From e35519ec8ab1b958408ab2a90b88dffc1bcc7fb2 Mon Sep 17 00:00:00 2001 From: 12xx12 <44411062+12xx12@users.noreply.github.com> Date: Mon, 23 Nov 2020 00:41:13 +0100 Subject: Adding new monster types to enum and saving/loading for easier future implementation (#4941) * added new monster types to enum added string <-> enum conversion in namespace serializer added loading functions added to saving * renamed zombie pigman to zombified piglins in enum Co-authored-by: 12xx12 <12xx12100@gmail.com> Co-authored-by: Tiger Wang --- src/WorldStorage/WSSAnvil.cpp | 518 ++++++++++++++++++++++++++++++++++++------ 1 file changed, 443 insertions(+), 75 deletions(-) (limited to 'src/WorldStorage/WSSAnvil.cpp') diff --git a/src/WorldStorage/WSSAnvil.cpp b/src/WorldStorage/WSSAnvil.cpp index cfea33737..0e874df7c 100644 --- a/src/WorldStorage/WSSAnvil.cpp +++ b/src/WorldStorage/WSSAnvil.cpp @@ -7,6 +7,7 @@ #include "WSSAnvil.h" #include "NBTChunkSerializer.h" #include "EnchantmentSerializer.h" +#include "NamespaceSerializer.h" #include "zlib/zlib.h" #include "json/json.h" #include "../World.h" @@ -583,7 +584,15 @@ void cWSSAnvil::LoadEntitiesFromNBT(cEntityList & a_Entities, const cParsedNBT & { continue; } - LoadEntityFromNBT(a_Entities, a_NBT, Child, a_NBT.GetData(sID), a_NBT.GetDataLength(sID)); + + try + { + LoadEntityFromNBT(a_Entities, a_NBT, Child, a_NBT.GetData(sID), a_NBT.GetDataLength(sID)); + } + catch (...) + { + continue; + } } // for Child - a_NBT[] } @@ -617,15 +626,28 @@ void cWSSAnvil::LoadBlockEntitiesFromNBT(cBlockEntities & a_BlockEntities, const // Load the proper BlockEntity type based on the block type: BLOCKTYPE BlockType = cChunkDef::GetBlock(a_BlockTypes, relPos); NIBBLETYPE BlockMeta = cChunkDef::GetNibble(a_BlockMetas, relPos); - auto be = LoadBlockEntityFromNBT(a_NBT, Child, absPos, BlockType, BlockMeta); - if (be == nullptr) + OwnedBlockEntity Entity; + + try + { + Entity = LoadBlockEntityFromNBT(a_NBT, Child, absPos, BlockType, BlockMeta); + } + catch (...) { continue; } + // TODO: exception-ify the failure case + if (Entity == nullptr) + { + continue; + } + + // Index computed before Entity moved. + const auto Idx = cChunkDef::MakeIndexNoCheck(Entity->GetRelPos()); + // Add the BlockEntity to the loaded data: - auto Idx = cChunkDef::MakeIndex(be->GetRelX(), be->GetPosY(), be->GetRelZ()); - a_BlockEntities.emplace(Idx, std::move(be)); + a_BlockEntities.emplace(Idx, std::move(Entity)); } // for Child - tag children } @@ -1342,7 +1364,13 @@ OwnedBlockEntity cWSSAnvil::LoadMobSpawnerFromNBT(const cParsedNBT & a_NBT, int int Type = a_NBT.FindChildByName(a_TagIdx, "EntityId"); if ((Type >= 0) && (a_NBT.GetType(Type) == TAG_String)) { - eMonsterType MonsterType = cMonster::StringToMobType(a_NBT.GetString(Type)); + const auto StatInfo = NamespaceSerializer::SplitNamespacedID(a_NBT.GetString(Type)); + if (StatInfo.first == NamespaceSerializer::Namespace::Unknown) + { + return nullptr; + } + + eMonsterType MonsterType = NamespaceSerializer::ToMonsterType(StatInfo.second); if (MonsterType != eMonsterType::mtInvalidType) { MobSpawner->SetEntity(MonsterType); @@ -1591,81 +1619,97 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a { "SmallFireball", &cWSSAnvil::LoadFireChargeFromNBT }, { "minecraft:small_fireball", &cWSSAnvil::LoadFireChargeFromNBT }, { "ThrownEnderpearl", &cWSSAnvil::LoadThrownEnderpearlFromNBT }, - { "minecraft:ender_pearl", &cWSSAnvil::LoadThrownEnderpearlFromNBT }, - { "Bat", &cWSSAnvil::LoadBatFromNBT }, - { "minecraft:bat", &cWSSAnvil::LoadBatFromNBT }, - { "Blaze", &cWSSAnvil::LoadBlazeFromNBT }, - { "minecraft:blaze", &cWSSAnvil::LoadBlazeFromNBT }, - { "CaveSpider", &cWSSAnvil::LoadCaveSpiderFromNBT }, - { "minecraft:cave_spider", &cWSSAnvil::LoadCaveSpiderFromNBT }, - { "Chicken", &cWSSAnvil::LoadChickenFromNBT }, - { "minecraft:chicken", &cWSSAnvil::LoadChickenFromNBT }, - { "Cow", &cWSSAnvil::LoadCowFromNBT }, - { "minecraft:cow", &cWSSAnvil::LoadCowFromNBT }, - { "Creeper", &cWSSAnvil::LoadCreeperFromNBT }, - { "minecraft:creeper", &cWSSAnvil::LoadCreeperFromNBT }, - { "EnderDragon", &cWSSAnvil::LoadEnderDragonFromNBT }, - { "minecraft:ender_dragon", &cWSSAnvil::LoadEnderDragonFromNBT }, - { "Enderman", &cWSSAnvil::LoadEndermanFromNBT }, - { "minecraft:enderman", &cWSSAnvil::LoadEndermanFromNBT }, - { "Ghast", &cWSSAnvil::LoadGhastFromNBT }, - { "minecraft:ghast", &cWSSAnvil::LoadGhastFromNBT }, - { "Giant", &cWSSAnvil::LoadGiantFromNBT }, - { "minecraft:giant", &cWSSAnvil::LoadGiantFromNBT }, - { "Guardian", &cWSSAnvil::LoadGuardianFromNBT }, - { "minecraft:guardian", &cWSSAnvil::LoadGuardianFromNBT }, - { "Horse", &cWSSAnvil::LoadHorseFromNBT }, - { "minecraft:horse", &cWSSAnvil::LoadHorseFromNBT }, - { "Villager", &cWSSAnvil::LoadVillagerFromNBT }, - { "minecraft:villager", &cWSSAnvil::LoadVillagerFromNBT }, - { "VillagerGolem", &cWSSAnvil::LoadIronGolemFromNBT }, - { "minecraft:villager_golem", &cWSSAnvil::LoadIronGolemFromNBT }, - { "LavaSlime", &cWSSAnvil::LoadMagmaCubeFromNBT }, - { "minecraft:magma_cube", &cWSSAnvil::LoadMagmaCubeFromNBT }, - { "MushroomCow", &cWSSAnvil::LoadMooshroomFromNBT }, - { "minecraft:mooshroom", &cWSSAnvil::LoadMooshroomFromNBT }, - { "Ozelot", &cWSSAnvil::LoadOcelotFromNBT }, - { "minecraft:ocelot", &cWSSAnvil::LoadOcelotFromNBT }, - { "Pig", &cWSSAnvil::LoadPigFromNBT }, - { "minecraft:pig", &cWSSAnvil::LoadPigFromNBT }, - { "Rabbit", &cWSSAnvil::LoadRabbitFromNBT }, - { "minecraft:rabbit", &cWSSAnvil::LoadRabbitFromNBT }, - { "Sheep", &cWSSAnvil::LoadSheepFromNBT }, - { "minecraft:sheep", &cWSSAnvil::LoadSheepFromNBT }, - { "Silverfish", &cWSSAnvil::LoadSilverfishFromNBT }, - { "minecraft:silverfish", &cWSSAnvil::LoadSilverfishFromNBT }, - { "Skeleton", &cWSSAnvil::LoadSkeletonFromNBT }, - { "minecraft:skeleton", &cWSSAnvil::LoadSkeletonFromNBT }, - { "Slime", &cWSSAnvil::LoadSlimeFromNBT }, - { "minecraft:slime", &cWSSAnvil::LoadSlimeFromNBT }, - { "SnowMan", &cWSSAnvil::LoadSnowGolemFromNBT }, - { "minecraft:snowman", &cWSSAnvil::LoadSnowGolemFromNBT }, - { "Spider", &cWSSAnvil::LoadSpiderFromNBT }, - { "minecraft:spider", &cWSSAnvil::LoadSpiderFromNBT }, - { "Squid", &cWSSAnvil::LoadSquidFromNBT }, - { "minecraft:squid", &cWSSAnvil::LoadSquidFromNBT }, - { "Witch", &cWSSAnvil::LoadWitchFromNBT }, - { "minecraft:witch", &cWSSAnvil::LoadWitchFromNBT }, - { "WitherBoss", &cWSSAnvil::LoadWitherFromNBT }, - { "minecraft:wither", &cWSSAnvil::LoadWitherFromNBT }, - { "WitherSkeleton", &cWSSAnvil::LoadWitherSkeletonFromNBT }, - { "minecraft:wither_skeleton", &cWSSAnvil::LoadWitherSkeletonFromNBT }, - { "Wolf", &cWSSAnvil::LoadWolfFromNBT }, - { "minecraft:wolf", &cWSSAnvil::LoadWolfFromNBT }, - { "Zombie", &cWSSAnvil::LoadZombieFromNBT }, - { "minecraft:zombie", &cWSSAnvil::LoadZombieFromNBT }, - { "PigZombie", &cWSSAnvil::LoadPigZombieFromNBT }, - { "minecraft:zombie_pigman", &cWSSAnvil::LoadPigZombieFromNBT }, - { "ZombieVillager", &cWSSAnvil::LoadZombieVillagerFromNBT }, - { "minecraft:zombie_villager", &cWSSAnvil::LoadZombieVillagerFromNBT }, + { "minecraft:ender_pearl", &cWSSAnvil::LoadThrownEnderpearlFromNBT } }; + // TODO: flatten monster\projectile into one entity type enum + auto it = EntityTypeToFunction.find(AString(a_IDTag, a_IDTagLength)); if (it != EntityTypeToFunction.end()) { (this->*it->second)(a_Entities, a_NBT, a_EntityTagIdx); + return; + } + + const auto StatInfo = NamespaceSerializer::SplitNamespacedID({ a_IDTag, a_IDTagLength }); + if (StatInfo.first == NamespaceSerializer::Namespace::Unknown) + { + return; + } + + switch (NamespaceSerializer::ToMonsterType(StatInfo.second)) + { + case mtBat: return LoadBatFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtBlaze: return LoadBlazeFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtCat: return LoadCatFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtCaveSpider: return LoadCaveSpiderFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtChicken: return LoadChickenFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtCod: return LoadCodFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtCow: return LoadCowFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtCreeper: return LoadCreeperFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtDolphin: return LoadDolphinFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtDonkey: return LoadDonkeyFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtDrowned: return LoadDrownedFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtElderGuardian: return LoadElderGuardianFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtEnderDragon: return LoadEnderDragonFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtEnderman: return LoadEndermanFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtEndermite: return LoadEndermiteFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtEvoker: return LoadEvokerFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtFox: return LoadFoxFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtGhast: return LoadGhastFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtGiant: return LoadGiantFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtGuardian: return LoadGuardianFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtHorse: return LoadHorseFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtHoglin: return LoadHoglinFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtHusk: return LoadHuskFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtIllusioner: return LoadIllusionerFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtIronGolem: return LoadVillagerFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtLlama: return LoadIronGolemFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtMagmaCube: return LoadLlamaFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtMooshroom: return LoadMagmaCubeFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtMule: return LoadMooshroomFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtOcelot: return LoadMuleFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtPanda: return LoadOcelotFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtParrot: return LoadPandaFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtPhantom: return LoadParrotFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtPig: return LoadPhantomFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtPiglin: return LoadPigFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtPiglinBrute: return LoadPiglinFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtPillager: return LoadPiglinBruteFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtPolarBear: return LoadPillagerFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtPufferfish: return LoadPolarBearFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtRabbit: return LoadPufferfishFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtRavager: return LoadRabbitFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtSalmon: return LoadRavagerFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtSheep: return LoadSalmonFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtShulker: return LoadSheepFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtSilverfish: return LoadShulkerFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtSkeleton: return LoadSilverfishFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtSkeletonHorse: return LoadSkeletonFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtSlime: return LoadSlimeFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtSnowGolem: return LoadSnowGolemFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtSpider: return LoadSpiderFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtSquid: return LoadSquidFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtStray: return LoadStrayFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtStrider: return LoadStriderFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtTraderLlama: return LoadTraderLlamaFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtTropicalFish: return LoadTropicalFishFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtTurtle: return LoadTurtleFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtVex: return LoadVexFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtVillager: return LoadVillagerFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtVindicator: return LoadVindicatorFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtWanderingTrader: return LoadWanderingTraderFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtWitch: return LoadWitchFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtWither: return LoadWitherFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtWitherSkeleton: return LoadWitherSkeletonFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtWolf: return LoadWolfFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtZoglin: return LoadZoglinFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtZombie: return LoadZombieFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtZombieHorse: return LoadZombieHorseFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtZombifiedPiglin: return LoadZombifiedPiglinFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtZombieVillager: return LoadZombieVillagerFromNBT(a_Entities, a_NBT, a_EntityTagIdx); + case mtInvalidType: break; } - // TODO: other entities } @@ -2290,6 +2334,15 @@ void cWSSAnvil::LoadBlazeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ +void cWSSAnvil::LoadCatFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + void cWSSAnvil::LoadCaveSpiderFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { std::unique_ptr Monster = std::make_unique(); @@ -2330,6 +2383,15 @@ void cWSSAnvil::LoadChickenFromNBT(cEntityList & a_Entities, const cParsedNBT & +void cWSSAnvil::LoadCodFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + void cWSSAnvil::LoadCowFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { std::unique_ptr Monster = std::make_unique(); @@ -2370,6 +2432,42 @@ void cWSSAnvil::LoadCreeperFromNBT(cEntityList & a_Entities, const cParsedNBT & +void cWSSAnvil::LoadDolphinFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadDonkeyFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadDrownedFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadElderGuardianFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + void cWSSAnvil::LoadEnderDragonFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { std::unique_ptr Monster = std::make_unique(); @@ -2410,6 +2508,33 @@ void cWSSAnvil::LoadEndermanFromNBT(cEntityList & a_Entities, const cParsedNBT & +void cWSSAnvil::LoadEndermiteFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadEvokerFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadFoxFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + