIAN)); Z2--) + for (; ((a_ChunkInterface.GetBlock({X, Y, Z2}) == E_BLOCK_OBSIDIAN) || (a_ChunkInterface.GetBlock({X, Y + 1, Z2}) == E_BLOCK_OBSIDIAN)); Z2--) { int Value = FindObsidianCeiling(X, Y, Z2, a_ChunkInterface, MaxY); int ValueTwo = FindObsidianCeiling(X, Y + 1, Z2, a_ChunkInterface, MaxY); -- cgit v1.2.3