From 1b0e21e0b270b3938b81df119d5a741a3e1e1257 Mon Sep 17 00:00:00 2001 From: wiseoldman95 Date: Wed, 29 Apr 2015 19:24:14 +0300 Subject: A* Pathfinding and better monster AI --- src/Mobs/AggressiveMonster.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'src/Mobs/AggressiveMonster.cpp') diff --git a/src/Mobs/AggressiveMonster.cpp b/src/Mobs/AggressiveMonster.cpp index 526b39e39..d0fb79f6d 100644 --- a/src/Mobs/AggressiveMonster.cpp +++ b/src/Mobs/AggressiveMonster.cpp @@ -37,10 +37,7 @@ void cAggressiveMonster::InStateChasing(std::chrono::milliseconds a_Dt) } } - if (!IsMovingToTargetPosition()) - { - MoveToPosition(m_Target->GetPosition()); - } + MoveToPosition(m_Target->GetPosition()); } } @@ -100,7 +97,7 @@ void cAggressiveMonster::Attack(std::chrono::milliseconds a_Dt) { return; } - + // Setting this higher gives us more wiggle room for attackrate m_AttackInterval = 0.0; m_Target->TakeDamage(dtMobAttack, this, m_AttackDamage, 0); -- cgit v1.2.3