return { HOOK_PLAYER_TOSSING_ITEM = { CalledWhen = "A player is tossing an item. Plugin may override / refuse.", DefaultFnName = "OnPlayerTossingItem", -- also used as pagename Desc = [[ This hook is called when a {{cPlayer|player}} has tossed an item. The {{cPickup|pickup}} has not been spawned yet. Plugins may disallow the tossing, but in that case they need to clean up - the player's client already thinks the item has been tossed so the {{cInventory|inventory}} needs to be re-sent to the player.
To get the item that is about to be tossed, call the {{cPlayer}}:GetEquippedItem() function. ]], Params = { { Name = "Player", Type = "{{cPlayer}}", Notes = "The player tossing an item" }, }, Returns = [[ If the function returns false or no value, other plugins' callbacks are called and finally MCServer creates the pickup for the item and tosses it, using {{cPlayer}}:TossHeldItem, {{cPlayer}}:TossEquippedItem, or {{cPlayer}}:TossPickup. If the function returns true, no other callbacks are called for this event and Cuberite doesn't toss the item. ]], }, -- HOOK_PLAYER_TOSSING_ITEM }