#pragma once #include "BlockHandler.h" class cBlockFlowerHandler final : public cBlockHandler { using Super = cBlockHandler; public: using Super::Super; private: virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override { NIBBLETYPE meta = a_BlockMeta & 0x7; return cItem(m_BlockType, 1, meta); } virtual bool CanBeAt(const cChunk & a_Chunk, const Vector3i a_Position, const NIBBLETYPE a_Meta) const override { return (a_Position.y > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_Position.addedY(-1))); } virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override { UNUSED(a_Meta); return 7; } };