From cff9f7571baa8a2258d5faedb918d7889fe68f9d Mon Sep 17 00:00:00 2001 From: Mat Date: Thu, 5 Mar 2020 12:58:46 +0200 Subject: Use LastSentPos for mob spawn packet in 1.11+ (#4490) --- src/Protocol/Protocol_1_12.cpp | 100 ----------------------------------------- 1 file changed, 100 deletions(-) (limited to 'src/Protocol/Protocol_1_12.cpp') diff --git a/src/Protocol/Protocol_1_12.cpp b/src/Protocol/Protocol_1_12.cpp index deb0ee7a5..b67a244d6 100644 --- a/src/Protocol/Protocol_1_12.cpp +++ b/src/Protocol/Protocol_1_12.cpp @@ -325,53 +325,6 @@ cProtocol_1_12::cProtocol_1_12(cClientHandle * a_Client, const AString & a_Serve -void cProtocol_1_12::SendSpawnMob(const cMonster & a_Mob) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, pktSpawnMob); - Pkt.WriteVarInt32(a_Mob.GetUniqueID()); - // TODO: Bad way to write a UUID, and it's not a true UUID, but this is functional for now. - Pkt.WriteBEUInt64(0); - Pkt.WriteBEUInt64(a_Mob.GetUniqueID()); - Pkt.WriteVarInt32(static_cast(a_Mob.GetMobType())); - Pkt.WriteBEDouble(a_Mob.GetPosX()); - Pkt.WriteBEDouble(a_Mob.GetPosY()); - Pkt.WriteBEDouble(a_Mob.GetPosZ()); - Pkt.WriteByteAngle(a_Mob.GetPitch()); - Pkt.WriteByteAngle(a_Mob.GetHeadYaw()); - Pkt.WriteByteAngle(a_Mob.GetYaw()); - Pkt.WriteBEInt16(static_cast(a_Mob.GetSpeedX() * 400)); - Pkt.WriteBEInt16(static_cast(a_Mob.GetSpeedY() * 400)); - Pkt.WriteBEInt16(static_cast(a_Mob.GetSpeedZ() * 400)); - WriteEntityMetadata(Pkt, a_Mob); - Pkt.WriteBEUInt8(0xff); // Metadata terminator -} - - - - - -void cProtocol_1_12::HandlePacketBlockPlace(cByteBuffer & a_ByteBuffer) -{ - int BlockX, BlockY, BlockZ; - if (!a_ByteBuffer.ReadPosition64(BlockX, BlockY, BlockZ)) - { - return; - } - - HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Face); - HANDLE_READ(a_ByteBuffer, ReadVarInt, Int32, Hand); - HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorX); - HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorY); - HANDLE_READ(a_ByteBuffer, ReadBEFloat, float, CursorZ); - m_Client->HandleRightClick(BlockX, BlockY, BlockZ, FaceIntToBlockFace(Face), FloorC(CursorX * 16), FloorC(CursorY * 16), FloorC(CursorZ * 16), HandIntToEnum(Hand)); -} - - - - - void cProtocol_1_12::HandlePacketStatusRequest(cByteBuffer & a_ByteBuffer) { cServer * Server = cRoot::Get()->GetServer(); @@ -1080,59 +1033,6 @@ void cProtocol_1_12::HandlePacketAdvancementTab(cByteBuffer & a_ByteBuffer) -void cProtocol_1_12::SendTitleTimes(int a_FadeInTicks, int a_DisplayTicks, int a_FadeOutTicks) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, pktTitle); - Pkt.WriteVarInt32(3); // Set title display times - Pkt.WriteBEInt32(a_FadeInTicks); - Pkt.WriteBEInt32(a_DisplayTicks); - Pkt.WriteBEInt32(a_FadeOutTicks); -} - - - - - -void cProtocol_1_12::SendHideTitle(void) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, pktTitle); - Pkt.WriteVarInt32(4); // Hide title -} - - - - - -void cProtocol_1_12::SendResetTitle(void) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, pktTitle); - Pkt.WriteVarInt32(5); // Reset title -} - - - - - -void cProtocol_1_12::SendCollectEntity(const cEntity & a_Entity, const cPlayer & a_Player, int a_Count) -{ - ASSERT(m_State == 3); // In game mode? - - cPacketizer Pkt(*this, pktCollectEntity); - Pkt.WriteVarInt32(a_Entity.GetUniqueID()); - Pkt.WriteVarInt32(a_Player.GetUniqueID()); - Pkt.WriteVarInt32(static_cast(a_Count)); -} - - - - - bool cProtocol_1_12::HandlePacket(cByteBuffer & a_ByteBuffer, UInt32 a_PacketType) { switch (m_State) -- cgit v1.2.3