From 95be80cdb5322720e7c9fbd13ec2692288afd931 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Sat, 14 Dec 2013 16:52:22 +0000 Subject: Implemented note block playing and fixed wire Game of Thrones music in Minecraft, here I come! --- src/Simulator/RedstoneSimulator.cpp | 52 ++++++++++++++++++++++++++++++++++--- 1 file changed, 48 insertions(+), 4 deletions(-) (limited to 'src/Simulator/RedstoneSimulator.cpp') diff --git a/src/Simulator/RedstoneSimulator.cpp b/src/Simulator/RedstoneSimulator.cpp index f61e1c63b..e1ffaf30f 100644 --- a/src/Simulator/RedstoneSimulator.cpp +++ b/src/Simulator/RedstoneSimulator.cpp @@ -3,6 +3,7 @@ #include "RedstoneSimulator.h" #include "../BlockEntities/DropSpenserEntity.h" +#include "../BlockEntities/NoteEntity.h" #include "../Entities/TNTEntity.h" #include "../Blocks/BlockTorch.h" #include "../Blocks/BlockDoor.h" @@ -196,6 +197,7 @@ void cRedstoneSimulator::SimulateChunk(float a_Dt, int a_ChunkX, int a_ChunkZ, c case E_BLOCK_TNT: HandleTNT(a_X, dataitr->y, a_Z); break; case E_BLOCK_TRAPDOOR: HandleTrapdoor(a_X, dataitr->y, a_Z); break; case E_BLOCK_REDSTONE_WIRE: HandleRedstoneWire(a_X, dataitr->y, a_Z); break; + case E_BLOCK_NOTE_BLOCK: HandleNoteBlock(a_X, dataitr->y, a_Z); break; case E_BLOCK_REDSTONE_TORCH_OFF: case E_BLOCK_REDSTONE_TORCH_ON: @@ -459,12 +461,12 @@ void cRedstoneSimulator::HandleRedstoneWire(int a_BlockX, int a_BlockY, int a_Bl } } - // Wire still powered, power blocks beneath - SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); - SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE); - if (m_World.GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) != 0) // A powered wire { + // Wire still powered, power blocks beneath + SetBlockPowered(a_BlockX, a_BlockY - 1, a_BlockZ, a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_REDSTONE_WIRE); + SetDirectionLinkedPowered(a_BlockX, a_BlockY, a_BlockZ, BLOCK_FACE_YM, E_BLOCK_REDSTONE_WIRE); + switch (GetWireDirection(a_BlockX, a_BlockY, a_BlockZ)) { case REDSTONE_NONE: @@ -821,6 +823,48 @@ void cRedstoneSimulator::HandleTrapdoor(int a_BlockX, int a_BlockY, int a_BlockZ +void cRedstoneSimulator::HandleNoteBlock(int a_BlockX, int a_BlockY, int a_BlockZ) +{ + bool m_bAreCoordsPowered = AreCoordsPowered(a_BlockX, a_BlockY, a_BlockZ); + + if (m_bAreCoordsPowered) + { + if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, true)) + { + class cSetPowerToNoteBlock : + public cNoteBlockCallback + { + bool m_IsPowered; + public: + cSetPowerToNoteBlock(bool a_IsPowered) : m_IsPowered(a_IsPowered) {} + + virtual bool Item(cNoteEntity * a_NoteBlock) override + { + if (m_IsPowered) + { + a_NoteBlock->MakeSound(); + } + return false; + } + } NoteBlockSP(m_bAreCoordsPowered); + + m_World.DoWithNoteBlockAt(a_BlockX, a_BlockY, a_BlockZ, NoteBlockSP); + SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, true); + } + } + else + { + if (!AreCoordsSimulated(a_BlockX, a_BlockY, a_BlockZ, false)) + { + SetPlayerToggleableBlockAsSimulated(a_BlockX, a_BlockY, a_BlockZ, false); + } + } +} + + + + + bool cRedstoneSimulator::AreCoordsDirectlyPowered(int a_BlockX, int a_BlockY, int a_BlockZ) { for (PoweredBlocksList::const_iterator itr = m_PoweredBlocks.begin(); itr != m_PoweredBlocks.end(); ++itr) // Check powered list -- cgit v1.2.3