From f089103c2b121f8128abfd6cdf0bd3cfbeca4465 Mon Sep 17 00:00:00 2001 From: Debucquoy Anthony tonitch Date: Sat, 18 Jun 2022 02:09:58 +0200 Subject: Additional Y height checks (#5405) For redstone wire, block area bindings, and fire simulator. Co-authored-by: Tiger Wang --- src/Simulator/FireSimulator.h | 5 ----- 1 file changed, 5 deletions(-) (limited to 'src/Simulator/FireSimulator.h') diff --git a/src/Simulator/FireSimulator.h b/src/Simulator/FireSimulator.h index 1e9b0b6d7..37ae3e63f 100644 --- a/src/Simulator/FireSimulator.h +++ b/src/Simulator/FireSimulator.h @@ -27,7 +27,6 @@ public: private: - virtual void Simulate(float a_Dt) override { UNUSED(a_Dt);} // not used virtual void SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk) override; static bool IsAllowedBlock(BLOCKTYPE a_BlockType); @@ -68,7 +67,3 @@ private: /** Stores individual fire blocks in the chunk; the int data is used as the time [msec] the fire takes to step to another stage (blockmeta++) */ typedef cCoordWithIntList cFireSimulatorChunkData; - - - - -- cgit v1.2.3