From ba0577bbd0913c381124ab0695d767efa8d26ffa Mon Sep 17 00:00:00 2001 From: Samuel Barney Date: Fri, 3 Jul 2015 13:05:02 -0600 Subject: Moved grabbing the light value to after the transparency check. --- src/Blocks/BlockDirt.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'src/Blocks') diff --git a/src/Blocks/BlockDirt.h b/src/Blocks/BlockDirt.h index 335aef08a..3d671d218 100644 --- a/src/Blocks/BlockDirt.h +++ b/src/Blocks/BlockDirt.h @@ -50,14 +50,15 @@ public: else if ((a_RelY < cChunkDef::Height - 1)) { BLOCKTYPE above = a_Chunk.GetBlock(a_RelX, a_RelY + 1, a_RelZ); - NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))); - // Grass turns back to dirt when light levels are below 5 and the block above is not transparent + + // Grass turns back to dirt when the block above is not transparent if (!cBlockInfo::IsTransparent(above)) { a_Chunk.FastSetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_DIRT, E_META_DIRT_NORMAL); return; } - + + NIBBLETYPE light = std::max(a_Chunk.GetBlockLight(a_RelX, a_RelY + 1, a_RelZ), a_Chunk.GetTimeAlteredLight(a_Chunk.GetSkyLight(a_RelX, a_RelY + 1, a_RelZ))); // Source block is not bright enough to spread if (light < 9) { -- cgit v1.2.3