From 685f6e37138dc63391bfa587f6631fa303dcbe6b Mon Sep 17 00:00:00 2001 From: Howaner Date: Tue, 10 Mar 2015 19:40:53 +0100 Subject: Moved window code into cpp files --- src/UI/InventoryWindow.cpp | 73 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 73 insertions(+) create mode 100644 src/UI/InventoryWindow.cpp (limited to 'src/UI/InventoryWindow.cpp') diff --git a/src/UI/InventoryWindow.cpp b/src/UI/InventoryWindow.cpp new file mode 100644 index 000000000..0f876e559 --- /dev/null +++ b/src/UI/InventoryWindow.cpp @@ -0,0 +1,73 @@ + +// InventoryWindow.cpp + +// Representing the UI window for the player inventory + +#include "Globals.h" +#include "InventoryWindow.h" +#include "SlotArea.h" + + + + + +cInventoryWindow::cInventoryWindow(cPlayer & a_Player) : + cWindow(wtInventory, "Inventory"), + m_Player(a_Player) +{ + m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers + m_SlotAreas.push_back(new cSlotAreaArmor(*this)); + m_SlotAreas.push_back(new cSlotAreaInventory(*this)); + m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); +} + + + + + +void cInventoryWindow::DistributeStack(cItem & a_ItemStack, int a_Slot, cPlayer & a_Player, cSlotArea * a_ClickedArea, bool a_ShouldApply) +{ + cSlotAreas AreasInOrder; + + if (a_ClickedArea == m_SlotAreas[0]) + { + // Crafting Area + if (a_Slot == 0) + { + // Result Slot + AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */ + AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */ + } + else + { + AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */ + AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */ + } + super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, (a_Slot == 0)); + } + else if (a_ClickedArea == m_SlotAreas[1]) + { + // Armor Area + AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */ + AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */ + super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); + } + else if (a_ClickedArea == m_SlotAreas[2]) + { + // Inventory Area + AreasInOrder.push_back(m_SlotAreas[1]); /* Armor */ + AreasInOrder.push_back(m_SlotAreas[3]); /* Hotbar */ + super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); + } + else + { + // Hotbar + AreasInOrder.push_back(m_SlotAreas[1]); /* Armor */ + AreasInOrder.push_back(m_SlotAreas[2]); /* Inventory */ + super::DistributeStackToAreas(a_ItemStack, a_Player, AreasInOrder, a_ShouldApply, false); + } +} + + + + -- cgit v1.2.3