From 8591935a4b48c24a16e8c103d474ee6803ce56a0 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 13 Dec 2014 18:49:11 +0100 Subject: Implemented vanilla-like shift click. This fixes many visual bugs. --- src/UI/CraftingWindow.h | 35 +++++++++++++++++++++++++++++++++++ 1 file changed, 35 insertions(+) (limited to 'src/UI/CraftingWindow.h') diff --git a/src/UI/CraftingWindow.h b/src/UI/CraftingWindow.h index 9107d8d08..f5a0328f2 100644 --- a/src/UI/CraftingWindow.h +++ b/src/UI/CraftingWindow.h @@ -28,6 +28,41 @@ public: m_SlotAreas.push_back(new cSlotAreaInventory(*this)); m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); } + + + virtual void DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) override + { + cSlotAreas AreasInOrder; + + if (a_ClickedArea == m_SlotAreas[0]) + { + // Crafting Area + if (a_Slot == 0) + { + // Result Slot + AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ + AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ + } + else + { + AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ + AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ + } + super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, (a_Slot == 0)); + } + else if (a_ClickedArea == m_SlotAreas[1]) + { + // Inventory Area + AreasInOrder.push_back(m_SlotAreas[2]); /* Hotbar */ + super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); + } + else + { + // Hotbar + AreasInOrder.push_back(m_SlotAreas[1]); /* Inventory */ + super::DistributeStack(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); + } + } }; -- cgit v1.2.3