From b6fd4002769b3a1d1f2ee875f7ebba99ee1446d0 Mon Sep 17 00:00:00 2001 From: Howaner Date: Sat, 13 Dec 2014 15:06:55 +0100 Subject: Own classes for all windows. --- src/UI/InventoryWindow.h | 40 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 src/UI/InventoryWindow.h (limited to 'src/UI/InventoryWindow.h') diff --git a/src/UI/InventoryWindow.h b/src/UI/InventoryWindow.h new file mode 100644 index 000000000..af44dec98 --- /dev/null +++ b/src/UI/InventoryWindow.h @@ -0,0 +1,40 @@ + +// InventoryWindow.h + +// Representing the UI window for the player inventory + + + + + +#pragma once + +#include "Window.h" + + + + + +class cInventoryWindow : + public cWindow +{ + typedef cWindow super; + +public: + cInventoryWindow(cPlayer & a_Player) : + cWindow(wtInventory, "Inventory"), + m_Player(a_Player) + { + m_SlotAreas.push_back(new cSlotAreaCrafting(2, *this)); // The creative inventory doesn't display it, but it's still counted into slot numbers + m_SlotAreas.push_back(new cSlotAreaArmor(*this)); + m_SlotAreas.push_back(new cSlotAreaInventory(*this)); + m_SlotAreas.push_back(new cSlotAreaHotBar(*this)); + } + +protected: + cPlayer & m_Player; +}; + + + + -- cgit v1.2.3