void cWSSAnvil::LoadGhastFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { std::unique_ptr Monster = std::make_unique(); @@ -2516,6 +2641,33 @@ void cWSSAnvil::LoadHorseFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ +void cWSSAnvil::LoadHoglinFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadHuskFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadIllusionerFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + void cWSSAnvil::LoadIronGolemFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { std::unique_ptr Monster = std::make_unique(); @@ -2536,6 +2688,15 @@ void cWSSAnvil::LoadIronGolemFromNBT(cEntityList & a_Entities, const cParsedNBT +void cWSSAnvil::LoadLlamaFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + void cWSSAnvil::LoadMagmaCubeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { int SizeIdx = a_NBT.FindChildByName(a_TagIdx, "Size"); @@ -2585,6 +2746,15 @@ void cWSSAnvil::LoadMooshroomFromNBT(cEntityList & a_Entities, const cParsedNBT +void cWSSAnvil::LoadMuleFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + void cWSSAnvil::LoadOcelotFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { std::unique_ptr Monster = std::make_unique(); @@ -2639,6 +2809,33 @@ void cWSSAnvil::LoadOcelotFromNBT(cEntityList & a_Entities, const cParsedNBT & a +void cWSSAnvil::LoadPandaFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadParrotFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadPhantomFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { std::unique_ptr Monster = std::make_unique(); @@ -2672,6 +2869,51 @@ void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB +void cWSSAnvil::LoadPiglinFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadPiglinBruteFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadPillagerFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadPolarBearFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadPufferfishFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + void cWSSAnvil::LoadRabbitFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "RabbitType"); @@ -2716,6 +2958,24 @@ void cWSSAnvil::LoadRabbitFromNBT(cEntityList & a_Entities, const cParsedNBT & a +void cWSSAnvil::LoadRavagerFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadSalmonFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { int ColorIdx = a_NBT.FindChildByName(a_TagIdx, "Color"); @@ -2762,6 +3022,15 @@ void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ +void cWSSAnvil::LoadShulkerFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + void cWSSAnvil::LoadSilverfishFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { std::unique_ptr Monster = std::make_unique(); @@ -2815,6 +3084,15 @@ void cWSSAnvil::LoadSkeletonFromNBT(cEntityList & a_Entities, const cParsedNBT & +void cWSSAnvil::LoadSkeletonHorseFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + void cWSSAnvil::LoadSlimeFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { int SizeIdx = a_NBT.FindChildByName(a_TagIdx, "Size"); @@ -2904,6 +3182,60 @@ void cWSSAnvil::LoadSquidFromNBT(cEntityList & a_Entities, const cParsedNBT & a_ +void cWSSAnvil::LoadStrayFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadStriderFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadTraderLlamaFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadTropicalFishFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadTurtleFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadVexFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + void cWSSAnvil::LoadVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { int TypeIdx = a_NBT.FindChildByName(a_TagIdx, "Profession"); @@ -2946,6 +3278,24 @@ void cWSSAnvil::LoadVillagerFromNBT(cEntityList & a_Entities, const cParsedNBT & +void cWSSAnvil::LoadVindicatorFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadWanderingTraderFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + void cWSSAnvil::LoadWitchFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { std::unique_ptr Monster = std::make_unique(); @@ -3088,6 +3438,15 @@ void cWSSAnvil::LoadWolfFromNBT(cEntityList & a_Entities, const cParsedNBT & a_N +void cWSSAnvil::LoadZoglinFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { std::unique_ptr Monster = std::make_unique(); @@ -3121,7 +3480,16 @@ void cWSSAnvil::LoadZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a -void cWSSAnvil::LoadPigZombieFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) +void cWSSAnvil::LoadZombieHorseFromNBT(cEntityList &a_Entities, const cParsedNBT &a_NBT, int a_TagIdx) +{ + // TODO +} + + + + + +void cWSSAnvil::LoadZombifiedPiglinFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx) { std::unique_ptr Monster = std::make_unique(); if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx)) -- cgit v1.2.3