From 24a8456f79aa35cfe8c3859c880e1bffeae088c6 Mon Sep 17 00:00:00 2001 From: Zach DeCook Date: Sat, 11 May 2019 15:43:26 -0400 Subject: Create Ender Portal with Eyes of Ender (#4126) The algorithm was designed so All portals must be facing the center, no matter which block had the eye inserted in last. Note: Still need to create a block entity so that portals don't become invisible when you relog. Addresses part of #3445 Fixes #3695 --- src/Items/ItemHandler.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/Items/ItemHandler.cpp') diff --git a/src/Items/ItemHandler.cpp b/src/Items/ItemHandler.cpp index 812003cbb..489ef4f28 100644 --- a/src/Items/ItemHandler.cpp +++ b/src/Items/ItemHandler.cpp @@ -24,6 +24,7 @@ #include "ItemDoor.h" #include "ItemDye.h" #include "ItemEmptyMap.h" +#include "ItemEyeOfEnder.h" #include "ItemFishingRod.h" #include "ItemFlowerPot.h" #include "ItemFood.h" @@ -131,6 +132,7 @@ cItemHandler * cItemHandler::CreateItemHandler(int a_ItemType) case E_ITEM_EGG: return new cItemEggHandler(); case E_ITEM_EMPTY_MAP: return new cItemEmptyMapHandler(); case E_ITEM_ENDER_PEARL: return new cItemEnderPearlHandler(); + case E_ITEM_EYE_OF_ENDER: return new cItemEyeOfEnderHandler(); case E_ITEM_FIRE_CHARGE: return new cItemLighterHandler(a_ItemType); case E_ITEM_FIREWORK_ROCKET: return new cItemFireworkHandler(); case E_ITEM_FISHING_ROD: return new cItemFishingRodHandler(a_ItemType); -- cgit v1.2.3