From 60bc040a9c2ca6612128078c2178391f23e65a74 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Thu, 24 Dec 2020 15:28:22 +0000 Subject: Make SetAllData's MarkDirty() the chunk's responsibility --- src/Chunk.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'src/Chunk.cpp') diff --git a/src/Chunk.cpp b/src/Chunk.cpp index fc128b31c..0d0b0896a 100644 --- a/src/Chunk.cpp +++ b/src/Chunk.cpp @@ -352,6 +352,11 @@ void cChunk::SetAllData(cSetChunkData & a_SetChunkData) // Set the chunk data as valid. This may be needed for some simulators that perform actions upon block adding (Vaporize) SetPresence(cpPresent); + if (a_SetChunkData.ShouldMarkDirty()) + { + MarkDirty(); + } + // Wake up all simulators for their respective blocks: WakeUpSimulators(); @@ -371,9 +376,9 @@ void cChunk::SetLight( // Postponing until we see how bad it is :) m_ChunkData.SetBlockLight(a_BlockLight); - m_ChunkData.SetSkyLight(a_SkyLight); + MarkDirty(); m_IsLightValid = true; } -- cgit v1.2.3