From 59e38d1a46101252e684e9514bdb912e3e030fec Mon Sep 17 00:00:00 2001 From: peterbell10 Date: Thu, 2 Apr 2020 08:29:42 +0100 Subject: Fix explosion knockback issues and tweak knockback strength (#4590) --- src/ChunkMap.cpp | 22 +++++++++------------- 1 file changed, 9 insertions(+), 13 deletions(-) (limited to 'src/ChunkMap.cpp') diff --git a/src/ChunkMap.cpp b/src/ChunkMap.cpp index f2c0cf59f..fdaf7390d 100644 --- a/src/ChunkMap.cpp +++ b/src/ChunkMap.cpp @@ -1313,18 +1313,19 @@ void cChunkMap::DoExplosionAt(double a_ExplosionSize, double a_BlockX, double a_ a_Entity.TakeDamage(dtExplosion, nullptr, static_cast((1 / std::max(1.0, DistanceFromExplosion.Length())) * 8 * ExplosionSizeInt), 0); } - double Length = DistanceFromExplosion.Length(); - if (Length <= ExplosionSizeInt) // Entity is impacted by explosion - { - float EntityExposure = a_Entity.GetExplosionExposureRate(ExplosionPos, static_cast(a_ExplosionSize)); + float EntityExposure = a_Entity.GetExplosionExposureRate(ExplosionPos, static_cast(a_ExplosionSize)); - // Exposure reduced by armor - EntityExposure = EntityExposure * (1.0f - a_Entity.GetEnchantmentBlastKnockbackReduction()); + // Exposure reduced by armor + EntityExposure = EntityExposure * (1.0f - a_Entity.GetEnchantmentBlastKnockbackReduction()); - double Impact = (1 - ((Length / ExplosionSizeInt) / 2)) * EntityExposure; + auto Impact = std::pow(std::max(0.2, DistanceFromExplosion.Length()), -1); + Impact *= EntityExposure * ExplosionSizeInt * 6.0; + if (Impact > 0.0) + { DistanceFromExplosion.Normalize(); - DistanceFromExplosion *= Impact; + DistanceFromExplosion *= Vector3d{Impact, 0.0, Impact}; + DistanceFromExplosion.y += 0.3 * Impact; a_Entity.SetSpeed(DistanceFromExplosion); } @@ -2315,8 +2316,3 @@ void cChunkMap::DelChunkStay(cChunkStay & a_ChunkStay) } // for itr - Chunks[] a_ChunkStay.OnDisabled(); } - - - - - -- cgit v1.2.3